In a heavily tempo oriented meta, who would have thought that a 2 mana 1/1 with a modified card draw effect would have been so great? :)
- Biophonism
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Member for 8 years, 5 months, and 16 days
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Weedguy posted a message on Legend of the Warsong CommanderPosted in: Legend of the Warsong CommanderThis isn't the place to do this. There are forums. there's absolutely no need to spam the decklists with this crap. It's pointless and it just slows the site down for everyone. Maybe think next time you decide to write a short story.
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Posted in: Far SightIn that particular case, the only thing Far Sight did was make your deck smaller, and thus more consistent. Which is great!
The problem is when you hit a 1- or 2-drop with it. Or when you hit a giant minion with it on a turn when it was more important to play for tempo.
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Posted in: Far Sight"Wasting a card slot" is not actually a problem when the card draws a replacement for itself. What you're actually "wasting" is "# of cards remaining in your deck", which isn't actually a resource that matters in any game that isn't against a fatigue deck.
Imagine if there was a card that was 0 mana, "Draw a card". Every single deck in the game would run it, because all it does it make your deck smaller, and thus more consistent. Far Sight has some advantages over that hypothetical card (It lets you do more in one turn, potentially. It lets you play a big card sooner before your opponent has an adequate response, potentially), but the risk of hitting a 1- or 2-drop is too severe, and if you can't play it as soon as you draw it (either because you don't have enough mana, or can't risk not playing for tempo that turn), it effectively reduces your hand size and delays informations about your draws until you can.
Unstable Portal gets to give you an overall discount because it gives you a totally random card, as opposed to Far Sight giving you a card that you intentionally put in your deck. But then Mages also get a number of cards that synergize with playing spells, letting Unstable Portal see more play.
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suppordel posted a message on DoomhammerPosted in: Doomhammerdoomhammer is also for shamans not for warriors. just because it's reasonable doesn't mean it should happen.
and if you're wondering what all this has to do with hex, i was just making an example to show how unreasonable it is to be like "I want this class card for another class". I also want sprint and flamestrike to be neutral cards but that's never gonna happen.
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suppordel posted a message on DoomhammerPosted in: Doomhammerwell if warriors had hex... I would be even more happy.
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Gahzrilla posted a message on Beer Party!Posted in: Beer Party!In arena you can have as many copies of a card as you want.
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cadol2 posted a message on Beer Party!Posted in: Beer Party!sorry this is a noob question but, I don't understand how you can have more than 2 of the same card in a deck
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"Discover cards have a chance to present any card which is neutral or matches the hero's class. However, class cards have four times the weighting of neutral cards, ensuring they are presented as options four times more often than they otherwise would be.[4][5] Note though that because of the far larger pool of neutral cards than that of any given class, in many cases neutral cards are still more commonly presented options."
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Any well known deck is viable if you know the playstyles with different matchups.
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The qq is real.
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REKT
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I like golden animation
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And this is why you shouldn't let your 7 old children use internet.