• 0

    posted a message on Brian Kibler - "Shudderwock is unreal, broken"

    I kind of hope they HoF it with this nerf patch.  It's been causing problems left and right since its release. Galakrond has a ridiculous battlecry and Shaman being the only class that can double it with Shudderwock ( along with every other battlecry ) is bound to be broken. If they nerf the shaman Galakrond enough so it's not broken with Shudderwock...it will be super weak when it rotates next expansion so there is no good way to balance it out.

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Rare Card Revealed - Dragonmaw Poacher

    My thoughts exactly. I think this card just killed any chance for a dragon deck to be tier 1. Dont know what was Blizzard thinking. 


     

    Posted in: News
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Banelock#2585
    Region: EU
    Trade Only?: Yes

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Banelock#2585
    Region: EU
    Trade Only?: Yes

    Posted in: Players and Teams Discussion
  • 3

    posted a message on New Paladin Card - Nozdormu the Timeless

    People comparing this to Duskfallen Aviana are clueless.

    First of all...Look at the stats difference: 4 mana 8/8 vs 5 mana 3/7 .

    Second...Since it's a battlecry effect your opponent can't just use their 10 mana advantage and then kill your Nozdormu right away to prevent you from getting your advantage out of the card like they can with Duskfallen Aviana .

    And third...In the late game it's just an op giant. 4 mana 8/8 no questions asked.

    The two cards are not even in the same realm of power level. I actually think this will be pretty solid in some Control or Big Paladin. Maybe those decks don't end up being meta but it surely will not be because this card is terrible.

    Posted in: Card Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Banelock#2585
    Region: EU
    Trade Only?: Yes

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Which Warlock card is this?

    Darkest Hour is probably the card.  In wild the deck is great when it works but you get steam rolled if you don't draw Bloodbloom + Darkest Hour. It's inconsistent..which is why it's tier 4 or maybe 3.  Was fun crushing Big Priests with it when they were a thing xD

    Posted in: Card Discussion
  • -2

    posted a message on Grandmasters Playoff Preview - Brian Kibler Announces Departure From Grandmasters

    Agreed. I really think the outrage is way out of proportion personally.

    Blitzchung used an official Blizzard tournament to advertise his personal political stance. That is not acceptable and deserves a punishment whether his stance is ,,right,, or ,,wrong,, and Kibler did acknowledge this. People take this as Blizz saying ,,Ye we don't support freedom and human rights so you can't say that stuff on our broadcast,, which is obviously not true.

    Maybe the penalty was too severe...but you can't expect a company to risk loosing millions of dollars from the China market just because of one player that broke the rules.

    Posted in: News
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Banelock#2585
    Region: EU
    Trade Only?: Yes

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Banelock#2585
    Region: EU
    Trade Only?: Yes

    Posted in: Players and Teams Discussion
  • 11

    posted a message on Zephrys Fixes Coming Aug 26th! Weapon Removal & Hero Powers

    Why give the opponent a 1/1 when you can just kill the minion outright with Shadow Word: Death ? That's what Zephrys thinks at least...He doesn't know that the Big Priest opponent will probably ress it infinitely if not transformed.

    Posted in: News
  • -3

    posted a message on Card Nerfs Aug 26th - Including Wild

    Finally Blizz collected enough data on Barnes to nerf him...Hopefully it's enough to make Big Priest a fringe deck.

    Luna's Pocket Galaxy and Extra Arms are back to being unplayable...but that's fine. We had a few months to have fun with these cards at least instead of them never seeing the light of play.

    Conjurer's Calling is just a cost correction by Blizzard. It was obviously under costed at 3.

    Dr. Boom, Mad Genius is a pretty big nerf. Firstly...I don't think you can keep it any more in your opening hand against anything but a complete control matchup, which means you won't have it at all in as many games as before. And secondly...when you do play it you have way less mana to do anything else. Hopefully now it won't feel so bad to play against Control Warrior with a board control centric deck.

    All around happy with these nerfs.

     

    Posted in: News
  • 2

    posted a message on Your nerf predictions??

    Dr. Boom, Mad Genius -  HoF

    Luna's Pocket Galaxy -  6 mana

    Conjurer's Calling -  4 mana

    Barnes -  6 mana 5/5

    Divine Spirit -  HoF

    Posted in: General Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Banelock#2585
    Region: EU
    Trade Only?: Yes

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Nerf Warrior suggestions?

    The card that makes Control Warrior unfair is no question Dr. Boom, Mad Genius . Any other good card they have is buffed exponentially when Boom is in play. Any mech that doesn't naturally have rush is overpowered when it does...and any mech that is good without rush is completely insane with it.

    I think Blizzard severely underestimated how much indirect card buffs / additions would buff Boom. It was fine when it was released...Other classes had DKs too. But then other classes lost their hero cards , Omega Devastator happened , Beryllium Nullifier and Security Rover got buffed , SN1P-SN4P was added , Tomb Warden and Frightened Flunky who can discover it got added...

    And now we are at this point where Boom is sitting at 67% MULLIGAN WINRATE according to hsreplay ( yes that means that if you get this 7 mana card in your OPENING HAND you have a 67% chance to win that game ) . Tha'ts the highest mulligan winrate card in that deck even though they have super good one drops like Town Crier and Eternium Rover.

    It's a no brainer to nerf it...but how? 7 mana and 7 armor on play are a flavor thing...You could make the armor hero power give only 5 armor / make the 3dmg one random target / discover a mech --> get a random mech / the rush aura could affect only the 1st mech you play each turn...etc.

    Thing is...if you picked one of those nerfs it would most definitely not be enough...but if you nerf enough things ( probably 3 or 4 ) to make it ok...it feels like butchering the card. So I think the best option is just to HoF it early like they did with Baku and Genn. In Wild it's completely fine as is and in Standard it won't be a nightmare to face a Control Warrior with a board centric deck.

    Posted in: General Discussion
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