Actually there is. Issue is, its in shaman. Rockbiter weapon. Sire it costs a face smash, but early game like that a handful of points matters little when your removing a mana wurm or a trogg
The issue with totemic granting only basic totems is that then you chop off the high end results that make it a 3 mana card, with no control of which totem you get, that makes it possible to get a totem that is conpletely worthless to the situation. On the 3 high rolls, you get a spider tank, a free draw, or a minon booster that will eat an attack. If i can't get any of those playing totemic, then totemic should cost 2, because shaman hero power is the least reliable one in the game. Sure it has okay totems, but you have no control over which one you get.
First off, dont be salty. Shaman just got up on its feet, going from debatably worst class to a tier 1, is fair. Secondly, its not unbeatable, and far from the only deck out there right now, karazan has brought back the other decks quite effectively, and it wasnt alone since then.
Plus midrange shaman is stronger than faceshaman in the overall scheme.
Well. The next shaman control is going to be spell power shaman, running all the aoes, with a zeus shaman "core" most likely. Thal, azure, and maybe one other minon with spell damage is all its going to need to work, and we get our own "war axe" with the spirit claws for single target removal and early game control. If you remember, the idea for a burn control is to build up to a lethal with from hand damage while making value plays and staying out of range. The core concept will work. Just needs non spell win condition.
Hell. I could see cthuun power shaman. With the panda, chosen and emperor 7 kit.
Just like how Tuskar Totemic has a 1 in 7 chance to win the game on turn 3, this card has a 1 in 4 chance to win the game on turn 2.
But unlike Tuskar Totemic this card can loose you the game on turn 2. Against a 3/3 charger your 1/3 weapon + 0/2 healing totem won't do shit. This card is risky or bad with no spelldmg minion in the deck.
Well a) this isnt for aggro so the losing on turn 2 thing can't happen, as we arent playing for tempo style in midrange or control shamans because the class has overload, the anti tempo effect. And you dont have to swing every turn, its like people forget its worth not swinging with a weapon to make sure you hit a good target. Anyway, this card is worth playing in a spell damage theme shaman, which, btw, seems to be coming down the pipe. With some of the cards in neutral section being used too, you could make a wonderfuly effective deck.
Well, with spell dmg this is really powerful. Non aggro shaman loves spell dmg and they are giving us the perfect excuse to add more spell dmg minions. Shaman might be the best class AoE class right now.
Well, we do currently have 6 aoe copies we can run in our spells, and other cards that can help from neutral minons.
As a card by itself, its not horrible, but with the new"lets play spells" theme of the 1 night adventure, i feel like this could be a great card to play as. "Minon", not caring who or what dies really in a lot of cases.
I fully disagree, and no you wont see this in aggro shaman, but you defintely see it in midrange or control shaman. Why? Totems. Unlike aggro who would likely play golem or fire juggler, control and midrange totem up. Thats a 1 in 4 of getting this to become 3 3 mode. And we would play thal, for the same reasons we play drake, draw and spell power. If it happens to enable this too, then great.
Pretty much what i was coming to conclude. The game shifted, and after two years of silencing annoying deathrattles, i guess their removal meant i didnt need the silence anymore too, its a bit jarring, but getting to have interesting effects on the board defintely is a plus.
Ever since old gods, i have been seeing silence effects less and less, yet, ive seen the transformation spells played more often. Are the bodies we are getting with abilites just too big to be caring about their effects, because just as a point, c'thuun silenced is only a 6/6, which could make a massive difference on how to remove it, but it's still big, or is it because silence effects are almost entirely single targeted? Im an old school shaman player, have been since beta, and im always wondering why i don't have at least 1 earth shock around. Most certainly against divine shield paladin, and several other often played cards, like trogg and silvanus, it just feels like we are ignoring it for numbers. Would this be acurate, and if so, what would make silence worth playing again?
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Actually there is. Issue is, its in shaman. Rockbiter weapon. Sire it costs a face smash, but early game like that a handful of points matters little when your removing a mana wurm or a trogg
2
The issue with totemic granting only basic totems is that then you chop off the high end results that make it a 3 mana card, with no control of which totem you get, that makes it possible to get a totem that is conpletely worthless to the situation. On the 3 high rolls, you get a spider tank, a free draw, or a minon booster that will eat an attack. If i can't get any of those playing totemic, then totemic should cost 2, because shaman hero power is the least reliable one in the game. Sure it has okay totems, but you have no control over which one you get.
0
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First off, dont be salty. Shaman just got up on its feet, going from debatably worst class to a tier 1, is fair. Secondly, its not unbeatable, and far from the only deck out there right now, karazan has brought back the other decks quite effectively, and it wasnt alone since then.
Plus midrange shaman is stronger than faceshaman in the overall scheme.
0
I would guess you couldn't find room or reason to try spirit claws?
1
Well. The next shaman control is going to be spell power shaman, running all the aoes, with a zeus shaman "core" most likely. Thal, azure, and maybe one other minon with spell damage is all its going to need to work, and we get our own "war axe" with the spirit claws for single target removal and early game control. If you remember, the idea for a burn control is to build up to a lethal with from hand damage while making value plays and staying out of range. The core concept will work. Just needs non spell win condition.
Hell. I could see cthuun power shaman. With the panda, chosen and emperor 7 kit.
0
0
0
Its also a clasic card which are all mildly underpowered in general because of the original game concepts
0
The point is that you draw a card when it dies
0
Because for aggro shaman its a 1/3
0
As a card by itself, its not horrible, but with the new"lets play spells" theme of the 1 night adventure, i feel like this could be a great card to play as. "Minon", not caring who or what dies really in a lot of cases.
3
I fully disagree, and no you wont see this in aggro shaman, but you defintely see it in midrange or control shaman. Why? Totems. Unlike aggro who would likely play golem or fire juggler, control and midrange totem up. Thats a 1 in 4 of getting this to become 3 3 mode. And we would play thal, for the same reasons we play drake, draw and spell power. If it happens to enable this too, then great.
0
Pretty much what i was coming to conclude. The game shifted, and after two years of silencing annoying deathrattles, i guess their removal meant i didnt need the silence anymore too, its a bit jarring, but getting to have interesting effects on the board defintely is a plus.
1
Ever since old gods, i have been seeing silence effects less and less, yet, ive seen the transformation spells played more often. Are the bodies we are getting with abilites just too big to be caring about their effects, because just as a point, c'thuun silenced is only a 6/6, which could make a massive difference on how to remove it, but it's still big, or is it because silence effects are almost entirely single targeted? Im an old school shaman player, have been since beta, and im always wondering why i don't have at least 1 earth shock around. Most certainly against divine shield paladin, and several other often played cards, like trogg and silvanus, it just feels like we are ignoring it for numbers. Would this be acurate, and if so, what would make silence worth playing again?