This is the rogue class identity your bastard thief!!!
But the old Tomb is much better than this a least.
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This is the rogue class identity your bastard thief!!!
But the old Tomb is much better than this a least.
29
Now imagine if Priest embraces The Darkness
1
We'll be using blade flurry again, is this a dream lul
6
Baron Rivendare only specifies a minion. So it wouldn't work sadly.
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Well, richarq, Raza the Chained or Shadowreaper Anduin can be at the end too. Or Barnes and your Shadow Essencees. Or your Malygos. Or your Archmage Antonidas. I think you get my point.
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Prevents fatigue combined with dagger up, Mill rogue PogChamp
Edit: Even with Valeera the hollow still can't fatigue if you just make a second copy and swap them every turn
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Somewhere in Youtube
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Kingsbane
After reading all the information regarding this weapon I'd like to clarify the way this weapon works and leave no room for doubt also, to let you know how good it is and what kind of deck would like to add this badboy.
How this weapon works: Kingsbane works the following way. First, any enchantment applied to this weapon is permanent. It may be a global effect like C'thun (meaning that buffing 1 Kingsbane will apply to all Kingsbane you have if you manage to get more than 1) or not. Currently (we have to wait until Monday when they reveal all the cards) there is NOT a single way to Silence weapons in Hearthstone, so any enchantment applied to Kingsbane is valuable given that you'll get them all of them active again when you equip this weapon just for 1 mana.
Cards that can buff this weapon in Standard Format (December 2017):
Envenom Weapon Leeching Poison Deadly Poison
Naga Corsair Captain Greenskin Southsea Squidface
How does Kingsbane interact withDoomerang: It's rather easy to explain. First of all, consider Doomerang's damage as an attack you would make with the weapon, so it applies every enchantment it has to the target (Poisonous and Lifesteal for example). After dealing damage, the weapon returns to your hand (you DON'T shuffle a copy into the deck because the weapon didn't get destroyed) and if you have 1 mana, you can inmediatly equip it once again (But you can't attack again if you already attacked).
How does Kingsbane interact with Blade Flurry: Unlike Doomerang, Blade Flurry is a spell that does AoE Damage based on your weapon's damage but it won't trigger Poisonous or Lifesteal. Once cast, the weapon gets destroyed and shuffled into the deck.
This card rating: Excellent (Metadefining, given it will create a new Rogue Archetype)
It's a very flexible card and can get some crazy value over the course of a game. As starters, you can play this weapon on curve with no downside given Rogue waste 2 mana to Hero Power a 1/2 Dagger on turn 2 so it's a no brainer that a 1/3 sword with this effect is way better. The fact that it gets shuffled back into the deck retaining past enchantments also makes it great value. Just applying 2 Deadly Poisons into the weapon, it becomes a 1 mana 5/3 Arcanite Reaper!.
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Rogue, have a couple thousand wins, most of them were from the Oil days (and later, Malygos when Tomb Pillager was released). Really, really miss those decks and most of that meta.
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Yes, people always underestimate Rogue cards and claim that Rogue got the worst cards in every single expansion. HOWEVER, Onyx spellstone is indeed a bad card. Rogue already has plenty of hard removals (vilespine, sap, plague scientist in a minion heavy deck). The spellstone is just an overkill, and it has that horrible condition, therefore it's a horrible card.
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The lifesteal and damage from your own spells kinda cancel eachother, don't they?
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Suddenly, Tuskarr Totemic is way more viable in Wild.
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If it doesn't work with the quest, then meh.
if it works with the quest, then oh dear GOD!
1
I welcome any cheap board clears.
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Hmmm a friendly Beneath the Grounds. This is actually much better since you draw a lot as a Rogue.
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Memes, memes everywhere.
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