Im pretty sure they are not intrested in Wild when everyone is complaining about the current Standard Meta.
- BibouKevy
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Random_Huffer posted a message on Nerfs Confimed - Coming this Week probablyPosted in: General Discussion -
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Echtvad posted a message on Tombs of Terror Opens in 5 Weeks? New Saviors of Uldum Adventure Release Info!Posted in: NewsI remember when adventures rewarded you new cards that made it worth paying for. Or when we got free adventures with few rewards for free. Now you have to pay for adventures with few rewards - Activision sure had their hands in this - greedy capitalists.
Will still pay for the adventure and play it tho.
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vagusik posted a message on Tombs of Terror Opens in 5 Weeks? New Saviors of Uldum Adventure Release Info!Posted in: NewsEven though I like single player content, I would rather skip one for much needed game play updates like new game mode, improved collection manager, dust economy etc.
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TardisGreen posted a message on Unpopular Opinion on WarriorPosted in: General DiscussionWarrior is incredibly broken. In less than one month it's getting nerfed, hopefully to the ground.
Boom is broken, of course. But it's not just Boom. Warrior is stacked with broken cards.
Have you noticed that Control Warrior has the best two one drops in the game? Kind of ironic, isn't it? Most control decks don't have the luxury of running one drops.
Warpath, Brawl, and Dye-o-matic are good AOE's. And if that wasn't enough, they got another one.
Supercollider can kill two giants with one swing.
Shied Slam is an extremely efficient single target removal. And if it can be activated with no armor by Shield Block, and Boom.
Militia Commander was broken. Apparently Restless Mummy is even more broken.
There are two good mechs, Ziliax and Sn1p-Sn4p that go into a variety of decks. But they get far more value in Warrior than other classes.
One mana, draw three. What needs to be said?
As if all that wasn't enough, throw in a taunt package including a better Stonehill Defender.
But wait. I'm not done yet. I'm Saving the Best for Last. A four mana card that kills, among other things, Ysera, and leaves a body around.
No other class has access to this set of tools. That is why Control Warrior is the ONLY control deck in the game. We don't see Control Priest/Shaman/Warlock/Paladin. Their toolset is terribly flawed to begin with, and they can't beat Boom in the long run.
Like I said, it's incredibly broken.
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AnduinWrynn posted a message on Unpopular Opinion on WarriorPosted in: General DiscussionDamn you warriors, I am not willing to play a 40 minutes game and I am not going to read a 40 minute wall of text either.
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Banelocky posted a message on They should not nerf Control warrior because...Posted in: Standard FormatYes they should. You shouldn't avoid nerfing one toxic deck in fear of another one taking it's place. I don't think aggro would dominate anyway since there would surely be some Control Shaman or Highlander deck that's good against aggro...and even if aggro does take over at least there was some change and not constant hell whenever we que into Control Warrior with a board control centric deck.
Constantly getting value traded by overpowered rush mechs , warrior randomly getting armor hero power from Boom whenever you finally manage to set up lethal , ALWAYS having an answer to your board no matter how you build it
you go wide --> Brawl , Warpath , Plague of Wrath
you go high --> Shield Slam or one of the 4 Omega Devastators they discovered, oh and those also rush kill your other medium sized minion
you go medium --> Restless Mummy , Supercollider , or any rush mech has you covered.
Whenever you play a deck that tries to take board control ( not just aggro )...it just leads to an endless loop of: you put stuff on board --> they kill it...until you run out of steam / cards in your deck / patience.
Normally I love playing with/against control. But not if it's win condition is ,, I will just kill whatever my opponent plays until they run out of stuff,, . Those are boring to play and toxic to play against.
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MrPerfect01 posted a message on The Most Fun Wild Deck to Play- Reno MagePosted in: Wild FormatI have been refining the deck as I played it. Here are the changes I have made so far:
-Ooze, -Brewmaster, -Water Elemental,
-Kalegos, -Fireball, -Firelands, -Puzzle Box
+Book of Secrets, +Snip Snap, +Ziliax,
+Pocket Galaxy, +Barista Lynchen, + Power of Creation, + King Phaoris
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Likafoss posted a message on Nerf Warrior suggestions?Posted in: General DiscussionRather than Nerf Warrior, why not let other classes have good decks? Just looking at the classic set epic cards, Warrior has Brawl, Shield Slam, and Gorehowl. All these cards are played in control lists since the beginning and you're only not seeing Gorehowl now because Supercollider is significantly better in this meta and cards like Omega Devistator exist.
Classes like Rogue, Priest, and Warlock have cards that rarely (if ever) see play like Patient Assassin, Mind Games, and Pit Lord.
I understand the push from Blizzard for class identity, but these classes I've just mentioned need some changes to at least the classic set, much more than what has already been done. That or just remove the Classic set from standard. Rotation or not, big changes need to occur.
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hillandder posted a message on Nerf Warrior suggestions?Posted in: General DiscussionA class can't have everything, this is terrible balance.
Warrior have:
The 2 best 1 drop in the game, this is a complete shutdown in any aggro chance of winning the match.
The best weapons and the best weapon removal in the game.
The best single removal, kill a 10 health minion with 1 mana, this is BS, 5 manas 3/4 kill all tokens from opponent and a 4 manas 4/5 kill anything, it is just insane.
The best mass removal, you can deal with a board of big minions with a single card.
The strongest hero card in Standard (the other two are close a least).
The archetype hard counter another archetype (bomb x highlander).
The best survavility in armor gain.
The best late game value with 1 mana draw 3 cards and a hero power giving a infinite supply of Devastators.
The best rush minions what make the 1 drop even more broken.
My suggestions:
1- Increase the cost of both 1 drop to 2 manas, they clear undercosted.
2- HoF all hero cards now.
3- Remove mech tag from Devastator, only x2 this card for game is enough.
4- Increase the cost of Brawl to 6 or 7 manas, it is waaaaaaaaaaaaay efficient to only 5 manas.
5- Shield Slam increase cost to 2 manas, or even 3, it is a hard removal in warrior class.
6- Create a hard neutral tech for bomb mechanic, something like 2 manas 2/3 remove all bombs in your deck and gain 5 armor for each bomb removed or something like that.
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Dunkster posted a message on [Top 1 Legend Wild] Secret Tempo Mage + GuidePosted in: [Top 1 Legend Wild] Secret Tempo Mage + Guide_
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We facking need a game mode where there is only 5-6 sets of cards rotating randomly each month !
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Well I kind of agree, but 20€ is not that cheap either.
Compared to hearthstone economic system, OK.
Compared to a lot of other games that you buy less than 20€, gets a lot of support and update, and the full game directly as you buy it (no need to wait 5 weeks...). And fun, yes, but for how long ? Adventures are short and also is about a lot of RNG and try hard
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New game mode ? Nerfs/buffs ? iPad pro support ?
No way !
Expensive adventure mode, yeaaaah !! $$$$
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I would love 4-5 cancer decks instead of just one, yes.
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They will not move Boom to HoF, only 2 expansions appart from him to be HoFed
But clearly, he is broken af. Town crier IS really broken, seriously, for 1, et 1/2 that allow you to draw one spécific sort of card from your, deck ?
The problem with this deck is not that there is OP card, it's beacause all those cards together allow a single class to deal with all situations :
Develop a solid board : he can remove all your board for 5 mana, and then deal with your eventually deathrattle repop/reborn minions. No brawl ? It's OK, we got Warpath.
I think that if they take so long before nerfing the Warrior, it's because nerfing it would allow the rise of other class. So they'll have to nerf other class too, like mage for exemple (I'm Mage player). This last expansion is really good I think, but Warrior is killing the fun, even the warrior quest is completely useless because Boom is infinitly better.
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I'll give it a try, seems funny.
I can imagine, indeed, that warrior will not be a great matchup
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Well, I've just bought the 50 bucks pack...
Shame on me, but the cards looks great this time
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looks great !
I wanted to buy the 50 packs bundle, but still no support on ipad pro, so... Meh Blizzard... Money before players, I guess.
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Down/upvotes are used to say "no" or "yes" too, no just only for telling you're a sh*t
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If it can summon minions during your opponent turn, then the text is correct. If not, then you're right.