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    posted a message on Anyone miss control decks?
    Quote from RendInFriend >>
    Quote from SinAscendant >>
    Quote from RendInFriend >>
    Quote from SinAscendant >>
    Quote from RendInFriend >>

    This isn’t the time for control. It will return when it has more tools, and when there is a strong deck for it to counter, but right now a control archetype isn’t necessary. Walls are in the game already, and mana destruction sounds terrible.

     The problem is that the existence of these quests makes control impossible. Mage and Warlock quests both auto win after a certain point and there is no way to outlast them, which is the entire point of Control. You can't taunt against them, you can't heal out of range, you just die. 

    They're both beatable, if you're using aggro they're easy to farm. But that doesn't change the fact that they shut control decks out completely. It's fine to go an xpac or so without any major control decks, but if the quests aren't touched we'll be going a year and a half without them, which is not ok.

     I know, I play this game too. It’s a combo meta, like I said, it’s not control’s time. Just wait until all the classes get hero cards for the mercenaries next expansion. Control will return when they keep hero cards at the same cost/power level as this expansion. 5 cost DK Jaina and shadowreaper Anduin…

     If they have 5 cost Hero cards that's not control, it's midrange.

    There is literally nothing they can give control to counter a deck that ignores what you have on board and damages your face for 30 in one turn, that can't fatigue. That's the biggest two issues; nothing you play can stop them from destroying your face, and nothing you play can run them out of damage. That makes it impossible for any control deck to beat them, unless you can generate 30-40+ health to survive through the burn.

    Please, tell me what card they can print to counter a 2 card 7 mana combo that deals 15-20 damage to face and has the chance to generate another 15-20 damage, plus a hero power that deals 6-8 damage, all while healing themselves, destroying your board, and generating board presence? 

     I seem to remember DK Rexxar being a control card and not midrange, but I digress. You’re convinced you’re right and nothing anyone or anything they do can change it. I can think of one card they could print, and I would be shocked if they did, but a 4 cost “destroy opponent’s active quest” would definitely do it.

     Yes. Print that card please.  Destroy quest.  Perfect.  Too damned bad if people don’t like it. The sooner we can get back to actually PLAYING the game the better.  Can’t get away from quests in any game mode.  I’m so sick of them.  They are extremely easy to pop off and literally require no cognitive input whatsoever in any way, shape or form. 

    Posted in: General Discussion
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    posted a message on Get rid of Elwyn boar priest pleae

    This deck is impossible to counter in wild.  I stole multiple boars with sylvanas, silenced some, etc, etc.  doesn’t matter.  They just use @#$&* spells to get them back then use that broken Raise the dead card anyways.  Why is this deck allowed to do this? Why is your mana reduced to one? Don’t we have enough moron proof "sorry I win and you can’t interact or stop me" decks already? Seems we do with Mage and Warlock causing misery everywhere.  Just eliminate OTKs, quests and other shenanigans from the game and let’s play the right way.  If normal play is too hard for certain players then try checkers. 

    Posted in: Wild Format
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    posted a message on Absolute garbage expansion
    Quote from AramidX >>

    This is the dumbest reply I see again and again. You clearly don't understand what you are talking about. Hearthstone is MY favorite game and some dumb fuck at Blizzard has turned it into a pile of crap. So I can't just play another game nitwit.... What else is there to play ???

    Match three? Defense tower? Solitaire?

    Go back play your mage twiddly dumb

     

     

     It’s so easy to spot the abusers of broken decks.  Their mask slips off every time. They’ll point to some worthless statistic on some garage operation website to "prove" their point or as usual they attack you with the tried and true "git gud".  Rich stuff.  That’s what bad players do though.  They are scared that their auto pilot, broken deck will get nerfed and it’s making them nervous since they can’t win any other way.  
    Hearthstone has had some expansions that are better than others. That always happens.  But this one IS putrid.  It just promotes and actually forces one to play solitaire or hyper aggro.  That’s IT.  No midrange,  no minion based decks at all, zero control or even later game decks.  Hell, I’d argue that even tempo decks are mostly useless too since there’s no way to out  tempo a deck that only draws cards and chucks spells at your face.  Or, even funnier, chucks spells at their OWN face. What a monumental joke. 

    Posted in: General Discussion
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    posted a message on Quest Mage is unstoppable.
    Quote from SirTacoz >>

    ehh, did you see the winrates the last couple of days?

     Lemme guess….the stats thrown up are from a tiny subset of players at high legend or whatever? Couldn’t care less.  The decks existence is wrecking the game.  Very much like the original caverns core quest rogue did.  Win rates do NOT mean a damned thing when a deck is this abusive towards so many other decks.  You should know better.  No more zero cost anything. Problem solved. Let’s get back to actually playing the game and fighting for the board instead of these moron proof "draw your entire deck by turn 6 and win" crap. 

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Evil_B >>
    Quote from Kinkyjohnfowler >>
    Quote from Evil_B >>
    Quote from Kinkyjohnfowler >>
    Quote from Darksun200 >>

    Call this what you want, but I have a curse when it comes to RNG in this game. I'm not losing my mind, this is for real.

    In all of my 3 years playing this game I actually cannot recall getting "the nuts." At the very best I get mediocre hands. I'm not saying this happens every single time, but this happens so much I cannot stress this enough.

    Meanwhile, my opponent always has the nuts. Every single game is a struggle, honestly. I have actually broke down in tears at how unlucky I can be, it us really soul crushing,and everytime I get so close to winning my opponent mounts the most epic come back. This happens no matter which format I'm in..I just cannot ladder up not because I'm bad I don't think I'm great at spotting certain things but I know enough and I try my hardest...

    Arena is really weird for me. If I draft a really good deck, I do poorly because my opponent just gets the nuts, and when I draft at least a mediocre deck it does surprisingly well.

    TD;LR I have literally the worst luck imaginable when it comes to this game. I'm sorry I said alot but I just had to get this off my chest. Maybe it'll make me feel better if some of you share my experience...but least to say I think it's time I hung up my hat on this game. My luck has officially run out.

     Have you tried using mulligan guides? HSReplay premium is good as you can check the WR of cards with and without the coin and against each class at specific ranks.

    Due to how linear Hearthstone is most game will be won and lost in the mulligan. You will probably be surprised by which cards should be kept or tossed.

    If you follow a good guide for a strong deck there’s no reason you won’t climb. 

     The illusion of strategy was removed with the creation of ZTG. 

     I don’t care about your conspiracies. Crack on and moan about being bad at the simplest card game on the market in your own time, Darksun200 seemed to want advice.

    ZTG is also an awful example, it’s the single most skill intensive card in the game.

    And I don't care about your fantasies of skill still being a part of this game. If you want to believe more power to you. I'm not one to go around telling kids in line to see Santa that it's just a guy in a suit.

    Oops! I hope I didn't ruin that for you as well!

     Skill?  In Hearthstone?  Maybe in Bronze it has something to do with game outcomes, sometimes.  But once you get to anywhere near Platinum or especially Diamond..... it is 100% purely based on matchup and draw luck.  The decks are too cancerous and brain-dead at those levels.  There are NO misplays.  You cant misplay when you dont  get the fucking cards you need.  Or your opponent barfs their hand on board with 40/40 worth of stats every turn.  Its way too polarizing.  I should know.  Im "stuck" at the D2/D3 level because I refuse to play cancer decks. so, I win the good matchups and always lose the bad ones. 

    Skill my ass.  People just say that top make themselves feel better and to remove guilt about getting legend with totally broken and brain-dead decks.  Please.  We're not fooled there, big champ.  Idiots.

    Posted in: General Discussion
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    posted a message on D5 to Legend - Any suggestions for making the climb?
    Quote from Hardyguard >>

    I personally suggest using something aggro-oriented, for quick and efficient games. In this current meta, Odd Pal feels like a stomper and lots of opponents simply concede on the 4-5th turn because they don't have any tools to clear the board. 

    You should try it.

     Agreed - its 100% brainless and does work.  But, mind you - the DECK gets legend and climbs, NOT the player.  If people are good with that then go for it.  But you didnt do anything to contribute.  Just clarifying that fact.

    Posted in: Wild Format
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    posted a message on So, aggro will always be king in Wild and the game itself then?

    I cannot believe how EASY aggro has it in this game.  Board clears dont work unless you have like 10 of them that also remove divine shields too.  I just dont get it.  Why do these decks constantly have such easy and cheap buffs ready to go turn after turn.  I thought a board clear was supposed to "calm" things down for at least a turn?  No?  I mean, nothing helps.  Nothing.  Its worse in Wild of course.  It just sucks that what are supposed to be counters to or at least cards that slow things down a bit are 100% useless.  Taunts?  Useless.  Kahrtut?  Junk.  Reno Jackson?  Great - heal back to 30 but next turn facing down a board of like 40/40 stats.   You never have a chance to get anything going of your own whatsoever.  Even a midrange deck is an automatic loss to any of these "full board with huge stats" aggro decks. 

    Zephyrs?  Useless.  Even if he pulls a full board clear..... next turn?  40/40 board again.  Now what?  Its just awful that we cant really advance with any decks other than this type of stuff.  My Reno Hunter got me comfortably to D4/D5 but its nothing now but the try-hards and 4th graders milking it.  Geesh.  This isnt fun.  Why cant we get some legit help against these decks?  Like raise the cost of their buffs and get rid of divine shield.  Something?  Please?

    Posted in: Wild Format
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    posted a message on Wild is dead, combos, insane mechanics & card draw
    Quote from eskimodavid >>

    The new warlock card stealer of Souls is the only thing breaking wild, otherwise it's fine. Definitely some underpowered classes though. Mage/warlock/pally are the kings

     The only thing?  Hardly.  Lets review:

    1. Thoughtless aggro decks have unlimited and cheap buffs.  Did you clear the board?  Doesnt matter.  Reload full board next turn plus buffs.  Did you clear it again?  Nice job - sorry...reload again.  Full board and buffs again.  Its fucking endless.  Aggro has NO counter.  Taunts dont work, clears dont work, nothing does.  Oh and paladin gets to have divine shield on their guys too the entire game.  Real nice job, Blizz.
    2. Pirate Warrior is another perfect deck for the eh-ham "intellectuals" to abuse.  So many heavily under-costed cards that are extremely hard to remove that just wreck everything.  Its so stupid. 
    3. Warlock and that Dark Glare thing - another beauty.  Draw 10 cards per turn, redo hero power, take damage, huge minions come out, draw more, I dont even know WTF is happening during their turn.  Its a good time to go mow the lawn.
    4. Secret Mage - yeah, its beatable but they MUST draw sort of bad and you MUST draw great.  Otherwise, its obscene how much value and tempo they gain with free 5/5 minions and the secret synergy.

    Now, here is the deal:  Those decks would be OK IF the game gave us a legit, reasonable way to counter them. But they dont.  Any counters that do exist are horrible cards, too expensive, dont really help or they totally cripple your other match-ups.  Thats what ruins Wild mode.  Its fine to have some crazy decks but give us a real way to screw them up.  These are things to fix wild:

    • Make minion buffs cost more mana.  Like way more.
    • No more zero cost cards. None.  1 is a the minimum except for Shadow step.
    • Get rid of paladins "divine shield for the whole game" BS.  Thats total crap. Make it for one turn only if not just delete it all.
    • Give us a real secret counter that truly hurts.  Eater of Secrets blows.  Flare gets stopped by Counterspell & Yogg.  Just no way to counter them and playing around them is a bad strategy and rarely works.

    Wild needs some work, for sure.  Im sick of games being decided after the first few turns or the matchup screen.   There is NO skill involved in any of this either.  Its 100% matchup and then pure early draw based.  That decides every game from D5 on down.

    Posted in: Wild Format
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    posted a message on Tickatus Warlock and Spell Mage have the lowest winrate on stats graphs.

    Standard is garbage.  What meta is greener? 

    Posted in: Standard Format
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    posted a message on Wow - Miracle/Secret Rogue is so bad.... what a let down.

    I thought miracle/secret rogue was a decent deck in standard.  Guess not.  It loses hard to Paladin, Huntard & Mage.  Like 100% loss rate.  It cant put any early pressure on and relies on gimmicky draw combos to "win".   Maybe Im missing something but the version with Hanar, Kazakus & that 8 damage or heal dragon is useless. 

    Posted in: Rogue
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