These are pretty lackluster for Warrior, like none of those really fit in any current Archtype and won't help the class to move itself into a better position.
- Bigboi
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xskarma posted a message on All New Warrior Cards RevealedPosted in: NewsNo, it's the Tarragrue akchually... :P
(it's totally Dirty Rat)
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xskarma posted a message on Murder at Castle Nathria Theorycrafting Livestreams and Pre-Launch Festivities - With Drops!Posted in: NewsThere's always a 30+ card card-dump after the final reveal stream. Since they put the reveal stream at the start of reveals this time (with Kibler and the Locations in action) there's some uncertainty as to when the card-dump will happen this time.
Expectation on our side is that it happens tomorrow evening, some time after the last official (non-duels) reveal.
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Andrei2007 posted a message on Alterac mini setPosted in: General DiscussionQuote from LordCheesus >>Don't get too excited. Questlines are still a thing. Until they get addressed what's the point?
The "perfect world" solution is to print a card that says "Battlecry: Destroy the Enemy's quest or questline spell",
The "I'll settle for" solution would be to print a card that says "Battlecry: RETURN the enemy's quest or questline spell to their hand" and the rule would be once it's returned to hand the quest resets back to the start.
But hey, the balance teams being what they are I doubt they'll be addressed at all.
This dumb idea of a tech card is regurgitated so often on these forums that it makes me chuckle a bit more every time.
1. Tech cards are bad. If you added ooze to your deck before you made your deck substantially worse vs non-weapon classes, while not solving the problem against weapon classes most of the time. Since you don't draw it, or cannot time it efficiently to not be at a tempo loss. Now with Viper, it's a bit better because you can trade it, but it's still a bad inclusion in most decks.
2. Why would you want a card that basically says win the game against quest decks? How would quest players feel? It's better to just retire the quests at rotation (like genn and baku) rather than print this horrible spite card. Also if this exists as a quest killer, nobody would play quests anymore, nobody will want to buy packs from that set, so it's not only a disaster from blizzard's perspective, it's admitting a mistake (and there is a long debate about quests being a mistake or not) and coming up with a horrible solution like a quest destruction card.
At competent levels (diamond through legend), quest decks are not even tier 1, and only warrior, rogue and warlock see a winrate just barely above 50%. Quests are fine now, we have to see post nerf, some will become much more dominant (like quest rogue for example), but I doubt they are going to dominate the meta. And if they do, it's very easy to soft nerf their stages until they hit the right spot in terms of power level.
So to everyone having wet dreams about quest destruction cards, keep dreaming.
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Megaiwer posted a message on Captain GalvangarPosted in: Captain GalvangarI think it's fine, it can absolutely not be run in aggro. Aggro warrior does not care about armor, so why would they care about a card that relies on generating at least 15?
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ISeeAliens posted a message on Fractured in Alterac Valley - New Hearthstone Expansion Details - Hero Cards & Special Event - Launches December 7th!Posted in: NewsMan I always get super hyped for the final expansion in the cycle... and this one is certainly no exception. Please GOD tell me the meta is gonna slow down when this drops.
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Legend_Entomber posted a message on Future of Heartstone.Posted in: General DiscussionThey did a good job with the previous meta years: Kraken, Mammoth, Raven, Dragon, and Phoenix..
This year of the Gryphon is shaping to be the worst one out of all these years in terms of overall impression, class archetypes, and meta performance interests. The upcoming expansion meta will make the judgment call.
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suchti352 posted a message on A Brief Video Overview of The New Hearthstone Mercenaries Game ModePosted in: NewsSomeone has a other opinion than me, so they have to be bots!
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H1st0ry posted a message on Book of Mercenaries: Tamsin Roame - WarlockPosted in: NewsThis community will never be happy "Here is free lore with a pack!"... and then "its not worth it" or "I would rather have xyz". Can you guys just shut up for a second and enjoy the free stuff?
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theeshyguy2000 posted a message on 2 Warlock Changes Coming On Tuesday - "Mana Cost Adjustments"Posted in: NewsThey’re upping card costs… in a deck that uses card costs to damage the enemy face? The fuck is happening here?
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Diablo is gone and brann is a none argument because we have elise finly etc.
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How is duels a failure? Maybe on release but now it is more played then wild and arena.
Yup mercenaries is quite bad. PVP is fun but the grind... The grind is so bad. Mercenaries should have been a different game not on the Hearthstone client.
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In bronze yes...
In legend of is tier 2
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Warriors quest isnt that powerfull. Only when you have a lot of cheap pirates like in wild.
Like pirate warrior became good after buffs, so the quest is Just as good as the pirates in standard.
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I prefer the parody: fuck my ass
The masterpiece
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Greetings fellow humans
Fack that card made me so mad
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What I do is using a taunt merc into bounties with the beasts because they only attacks.
So you can heal your taunt boi up while also damaging the enemy every single turn.
For example mutanus is a great taunt merc because hé doesnt heal himself unlike cariel.
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Fatigue prevention like ignite, jade idol.
If you draw way to many cards then thats the downside: fatigue.
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I like the way this chapter teased the story of the quests in the united in stormwind expansion.
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Maybe because you can play around illidari inquisitor. By healing not random healing from random card generation.
What is the counterplay of renew into random perfect answer?