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    posted a message on New Card - Ancestor's Call

    the alarm o bot far sight ancestral call deck feels like a wonderful idea. I can see this working wonderfully. it might fail to control decks, but the games would definitely be fun.

    Posted in: Card Discussion
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    posted a message on Is there a way to make Deathwing viable?

    there was a shaman deck that ran deathwing in an interesting way, it was meant to be fairly aggressive, a 3 drop shooting gallery to reduce the opponent's hand to nearly 0, then drop deathwing when you know they just don't have a way to answer it in 1 turn.

    Posted in: Card Discussion
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    posted a message on New Card - Jeeves

    I definitely like the style of this card. is allows people who want to play their hands, keep a hand in the game when they need to start dropping everything all at once. midrange shaman could even benefit from this, and they have mana tide totem.

    Posted in: Card Discussion
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    posted a message on Illuminator

    definitely good for freeze mage and secrets mage, and I can see this in a control hunter or paladin, but I otherwise feel this minion has a somewhat OP effect, and good trading stats. definitely could be a hidden gem, and getting 2+ turns of heal out of this from a freeze spell, or from behind a taunt like annoyo or sludge, this is going to get used. is it going to be good? time will tell.

    the biggest issue I have with the card is that it gives absolutely nothing to classes that don't have secrets, and for some classes like warlock and shaman, where they would welcome a repeating healer, they can't do anything with it.

    Posted in: Illuminator
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    posted a message on New card - Recombobulator discussion

    any deck with super high costers like giants or free minons like the totems and silvers, could find use in this card.

    Posted in: Card Discussion
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    posted a message on The Hearthstone Rules (Parody Post)

    I got one

    the totem rule:

    whenever you want anything but a magma totem. you will get a magma totem. unless your field is empty, whereupon, it will be the healing totem.

    and you will never see wraith of air totem, until after you play lightning storm

    Posted in: General Discussion
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    posted a message on The new card's for shaman and what we want to see be made to help our class

    the totems are underutilized as a type personally as well.

    sure you  got might. but that's one card. and there is very little reason to try to keep your totems alive other than to have good trades.

    I think they should look into overload shaman play, and a new one based around the totems.

    with overload, they need cards that do things on overloaded turns. and maybe some cards that work on preemptive overload locks not on the bar yet. like an unlock effect. a shaman minon that say like, overloads do one less for 2-3 mana, or even a card that when played after, could clear out 2 overloads coming next turn. 3 or 4 mana would be a fair cost for that. I mean, if you play the earth elemental on turn 8, they can respond maybe, with something just as strong, and then next turn you lose the tempo because your down 3 mana. playing him after, may cost you a card in hand, but suddenly, you have mana to play something else next turn. considering the mage has cost reduction for all spells she casts in some of her minons, these ones don't sound unfair.

    the totems would definitely become a control deck. I mean, just as am example, a spell that does damage based on how many totems are the field, like 2 damage per totem, to any one target. for, 3 mana? at it's worst, your paying 5 mana for a 2 shot spell, but if you can control the field, and have 3-6 totems on the field, that thing could wallop for 8, maybe even up to 14 damage. which would be a fair trade off as the totems on the field wouldn't have as much attack power as actual minons. it's a win condition sure, but if it was any higher costed, it's be unplayable unless it spawned a totem as well before counting.

     

    Posted in: Shaman
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    posted a message on Did everybody except me just get significantly better at this game?

    I"ve had the same problem, and I think it's the fact that Naxx has allowed everyone to gain powerul cards that have shaped the meta, without having to delve into packs. to be honest, it makes me think of duel network for yugioh, EVERYONE has access to EVERY good card, and so on there if you play their rank system, you always run into the meta decks with all the most expensive cards that shape that meta. the same thing has happened here because everyone has all those cards.

    Posted in: General Discussion
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    posted a message on Secrets must be removed or at the very least balanced immediately!

    I feel that secret mage is a VERY strong deck, but what I see it do against my shaman, is generally force my conservative plays, then when the secrets run out, I have to burst or I usually end up losing. pretty much, as a midrange, I have to prep for that opening, and stay alive until then.

    Posted in: General Deck Building
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    posted a message on Arena Card Ranking Tier Lists by Class!! (Updated: 12/8/2016)

    tried it. you need a curve limitation line wih each class cause if i followed the list strait up i would have had 10+  6 mana cads.

    Posted in: The Arena
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