• 2

    posted a message on Shroomscavate

    Windfury is a very powerful keyword.

    A keyword that is often given to minions with less attack than health, and that can't attack face on the get go to balance it out.

    Giving a minion windfury for so cheap, along with divine shield to clear a taunt or make it more difficult to clear, is simply criminal.

    Posted in: Shroomscavate
  • 2

    posted a message on Odyn, Prime Designate

    Deserving of a nerf.

    I can't think of a "Rest of game" condition that was actually enjoyable to play against.

    Posted in: Odyn, Prime Designate
  • 5

    posted a message on Ignite

    Since when was ignoring fatigue a fun game mechanic?

    Posted in: Ignite
  • 6

    posted a message on The Demon Seed

    Maybe it would be better if damage was shared with the opponent instead of fully put on them?

    Tamsen herself says "Share my pain" and the animation for both players is the same.

    I think warlock had enough healing cards to still make it interesting!

    Posted in: The Demon Seed
  • 5

    posted a message on The Demon Seed

    I don't even really know how you'd make this fair.
    Make both players take damage instead of just the opponent?
    Really a card that puts Blizzard in a corner.


    Regardless, the card is so good, all I see in ranked are warlocks now.
    Grinds all the variety and enjoyment the game offers to dust.

    Posted in: The Demon Seed
  • 4

    posted a message on Defend the Dwarven District

    Yeah.. Thanks Blizzard..

    Posted in: Defend the Dwarven District
  • 2

    posted a message on Survival of the Fittest

    I'm alright with win condition cards, as long as they are enjoyable to play against, or you have to put some work in to pull off.
    C'Thun, the ShatteredUther of the Ebon BladeMecha'thun are win conditions you have to structure decks and combos around in order to utilize well, all while fending off an opponents attacks.

    Even less popular OTKs like Raza Priest and Waygate Mage took time to accomplish.

    This.. Takes nothing.
    With all the mana cheating options druid has been given, it's easy to slot this in anywhere, and pull off with little to no sacrifice.
    Embiggen has a similar effect, but with a sacrifice tagged to it that balances out the boost in stats.
    But worst of all, it's a win condition that doesn't end the game with a bang like we've seen with others.
    Instead, the match turns into an sluggish and frustrating onslaught as you get overwhelmed by big numbers and value.
    Just a hopeless, uphill battle you're forced to concede to.
    And I'd rather get blown up by 20 fireballs in a flashy combo than fight a hopeless battle, that feels unfair and unearned.

     - Poorly designed card that is too perfect for the class it's been made for
     - Adds no enjoyment to the match
     - Easy to pull off with a massive reward
     - No sacrifice and no reason to exclude this card from your deck

    1/5 Stars, haha big minion go brrr

    Posted in: Survival of the Fittest
  • 0

    posted a message on Tickatus

    Admittedly, I do really like this card and have it in my warlock deck; but it is too impactful and unhealthy for the game.
    I feel as though it should cost 8 mana so it is more difficult to corrupt, should have 10/10 stats so it can be more tempting to play un-corrupted, and should maybe burn 3 cards max.

    Removing such a huge portion of cards from an opponents deck for 6 mana, with a big body on top.. Maybe a bit much.
    Especially with our favourite free value god, Y'Shaarj, the Defiler.
    Fun to play.. But not enjoyable to play against.
    Definitely a problem as it stands now.

    Posted in: Tickatus
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