Have you played the hit game Between Us?
- Beatsz
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Member for 6 years and 19 days
Last active Mon, Apr, 15 2024 15:40:56 -
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Dargor posted a message on New Mage Card Revealed - Fall of Ulduar Mage CardsPosted in: News -
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xskarma posted a message on New Neutral Cards Revealed - Fall of Ulduar Neutral CardsPosted in: NewsAoE that goes face as well. I think Prison Breaker will end up being one of the most used cards in the set.
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ALPHAZOUR posted a message on New Neutral Legendary Card Revealed - Yogg-Saron, UnleashedPosted in: NewsSpell Control Priest?
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17Ducks posted a message on 27.2 Known Issues - Anomalies & Denathrius Disabled in BG - Hedge Maze, Shallow Grave & Beneath the Grounds FixedPosted in: Newsfresh clever joke
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Twitchy posted a message on Caverns of Time - Card Changes & New CardsPosted in: NewsWould be interesting to just straight up give everyone 40 health in wild. 30 just isn't enough anymore, so many games ending on turn 3-5.
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SpazzMaticus posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsNo Hunter Nerfs?
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VictorC__01 posted a message on New Warrior Legendary Card Revealed - Odyn, Prime DesignatePosted in: NewsIts the neutral pronoun for 3rd person singular. If all warrior heroes were Garrosh and Magni, it would say HE, but as there are also female heroes, the pronoun cant be HE or SHE
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X-CASA-X posted a message on New Warrior Epic Card Revealed - Furious FurnacePosted in: Newsthis card is really strong.
can be good in every archetype if deck has enough mechs.
in control you can build a hound master with zilliax to get some health.
in tempo style decks like menagerie it can giveyou a really good tempo play.
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Generic_Pro posted a message on New Warlock Epic Card Revealed - Chaotic ConsumptionPosted in: NewsWhat are you talking about? This let's you sac a 1/1 imp to kill the biggest threat on the board while keeping your 8/8 to hit face...
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ShadowAldrius posted a message on New Mage Rare Card Revealed - Discovery of MagicPosted in: NewsEhhh... I'm kinda over the discover mechanic at this point. There's just too much.
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You mean "2 mana spell that was one of the most played and influential cards any class ever had"? And it's even better than that, as - unlike Sap - you can use it to bounce your own minions, which is very relevant in Rogue with cards like Astalor Bloodsworn, Ghastly Gravedigger etc.
Realistically, I don't think this sees play - except maybe in some hyper agro deck - for a different reason: the outcast condition is very limiting on a combo card. Whenever you get it stuck in the middle of your hand and can't readily play it, this card is horrible. It's a 3 mana 2/1. If this was just a battlecry it would be played in just about every rogue deck.
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Interesting card, very similar to Bronze Warden. I wouldn't be surprised to see this become a mainstay in a lot of DK and Paladin decks, it's really hard to remove without transform effects, and if you're just using it to trade with minions it will deal 12 damage before it's gone. It's also two divine shields for cards like Jitterbug and Funkfin. Looks somewhat unassuming at first but I think it's really strong.
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Interesting card, I think it'll be better in a 2 Unholy / 1 Frost deck than Rainbow DK. Can make an interesting combo with cards like Cage Head. Realistically it likely won't be strong enough to play over any of the 3-rune decks, but that's okay, not every deck has to be competitively viable.
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I'm aware Curse of Agony is rotating out, I just found it to be kind of a cute interaction (in wild), I only threw it in as an afterthought.
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You play this with the other "fatigue" cards Warlock is getting. A really good curve would be something like:
Obviously you have to get quite lucky to get a curve as good as that or better, but the potential is pretty massive, and even if you spread it out more throughout the game, all the cards _after_ the first provide pretty great value independently.
Bonus points if your opponent plays Curse of Agony.
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For the most part, but at least Felstring Harp can be played in any Control Warlock deck, even if you just use it to tap it's basically healing you for 12 damage - you heal 6 instead of taking 6. It's also just a 8 card package (6 if you discount Felstring Harp), which isn't unreasonable, most packages in Hearthstone have at least as many cards.
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I wholeheartedly agree. It's not a powerful card - it's "3 mana do nothing" most of the time, but it's very, very unfun when it works. You're playing a combo or control deck and just have your most important cards burned, or you lose in fatigue just because this one single spell represents a 12-card differential between the warlock and their opponent. It makes you remember the time Blizzard removed cards like Coldlight Seer and Naturalize from standard because "interfering with the opponent's hand in an uninteractive way was against their design philosophy." Right. Clearly.
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Right, when you shuffle 6 cards into your deck and then draw 6, that obviously puts you into into fatigue. ... right? Right guys?
6 - 6 is like... at least -15 or something?
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"will never get support in a later expansion"? You realize that the support you mention is literally "a minion with a tribe". How are they not going to get any tribed minions? This is a very, very good card whenever there's minions with different tribes that are good on their own that see play in Warrior. Doesn't need any other kind of support.
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Druid's hero power is much, much better than Shaman's, outside of a few times when Totem Shaman was actually a thing.