Switch your Tar Creeper with a Silverware Golem and you'll be able to deal a lot more face damage or beat down any enemy minions. They stack up fast with your soulfire/imp combo.
I went with the same approach. Ice Blocks don't matter if you can bring the boss from 21+ to zero.
Humongous Razorleaf on turn 3 + silence. 1 damage to the boss from my Cleric, 8 damage from my Razorleaf, +3 health to my Razorleaf from Talonpriest and then Divine Spirit + Inner Fire = 22 damage and the boss is dead on, like, turn 5 or 6.
Humongous Razorleaf + silence on turn 3, bring Sindragosa as close to 20 as you can get without actually hitting 20 (or going lower). I had her at 21 before I went for the kill. +3 health from Talonpriest a turn before, and then a Divine Spirit on the killing turn + Inner Fire = finished her off before she could ice block any of my minions.
Obviously you can just build up your Razorleaf to 30+ health/damage if you want, but I just kept pinging her so that I wouldn't need the extra spells.
Oh hey cool this mage I'm playing had an Antonidas and three glyphs. oh whats the article say about that?
Make your deck, queue for a game, concede. Queue and concede two more times. Congratulations, you just got two free packs of cards + some dust or gold, and all it took was 2 or 3 minutes of your time.
You can still be hyped and have a shit collection. I lack plenty of meta-defining cards for decks that I don't enjoy, such as Aya Blackpaw, Finja, the Flying Star and Patches the Pirate. You just gotta focus on one or two decks, three tops, or make random adjustments when your collection doesn't cut it. Whether you play for fun or "competitively", it's your choice, though, and sometimes one gets in the way of the other in terms of resources.
Sure, focus on those 1-3 decks... and then watch as, within a matter of weeks or a month, the meta shifts and your 1-3 decks are no longer capable of climbing the ladder.
I didn't found that. Could you please tell me where it is written?
What other kind of punishment would you expect for violating the terms of service? Bans are the punishment... that should be common sense. You don't need to have it spelled out for you.
I don't play Arena so it doesn't really affect me personally, but I find it funny that they allow this cards to be played. Even in Constructed it is at times now possible to answer and it snowballs, in Arena then where you are not even assured to have answers in your deck, I imagine it must win so many games on it's own, seems so stupid.
Impossible to counter?
Let's see... druids can wrath it, mages can frostbolt it, priests can shadow word pain it, warriors can fiery war axe it, warlocks can soulburn it, shamans can hex or lightning storm it, rogues can backstab+hero power it or eviscerate it, hunters can kill command or eaglehorn bow it, and paladins... well, paladins can probably just murloc it to death by that point. The only time it's a problem is when you don't have those cards and, in my experience, the opponent [i]always[/i] has a removal ready for it.
And every class can just counter it with taunts.
I agree that it's a strong card, perhaps especially in arena, but I wouldn't consider it a problem in constructed. It almost always gets killed immediately after you play it, even if you're a druid that manages to play it on turn 1!
I believe I said why above: "This would tremendously help out the Hunter (1/1 beast), Warlock (1/1 demon) and Shaman (1/1 murloc) quests".
Sure, and if coin gave you a 30/30 minion when played, it'd tremendously help out.
That in no way makes it a good, or even logical idea.
The logic is that those quests are underpowered to the point of uselessness. The logic is that, adding a 1/1 minion to these underpowered, useless quests might make them slightly more competitive.
I'm not saying that it's a great idea, but I am pointing out that you are being willfully obtuse.
and Quest Rogue is rare, so that's not a big problem either
Even if everyone were playing quest rogue, it wouldn't be a problem. Quest rogue has been shit since before the end of last season. Total RNG deck. I can't remember the last time I lost to a quest rogue.
I know this may be hard to believe since you are presumably losing to Quest Rogue a lot, but Quest Rogue hasn't been a top deck since, like, the second week of Un'Goro. It's basically a worthless RNG deck now, and that's coming from someone who played it to rank 5 last season.
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Switch your Tar Creeper with a Silverware Golem and you'll be able to deal a lot more face damage or beat down any enemy minions. They stack up fast with your soulfire/imp combo.
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Sanguine Revelers are only in there to eat each other.
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I killed her with Silence Priest. I used the following deck:
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Humongous Razorleaf + silence on turn 3, bring Sindragosa as close to 20 as you can get without actually hitting 20 (or going lower). I had her at 21 before I went for the kill. +3 health from Talonpriest a turn before, and then a Divine Spirit on the killing turn + Inner Fire = finished her off before she could ice block any of my minions.
Obviously you can just build up your Razorleaf to 30+ health/damage if you want, but I just kept pinging her so that I wouldn't need the extra spells.
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Haven't seen a single Hydra summoned from a Firelands Portal since Un'goro's release.
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I know this may be hard to believe since you are presumably losing to Quest Rogue a lot, but Quest Rogue hasn't been a top deck since, like, the second week of Un'Goro. It's basically a worthless RNG deck now, and that's coming from someone who played it to rank 5 last season.