• 0

    posted a message on Quest Is First Card Drawn Every Time?

    Should go to 1:47 and explain exactly what you're looking for :3

    Posted in: General Discussion
  • 10

    posted a message on Un'Goro Experience (Priest POV)

    I'll be dropping notes about my experience in Un'Goro so far playing a Deathrattle Priest deck in Standard~

    Feel free to share your experiences too :) 

    • Elise the Trailblazer seems particularly strong, most of my opponents and myself are carrying her, and it's easy to see why. Her Un'Goro Pack be a pretty useful on-demand hand refill at a vital time, and as a 5/5 body, doesn't leave a huge tempo disadvantage on play. Pulling Tyrantus from her won me one game, which I'm pretty happy about. 
    • Completing Awaken the Makers seems to happen pretty reliably between turn 7 and 9, usually on the early side. Against most decks I'm currently fighting, I'm not finding the need to utilize her until much later in the match though.
    • N'Zoth is incredible so far in this deck for regaining board control, bringing back your Tortollan Shellraisers and Cairne Bloodhoofs creates a fairly nice protective board in an emergency. Not to mention aiding in refilling your hand through resurrecting your Shifting Shades and Crystalline Oracles.
    • Taunt warrior seems to start strong, but the Sulfuras ping doesn't do much when they lose board control and they seem to run out of steam quite heavily late in the matchup. 
    • Aggro hunter utilizing The Marsh Queen is very strong right now.
    • Jesus, as is Aggro Rogue running The Caverns Below. Transforming their board into 5/5 and dropping massive threats for practically no mana is insane, and pulling a 5/5 Patches the Pirate off a Pirate is incredible too. Quest seems to be easy to complete  within 4-5 turns fairly consistently and really does come off as fairly broken in power.
    • Discard Warlock hits pretty strong from the start and gets stronger as the match continues. The Nether Portal can be annoying to deal with and gets even stronger when paired with smart Crystalweaver plays. I ended up losing my only matchup so far with this archetype, failing to draw my N'Zoth, the Corruptor or Un'Goro Pack on time to try to contend his Tempo, but the match did last a long time and he remarked afterwards about the sticking power of dropping Amara, Warden of Hope for the 40 health boost late in the game.
    • Jungle Giants is a bit slow to complete it seems, and dropping Barnabus the Stomper, while strong at 8/8 for 5 Mana, will definitely not happen on curve and doesn't impact the board that hard besides being a ball of stats, due to only affecting the mana cost of the minions in their *deck*. 

     

    Posted in: Standard Format
  • 1

    posted a message on New Legendary Card - Elise the Trailblazer

    So far this card is treating me well~ 

    Posted in: Card Discussion
  • 0

    posted a message on Everything You Need to Know for the Journey to Un'Goro Launch This Thursday
    Quote from spooderman99 >>

    No new dagger on Maiev is a huge missed opportunity and a deal breaker for me. I will probably stick to the basic one. Shame.

     I'm a bit disappointed too by that. Ben Brode claimed during a stream that not changing the hero power was "important for new players to know what class they were fighting", but I still feel like it ruined a lot of what I was excited for with playing a new hero, the flavor feels wrong using the same dagger with Maiev. 
    Posted in: News
  • 0

    posted a message on Everything You Need to Know for the Journey to Un'Goro Launch This Thursday
    Quote from sukimidiki >>
    Quote from Bannanawaffles >>
    Quote from Badakujo >>

    Never understood why EU have to wait longer...

     *Time Zones Exist*
    The EU release is only about 6 hours later than the NA release. If they went live at the same time, you'd get an awkward release at something like 7pm on the EU servers.
    Not to mention it isn't just a switch Blizzard flips to activate everything, there's prep work to be done on both sides of the pond and extra time is no doubt needed to make sure everything goes smoothly on the European side of things. 
    It's cleaner and healthier this way, people need to stop QQing.
     If you call 7pm awkward what is 00 am CEST??
    7pm would have been perfect for me.
     Midnight is perfect, it's when daily counters and quests reset, sounds like an ideal launch time to me. 
    Posted in: News
  • -8

    posted a message on Everything You Need to Know for the Journey to Un'Goro Launch This Thursday
    Quote from Badakujo >>

    Never understood why EU have to wait longer...

     *Time Zones Exist*
    The EU release is only about 6 hours later than the NA release. If they went live at the same time, you'd get an awkward release at something like 7pm on the EU servers.
    Not to mention it isn't just a switch Blizzard flips to activate everything, there's prep work to be done on both sides of the pond and extra time is no doubt needed to make sure everything goes smoothly on the European side of things. 
    It's cleaner and healthier this way, people need to stop QQing.
    Posted in: News
  • 4

    posted a message on Everything You Need to Know for the Journey to Un'Goro Launch This Thursday

    'Cus that's not how it works. 

    Posted in: News
  • 0

    posted a message on Performance drop after 8.0 patch (PC)

    Very strange to hear all of this, I haven't been having any issues at all since the patch related to performance. Although the "crashing when closing" issue is one I've had for months and it's something I've just ignored. *shrug*

    Posted in: General Discussion
  • 0

    posted a message on Legacy of the Emperor

    This is the enchant used by the Boss Card Legacy of the Emperor during the Lorewalker Cho fight in the game's tutorial. 

    Posted in: Legacy of the Emperor
  • 9

    posted a message on Do Not Forget to Login Today - Golden Volcanosaur is Today's Login Reward!
    Quote from Juxtapose90 >>

    Yes, i am free to play player. Got over 60 legendary cards. I grind 100 gold every day, i mean my bot does, but still Blizzard is very greedy.

     >Confesses to botting
    >Tries to impress with arbitrary numbers but has no uploaded card collection to back it up
    You're an impressive soul. <3
    I'll never quite understand why people hate companies making money so much, you spend tons of time playing and enjoying their game and yet you despise the thought of them actually making money off such an investment. 
    Besides, giving you only one copy of a golden card (that they didn't have to give you in the first place) is not making them any real noticeable amount of extra money, and thinking that this decision actually makes a difference in their income is astounding. 
    Posted in: News
  • 4

    posted a message on Do Not Forget to Login Today - Golden Volcanosaur is Today's Login Reward!
    Quote from Juxtapose90 >>

    You are everything that is wrong with this game and Blizzard in general, classic fan boys, defending every decision they make. What is the point of giving one golden card?So you could craft other and spend your dust? Please explain me.

     Why exactly do you play this game? 
    Posted in: News
  • 0

    posted a message on Quest reward + full hand?

    I do believe that it was confirmed earlier at one point (I believe by Toast? Could be wrong, don't remember) that the card does indeed get milled (destroyed) if your hand is full. Bit of a shame, but mechanically consistent, so can't really complain too much. 

    Posted in: General Deck Building
  • 13

    posted a message on Do Not Forget to Login Today - Golden Volcanosaur is Today's Login Reward!
    Quote from Juxtapose90 >>

    Giving 2 would ruin them, greedy bastards.

     Someone explain  this entitled mindset to me? :P 
    YOU sir are the greedy bastard~ 
    Posted in: News
  • 0

    posted a message on GAME - CONTINUE

    Gnomeregan Infantry

    Posted in: General Chat
  • 4

    posted a message on Living Mana

    Just like Brann Bronzebeard, I doubt Umbra will last the extra turn to allow you to pull off combos like that.

    That's more of a turn 9 combo. 

    Posted in: Living Mana
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