In general, Shaman is weak and unplayable considering other classes.
A rogue drew 7 more cards than me in turn 6,
A mage drew 8 more cards than me in turn 5,
A paladin drew 9 more cards than me in turn 9.
How can I compete with this?
Sad thing is Blizzard is still letting this s.hit happen.
Game is broken and developers do not know how they will fix it.
Shaman have the most game crippling mechanics atm.
2. If you play an elemantal last turn "you can do otw you can not do this" s.hit thing.
Both mechanics are so conditional and breaking quality of shaman gaming.
Please fix it.
After nerfs, nothing is changed.
Big failure for development team.
It is pontless to play standard atm.
Let's wait and see what will happen after balance changes.
The only thing that I can not understand is how developers tolerate mage and paladin so long?
For example Galakrond Shaman have been nerfed in a few days.
Imagine a developer team who worked for an expansion more than 5-6 months.
Here are the results;
Paladin with 60-65% win rate
Rogue is more OP then ever
Shaman is again broken and have almost zero card draw
And this team is still getting paid.
Good job indeed