But it does start with Divine Shield so it's even better. Cobalt Guardian has a condition to start with DS. You need to play a mech in a tavern. The new minion has DS from the start.
This is good in combo deck with lots of combo pieces. In some match ups you need to burn cards from your hand because of the hand size. With this you have a little bit more room to breathe. I don't know if that is good enough though.
But you get two completely random cards and one that your opponent has in hand or you get 3 cards from your opponents deck with one of them being in their hand?
Holy shit, you put all Tier 1 heroes in tiers 4 and 5. This list is so wrong. Only one tier 1 hero which is situationial. The best heroes are: Rat King, Toki, Curator, Yogg Saron.
There will be 5 different Galakronds for every EVIL class.
Also, Invoke activates hero power of Galakrond. Rogue Galakrond is add a random lackey to your hand. So new 5 mana 4/5 taunt Invoke gives you 4/5 taunt and a random lackey.
If aggro has a problem removing it, they will just ignore it, it is unlikely to draw it the second time, in aggro match ups games are decided usually within first 10 turns. So against aggro it's kind of 0 attack taunt. I honestly don't know if that's good, we never had a card like this. It doesn't really prevents fatigue, control decks will just kill it. In aggro, fatigue doesn't matter.
how through the course of the game through dragon roars and voones, i ended up with 6 deathwings, in my hand at the end of the game and i didn't get to play a single one of them.
Just waiting for chapter 5, 12 bosses, no stupid twists, hate the twists in previous chapters. Chapter 3 is the worst. It's so boring to play with only 4 minions, you often just skip turns. And the twists seem so random, the opponents don't even take advantage of the twist and don't seem designed around them. What's the point of facing opponent which plays swarm deck in chapter 3 which limits minions played to 4? They just threw some random anomalies and chopped the adventure into chapters. I would like to play against Jepetto without stupid 4 minion limitation. It doesn't even make it more difficult, it just limits you options when building your deck which is super annoying.
This site is so heavy on ads that it's the slowest site I've ever seen. But it's still very popular among Hearthstone community. Yet it is not enough to be profitable. Seems like a very bad management.
1
But it does start with Divine Shield so it's even better. Cobalt Guardian has a condition to start with DS. You need to play a mech in a tavern. The new minion has DS from the start.
0
The counter is to have healing in your deck. Face Hunter runs out of steam pretty quickly. Even playing just Zilliax might win you the game.
2
This is good in combo deck with lots of combo pieces. In some match ups you need to burn cards from your hand because of the hand size. With this you have a little bit more room to breathe. I don't know if that is good enough though.
0
What happens when you play Swarm of Locusts?
0
But you get two completely random cards and one that your opponent has in hand or you get 3 cards from your opponents deck with one of them being in their hand?
-1
Holy shit, you put all Tier 1 heroes in tiers 4 and 5. This list is so wrong. Only one tier 1 hero which is situationial. The best heroes are: Rat King, Toki, Curator, Yogg Saron.
0
I don't get it. Why is this druid card? They said that only Evil classes will make use of Invoke mechanic.
4
There will be 5 different Galakronds for every EVIL class.
Also, Invoke activates hero power of Galakrond. Rogue Galakrond is add a random lackey to your hand. So new 5 mana 4/5 taunt Invoke gives you 4/5 taunt and a random lackey.
0
If aggro has a problem removing it, they will just ignore it, it is unlikely to draw it the second time, in aggro match ups games are decided usually within first 10 turns. So against aggro it's kind of 0 attack taunt. I honestly don't know if that's good, we never had a card like this. It doesn't really prevents fatigue, control decks will just kill it. In aggro, fatigue doesn't matter.
I like the design, though.
1
2
Flux has history with a lot of shady activity. I don't really respect that guy when I recently heard what he has done in the past.
1
Just waiting for chapter 5, 12 bosses, no stupid twists, hate the twists in previous chapters. Chapter 3 is the worst. It's so boring to play with only 4 minions, you often just skip turns. And the twists seem so random, the opponents don't even take advantage of the twist and don't seem designed around them. What's the point of facing opponent which plays swarm deck in chapter 3 which limits minions played to 4? They just threw some random anomalies and chopped the adventure into chapters. I would like to play against Jepetto without stupid 4 minion limitation. It doesn't even make it more difficult, it just limits you options when building your deck which is super annoying.
4
This site is so heavy on ads that it's the slowest site I've ever seen. But it's still very popular among Hearthstone community. Yet it is not enough to be profitable. Seems like a very bad management.
Anyway, any alternative except reddit?
2
Nope, every other mana discount is kept when spellstone is upgraded. It's a bug.
0
https://www.gamerbraves.com/hearthstone-the-dalaran-heist-guide-all-heroes-hero-powers-and-starting-decks/
Hero Powers and starting decks. Didn't find passive/active treasures yet anywhere.