Secret passage should operate like adrenaline rush in alpha. Discard the unused cards at the end of the turn. This is coming from a rogue player, I really hate this card because it is so design limiting. Never getting burn again, never getting back old 2 mana blade storm. Never getting healing or solid removal. Just because of this card.
Reminds me of the many, many times I've heard that Rogue would never get any "good" spells because of Preparation, which was nerfed almost 2 years ago during Rise of Shadows. And in those 2 years, few expensive Rogue spells were added, and many of them have a cost reduction mechanic anyway (Candle Breath, Malevolent Strike, Cutting Class). Or how Gadgetzan Auctioneer would need to leave, because it would prevent cheap spells and would be an auto-include in every Rogue deck forever. Haven't seen it in a long time, despite cheap spells, even in in Rogue. And instead of getting HoF'd, it's even in the Core set.
As a "rogue player" you should have heard by now that Rogue isn't supposed to get things like AoE and healing, period. Not because of card X or Y, but because it simply isn't what Rogue is supposed to be about. You might as well enjoy the cheap refill. Nevermind, that you actually got solid removal and burst recently with Nitroboost Poison and Prize Plunderer, the latter being solid specifically because of it.
Anyways, it remains to be seen how "problematic" Rogue is after the rotation. Whirlkick Rogue will disappear, Edwin will disappear, and we were supposed to see a nerf just a few days ago. They haven't said what they'd nerf exactly, but I wouldn't be surprised if Nitroboost is getting axed soon anyway. Stealth Rogue is probably going to stay regardless, since it won't have to replace much, but whether it's going to be strong or not will depend on what other classes get as well.
First of all. People are aloud to play the game as they wish. Some of us don’t like playing brain dead face rogue decks. Just would like to see some cards that help the thief mechanic and don’t help face rogue. And stealth rogue is boring AF. I play this game to have fun.
Secret passage should operate like adrenaline rush in alpha. Discard the unused cards at the end of the turn. This is coming from a rogue player, I really hate this card because it is so design limiting. Never getting burn again, never getting back old 2 mana blade storm. Never getting healing or solid removal. Just because of this card.
I vote make it five mana. Increase the health to something like 30. Have it so it can’t be targetable to spells ( I wouldn’t want it to be buffed) and also add that it is immune to all damage done by demons and weapons. Plus also add that the death rattle destroys all cards in both decks below 6 mana cost. Then maybe just maybe demon hunter players would get the point no one likes them around. I would also like to add that it could also increase the opponents hero power by 1 and that it does one less damage. Then you could call for a nerf. Or just run the damn card lol
I personally love burgle rogue and at the same time despise playing thief priest. Every game is different with rogue. Which for myself is less tilting and more fun. Plus have made most of my friends from great games that could have either way. The thing with priest is their removal cards have no thought out into them whatsoever. Just my two cents for what it’s worth.
This deck is a lot of fun. But I took out the evil miscreant as it would clog up your hand with draconic lackeys. Most damage I got to do was 48 twice to the face but that is perfect hand and draw.
This deck is just crazy. Played around 10 games and lost only to a shame concede on my part due to a misplay. I can definitely see nerfs coming to arbor up and a couple others spells. Going to grind my way and post back later. I play exclusively on mobile so no deck tracker stats.
Ok I play rogue a lot. But I for one hate the design they try to bring to the table lately. The hyper aggro stealth Rogue is so stupid, it is not fun to play at all. Just feels so brain dead. But they nerfed the crap out of galakrond and put vanish to wild and nerfed prep. So blizzard kinda forced rogue players to go more aggro because all our control cards cost 6 mana. Plus any card that rogue has was designed around prep so most are over costed. So stop crying play aggro hunter or taunts/healing.
rolling too much. You have limited resource and you have to make the best of it.
Try not to “board lock” yourself, meaning you would have to sell an important minion or get a triple to play something. Sometimes it is better to keep a paired minion in hand if you are strong enough, or at least think of what you can sell if you get into that position.
I also have learned that holding a pair for too long is bad as well.
Personally I love the game for the meme decks and meme bg builds.
Make it cost 10. I know it’s a corrupt card but they have the ability to reduced the cost of their demons. So I could really care less. Plus they could make the 4 mana destroy 3 minions discard as many cards as it kills. Really don’t care but the state of the game for myself as someone who plays to have fun means that it is not fun to see hunter after hunter after demon hunter while I am trying to get a game in at work. Like I would rather do something else. I would rather have a good game against a priest than see 5 aggro decks in a row. He’ll make tickatus cost 11
1
I like it
1
First of all. People are aloud to play the game as they wish. Some of us don’t like playing brain dead face rogue decks. Just would like to see some cards that help the thief mechanic and don’t help face rogue. And stealth rogue is boring AF. I play this game to have fun.
3
Just reword the card to “and your opponent” then fixed.
5
Secret passage should operate like adrenaline rush in alpha. Discard the unused cards at the end of the turn. This is coming from a rogue player, I really hate this card because it is so design limiting. Never getting burn again, never getting back old 2 mana blade storm. Never getting healing or solid removal. Just because of this card.
0
Dream at 0 is a problem. Since it’s a battle cry you can just return any strong battlecry to your hand the same turn. It’s a good change
0
I vote make it five mana. Increase the health to something like 30. Have it so it can’t be targetable to spells ( I wouldn’t want it to be buffed) and also add that it is immune to all damage done by demons and weapons. Plus also add that the death rattle destroys all cards in both decks below 6 mana cost. Then maybe just maybe demon hunter players would get the point no one likes them around. I would also like to add that it could also increase the opponents hero power by 1 and that it does one less damage. Then you could call for a nerf. Or just run the damn card lol
0
I personally love burgle rogue and at the same time despise playing thief priest. Every game is different with rogue. Which for myself is less tilting and more fun. Plus have made most of my friends from great games that could have either way. The thing with priest is their removal cards have no thought out into them whatsoever. Just my two cents for what it’s worth.
0
This deck is a lot of fun. But I took out the evil miscreant as it would clog up your hand with draconic lackeys. Most damage I got to do was 48 twice to the face but that is perfect hand and draw.
0
This deck is just crazy. Played around 10 games and lost only to a shame concede on my part due to a misplay. I can definitely see nerfs coming to arbor up and a couple others spells. Going to grind my way and post back later. I play exclusively on mobile so no deck tracker stats.
0
Ok I play rogue a lot. But I for one hate the design they try to bring to the table lately. The hyper aggro stealth Rogue is so stupid, it is not fun to play at all. Just feels so brain dead. But they nerfed the crap out of galakrond and put vanish to wild and nerfed prep. So blizzard kinda forced rogue players to go more aggro because all our control cards cost 6 mana. Plus any card that rogue has was designed around prep so most are over costed. So stop crying play aggro hunter or taunts/healing.
1
The biggest mistake people make including myself.
rolling too much. You have limited resource and you have to make the best of it.
Try not to “board lock” yourself, meaning you would have to sell an important minion or get a triple to play something. Sometimes it is better to keep a paired minion in hand if you are strong enough, or at least think of what you can sell if you get into that position.
I also have learned that holding a pair for too long is bad as well.
Personally I love the game for the meme decks and meme bg builds.
0
Play hunter, or demon hunter, or zoo warlock, or any deck that plays minions turn 1 through 7 and bam you win. Deep derp, and may I add a herp.
0
Make it cost 10. I know it’s a corrupt card but they have the ability to reduced the cost of their demons. So I could really care less. Plus they could make the 4 mana destroy 3 minions discard as many cards as it kills. Really don’t care but the state of the game for myself as someone who plays to have fun means that it is not fun to see hunter after hunter after demon hunter while I am trying to get a game in at work. Like I would rather do something else. I would rather have a good game against a priest than see 5 aggro decks in a row. He’ll make tickatus cost 11
0
Dirty rat
0
8233 on rogue
paladin 500
all others around 2k except demon hunter at 5 wins.
111 on the reward track right now