the first decent card, finally blizz
- BemusedBear
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Member for 9 years, 1 month, and 6 days
Last active Fri, Jul, 26 2019 11:47:45 -
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Chocomotion posted a message on New Card Reveal: Nerubian UnravelerPosted in: Newsthis is actually a very interesting card! we havent had this type of a control card since Loatheb. You can mess up combos, Gadgetzan Auctioneer plays or just underpower all of your opponents spells....i like it
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Jdude60 posted a message on More Reveals Originally Planned for Today, But There Were IssuesPosted in: NewsQuote from allanime01 >>my favorite part is everyone crying like "waaahh blizzard you so bad just show us cards!!!!" as if it makes the set drop any faster. Hype is hype and whether we know 15 or 150 cards, the set doesnt drop for weeks, and Blizz doesnt even HAVE to show anything, they could just dump them all the day before release if they wanted.
Not going to stop anyone, just shake me head and sigh in a disappointing way.
there's a reason why your comment has -9 votes -
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HighJusticeGrimstoner posted a message on The Rap God Returns - "ARTHAS" July 31, 2017Posted in: NewsThe comments here are unbelievably ignorant.You really think designer's free time at home should be spent working on his game, even though he's off the clock. How fucking dense are you people? Do you get home from your job at McDonald's and make burgers to bring into work later, without getting paid?So I'm as clear as possible: Things Ben Brode does on his personal time, which he announces on his personal twitter, are his business. He's not getting paid for this, this isn't part of his work, nor is this Blizzard's doing. Ben Brode does not control every aspect of Hearthstone nor does he revolve his life around nothing but work. He's a human being. -
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Klaus posted a message on The Rap God Returns - "ARTHAS" July 31, 2017Posted in: NewsThe abomination is ticking.
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RootinTootinShootinPutin posted a message on Knights of the Frozen Throne Cinematic: The Known but Unknown CardsPosted in: NewsJust for you I rewatched every, single cinematic. In all of those, all 11, from the original Hearthstone one until Un'goro, there were only two cards (collectable that is) that were different in the trailer than in the game. These were: dark bomb being a 2 mana 4/1 in the GvG trailer, and Sergeant Sally costing 4 in the MSOG trailer.
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Demonxz95 posted a message on Knights of the Frozen Throne Cinematic: The Known but Unknown CardsPosted in: NewsI'm gonna guess the shark bear will be the Hunter Legendary (if not then it will at least be a Hunter card). It fits the whole "stitching things together" theme we've already seen from Deathstalker Rexxar.
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Droguett posted a message on Hearthstone Championship Tour: Americas Winter Playoffs - Results, DecklistsPosted in: NewsCongratulations to DrJikininki and the rest of the players that qualified to the Bahamas, well deserved!
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m8igemat posted a message on Ben Brode Unhappy with Ranked Ladder SystemPosted in: NewsSorcerer's League: 25% lowest rated hearthstone players + New ranked players.
Adventurer's League: 25% of the hearthstone population ranked just higher than sorcerers league
Pirate's League: the next 25% of hearthstone players
Giant's League: the next 20% of hearthstone players
Grandmaster's League: the 4.5% highest ranked Hearthstone players
Legend: aboven Giant's league (approx. 0.5% of hearthstone population)
These are the 5 leagues. To advance from 1 league to the next you should be in the top 25% of your respected league at the end of the month ('season'). All the leagues have a Legend-like rating system with the lowest rank also visible so you can know where you are in your league.
For the first 3 leagues (Sorcerers, Adventurers, Pirates) how you advance is quite simple: You end in top 25% of your league, you advance to the next league. You finnish in the middle 50%: you stay in the same league. You end in the lowest 25% of your league: you go a league down (these 25% will be almost entirely filled up with inactive players I imagine, so not many people will have to experience going back a league if they played that season). In the higher leagues the chance gets bigger you drop down a league when you don't play that well a season. Also it gets more difficult to end on a promotion spot. In legend rank I would let lowest 50% drop out of legend, 50% maintain legend state (and manage the numbers promoting from grandmaster's league accordingly). For people that just put a lot of cash into HS/ gained a lot of skills there are 1 or 2 mid-season promotions for the highest few % of each league so if you're a legend-quality player you can reach Legend in maximum 1 or 2 months.
I would really like to see a system like this, what do you think?
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Probably just pre made decks so they can keep the hype train rolling with card previews until closer to release
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Custom spell: discover mana cost+ discover spell effect + discover secondary spell effect > get that card in hand
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How is Volajz not on any of these lists? Or Anamolus? Oh that's right. They are so bad everyone forgot about them.
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Sadly, a 2 mana 2/3 that synergizes with healing cards sounds good in theory but just doesn't cut it. I remember how excited I was for Shadowboxer in gvg. The problem is that because of the synergy, you want to hold it til you can also heal to take advantage of its added value. This sort of tension is what always plagues priest's early minions.
Northshire Cleric looks like a great 1 drop (decent stats, great effect), but play it on T1 and maybe it gets killed and you don't get the value. Same with your theory craft and Shadowboxer at 2, Shadowfiend at 3 has the same problem of needing to survive a turn. This is why Dark Cultist was great, it had the 3/4 stat line that at the time was the best at that mana cost, the effect was just bonus if you got it.
This is sort of the appeal of dragon priest, the early game minions all just rely on stats for good value. Though at the inconsistency of requiring dragon synergy.
I do like the idea of cards improving on priests heropower. I would love to see a Justicar/Finley esque minion to transition Priest to shadow form without the huge tempo loss.
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If you never ever want to play any control deck ever again with 100% certainty, then . . . still no.
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Big question: how do you know it is a net deck?
For example, I have always been a priest player. When BRM came out I started working on my own dragon priest deck, and with TGT it got even better. I have never modeled it after a net deck, but I am pretty sure my deck is nearly identical to a lot of dragon priest decks on this site and others. Why? Because the deck has a clear core set of cards: Northshire Cleric x 2; Dragon Whelp x 2; Wyrmrest Agent x 2; Twilight Guardian x 2; Azure Drake x 2; Blackwing Corrupter x 2; Holy Nova x 2; Ysera x 1. That's 15 cards you are going to see in pretty much every dragon priest. Then of course are the other really common includes: Chillmaw; Velen's Chose; Blackwing Technician; Dark Cultists, etc. You tend to see the variety in the three drop slot (technicians or cultists?); tech cards (Harrison; Mass Dispel, Lightbomb, etc); extra dragons (Chromagus; Nefarian; Dragonkin Sorceress); other value drops (Dr. Boom; Sylvanas). Personally, I run a slightly more mid-range with Darkbane, Dragonkin Sorcerers, and power word glories thrown in. I think this shift is a creative shift from the standard, but if you play me on ladder you may never see these creative choices if I don't draw/play the cards and may just think I am a net decker when I have been refining my deck all season and made it from scratch myself.