I assume that Overkill only works when attacking...
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I assume that Overkill only works when attacking...
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After a thousand years beyond the Dark Portal, Alleria Windrunner has become a Void Elf, able to wield the darkness and channel it into her abilities. When she Overkills an enemy with a weapon, spell, or her Hero Power, they explode with Void energy and damage those that remain.
With Deathstalker Rexxar on the way out of Standard, the Hunter will need new tools to promote a Control-based direction; rather than relying on super-beasts, Alleria focuses more on direct board control.
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Before I gush about how much I like this card (and probably soon hate it once the expansion rolls out), I find it insane coincidental the card was spoiled yesterday around 4 hours after I my friend told me "they should just keep yogg in standard so I can meme on people with it still". Anyway, to the actual card now.
So right off the bat, this card is easily comparable to Yogg-Saron, Hope's End, but this card has a ton more strengths and some more weaknesses. While I'm still not completely onboard with burgle rogue in standard as there is going to be very few burgle options, those being Hallucination, Lilian Voss (which I still don't think would see play regardless), Pick Pocket, Face Collector(Which would then be an RNG fiesta in whether you get to actually 'burgle' a legendary) and Blink Fox and while yeah 3/5 of these cards are strong/feel like they are strong, I don't see burgle rogue doing that well in standard, even with cards like Obsidian Shard.
However Wild is when this deck is going to be really strong, as you get the option to use Swashburglar, Undercity Huckster, Shaku, the Collector, Burgle(now that there is better burgle cards though like Blink Fox, I don't feel like this card would make the cut), and finally, the crown on top, Ethereal Peddler, which while choppy to use occasionally, is easily able to squeeze out the power of any card (except the rare discard your hand cards). Now that there are more minion focused burgle cards, this deck should be rather strong in my opinion as it is able to stabilize board early, using the traditional Backstab, Fan of Knives, etc, but then also with the added power of Obsidian Shard. When this card was released, it was mocked at because a 4 mana 3/3 weapon is god awful, but after playing around with it a bit in wild, a lot of the time it's atleast a 3 mana, if not 2 or even 1 mana 3/3 weapon, which just screams tempo and board control to me.
Now here is where this card comes in. Tess Greymane is without a doubt a strong card, albeit the fact you will occasionally get unfortunate with its RNG effect. The best thing about this card though is how its RNG is controllable. Let's say you got a Pyroblast from a burgle. you can either gamble by playing it before you play Tess Greymane, throwing something that can possibly bite you in the ass later, or you can wait for you to play her, get a ton of value and then Pyroblast to seal the deal. As of right now, it feels like this meta will be a bit slower, with a lot of the cards that are strong in both Secret Mage and Aggro Paladin being rotated out. If this is true, (and I hope to god I didn't jinx it), then a deck like this that double dips, if not triple/quadruple dips with the help of aShadowstep or two, will be pretty strong. Blizzard is hopefully going to make RNG cards more like this, where the effects are still controllable to the point where they are less "haha I played this card and triple pyroblasted you" like with Yogg-Saron, Hope's End and Deck of Wonders, and more of cards like this where you know what is going to happen and can play around it for the most part.
Edit: Thanks to AngryShuckie, he pointed out that it works with DK cards, so Death Coil, Anti-Magic Shell, Death and Decay, Death Grip and possibly Frostmourne all work pretty well too, just not Obliterate(sometimes), Doom Pact, and Army of the Dead(sometimes again).
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✓ sweet pick pocket syngery and other spell generating spells from another class feeds her and our lord and saviour yogg saron
✓ instant craft
What not to love?
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People stop playing because a single card got nerfed? I highly doubt that
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You beat me to it XD
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How would this be good in spell hunter? It has anti synergy with the archetype to begin with.
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Alolan Ninetales!
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likely, but that might be too much of a extra step(s) to pull of that kind of combo. its clunky at best I say.
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But considering the Spirit of the Dead works with this, it is likely Academic Espionage would also work. Both cards add 1-cost copies into your deck.
We'll have to wait and see if they would combo with each other.
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Bash the weak, then grow stronger.
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Yes, but unlike Darshire Councilman, this guy can make me shit my pants instantly, instead of long period of time
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Thats not the point John... The combo works.
play this normally, it dies. no deathrattle effect.
Later, after exhausting all other cards, play that combo.
You win.
Not that hard to figure it out,
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hmm. This reminds of deck style from another digital card game Faeria. Bargain deck it was called.
Note, I'm not saying this as criticism or accuse HS of copycat. I'm saying I'm happy this play style has arrived here as well :)
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you lack imagination if you only think that way. There's plenty of combo potiential here
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What if the deck ends up not shitty?
What if the expansion and previous expansions are filled with cards that can make that deck viable/playable/fun?
What if this is a card that can play around lot of decks and other cards, unlike Lady in White who required a specific deck for itself.
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even not for Magnetic synergy, I dont see how this is understatted. not many 2 cost cards have as much stats as this guy. Sure its not distributed that well, but it will stick for sure. and be able to take out 1 health minions with little worries (paladin dudes and other early drops).
Then add the buff and magnetic effects and this guy can become threat.