+3 Attack:Ice Rager for one less mana. Good for specific trades and generally for an aggressive start.
Untargetable: Pretty much a Faerie Dragon with one less attack, not terribly effective.
Divine Shield: Not half bad, Shielded Minibot has seen plenty of play and is widely considered one of the game's better 2-drops. Allows you to get two effective trades early on.
Stealth: I don't see much of a use for this, really. It's like a Silent Knight without Divine Shield for 1 less mana. The temporary limitation on it's Stealth also seems to really limit the value of this pick.
+1/+1: Puts him just slightly over curve, although the 3 Mana 3/3 options normally have decent effects as well, so it's not terribly good.
Poisonous: If your opponent doesn't have a spell on the next turn to aid in removing him, Poisonous is not a bad option to put them in a somewhat tough spot, preventing them from playing any valuable minions that turn.
This card is without a doubt pack filler. Not many adapts are going to take it to being an above curve minion, and the only lines of play I can see for it are immediately following Alleycat or Lost in the Jungle. It carries the same stat line as Dark Peddler, which does see plenty of play in it's archetypes, but arguably, depending on your adapt, with more immediate value as an on-curve turn 2 drop. But unlike Dark Peddler, it can't be used in later turns to pull a potential tech card, so I don't see much use for it outside of being an average 2 drop that'll often end up being vanilla.
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Oh boy, this should be fun.
Whether or not this card ends up being viable, I'm still going to use it.
3
Year of the Mammoth
Wild
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0
Snowchugger
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5
Brann was played in every deck.
This is likely to be played in every deck.
Hype.
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Made a basic visual to help give people a grasp on what this card will *effectively* be with each adapt.
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Well played.
Tyrantus
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This card is without a doubt pack filler. Not many adapts are going to take it to being an above curve minion, and the only lines of play I can see for it are immediately following Alleycat or Lost in the Jungle. It carries the same stat line as Dark Peddler, which does see plenty of play in it's archetypes, but arguably, depending on your adapt, with more immediate value as an on-curve turn 2 drop. But unlike Dark Peddler, it can't be used in later turns to pull a potential tech card, so I don't see much use for it outside of being an average 2 drop that'll often end up being vanilla.
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Nightbane Templar
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Eerie Statue
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Rhonin
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Why hello there, Noggenyogger
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~oops~
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I have a hunch the quest is going to be "Adapt X number of minions", especially considering Evolving Spores.