• 2

    posted a message on Recommended Nerf for Carnivorous Cube

     

    Quote from DaddyGoat >>

    A very simple nerf for Carnivorous Cube would be to change its Deathrattle to:

    Deathrattle: If its your opponents turn, summon two copies of it (target of the battlecry)

    This would stop the oppressive and non-interactive combo with Dark Pact.  Carnivorous Cube would still be VERY playable but not out right abusive.

    Thoughts?

     
     ,,Non-interactive,, ... People have started throwing that word around whenever they don't like some deck...What about that combo is non-interactive? In Cubelock you use that on Voidlords/Doomguards and normally there are 2 ways to have those minions on board... 1) Possessed Lackey --> Dark Pact which takes 6 mana so you can't do the combo on the same turn ( Your opponent has a turn to INTERACT with it) . 2) Skull of the Man'ari which pulls the minions next turn for you to Cube...but your opponent can INTERACT with it by destroying the weapon on their turn. And ofc without those 2 ways you can't both play the 9 mana Voidlord / 5 mana Doomguard and the 6 mana combo .
    Oppressive is also false because it doesn't have the highest winrate. Also it's not that common. I see warlock maybe 1 in 8 games or something. Paladin and Priest are pretty much every 3rd game or so. I was playing Dude Paladin ( without Spellbreakers even ) this season to rank 5 and it was a smooth climb. No problems , even if Dude Paladin has like 30% win rate against Warlock. 
    On the subject of your nerf proposal...You might as well remove the card from the game. Do you know why Carnivorous Cube is played only in Warlock? Because of Dark Pact. If you can't kill it on your turn to prevent Spellbreaker / Transform effects it's just not worth the risk to play it. There are some other non-meta decks that also play it...And guess what? Those also kill it on their turn instantly ( Feign Death / Deathwing ).
    I normally don't even respond to ,,nerf cubelock,, threads anymore...People just will not grasp that it's a strong but counterable deck that also takes skill to pilot. It's nowhere near the ( power / feels bad to play against ) level that any other deck that Blizzard nerfed was. The only reason I responded here is because the ,,non-interactive,, part triggered me that much xD.
     
     
    Posted in: Card Discussion
  • 1

    posted a message on Rise: Echo the Quest Rogue

    I hope that Blizzard will make some more interesting type of Rogue work instead of ,, Play solitaire for a few turns, then kill your opponent with cheap 5/5 minions with boring effects,, Also... Blizzard nerfed it when it was only tier 3 so it is obvious that they do not want such a deck to be anywhere close to good. 

    Posted in: Rogue
  • 6

    posted a message on Turning into Ragnaros doesnt turn you into an elemantal.

     

    Quote from scar_so >>

    Interesting experiment. I would agree that the problem is the hero power dealing damage instead of the hero himself. The Elemental lifesteal is not an Aura, but a battlecry that is specified to last until the end of the game, therefore it should still be active (your Elemental minions should still provide lifesteal).

    To test the hypothesis, I guess you can try to attack with the hero Ragnaros and see if the lifesteal works (you can give him a weapon with blingtron, medivh or buff aluneth with greenskin). If it doesn't, either he isn't considered an elemental, or the Frost Lich Jaina battlecry "Give your Elementals lifesteal" implicitly means "Give your Elemental minions lifesteal". Personally, I would find neither explanation satisfactory, so I'd expect the weapon attack to provide lifesteal.

     
     

    Just finished the experiment...Frost Lich Jaina --> Majordomo Executus gets killed and hero is replaced with Ragnaros --> I damage myself , equip Atiesh from Medivh, the Guardian and attack...NO LIFESTEAL...I thought maybe it had something to do with ,,the weapon dealing damage and not your hero,, so after that I replaced the Atiesh step with a Mana Bind --> Rockbiter Weapon . STILL NO LIFESTEAL .

    So it's confirmed NOT WORKING...It's pretty weird but I don't Blizzard will ever fix this seeing how it happens so rarely that you attack in Ragnaros form while the Frost Lich Jaina aura is active.

    Posted in: Wild Format
  • 0

    posted a message on Inner Fire deserves a nerf

    Nerfing Inner Fire doesn't accomplish much...because Crazed Alchemist can be used to achieve pretty much the same effect.

    I do agree that the deck is really annoying to play against for a number of reasons:

    ,, Just use Skulking Geist! ,, - Ye...helps a lot when they have Crazed Alchemist , or when they kill you before turn 6 just because you didn't have a removal in the early game...

    ,,Just keep their board clear,, - Firstly...this is not that easy to do when they play really good on curve minions like Radiant Elemental + Power Word: Shield , Kabal Talonpriest , Twilight Drake , Drakonid Operative...and Secondly...They can just steal your minion to one shot you with even if the minion doesn't have that much hp ( another poster here wrote of a 1/2 being stolen and turned into a 42/42 or something ) .

    ,,Oh but you can just not play 1-2 attack minions,, - Well that would help if they didn't also have Twilight Acolyte to turn any minion into a Potion of Madness target.

    ,,Taunts stop the combo!,, - Well maybe if they didn't also have the best and most reliable ( thanks to Shadow Visions, that also makes the combo pieces more reliable ) silence effects in the game Silence and Mass Dispel ( Ha , you thought that if you had more then one taunt they won't be able to steal / silence all of them? Well this card destroys you )

    All of these...plus the potential of an early game blowout thanks to good draws is what makes Inner Fire Priest so annoying to play against...There is pretty much nothing you can do to effectively counter them , just hope that they don't draw that good.

    The only reason this deck is being played atm is because Blizzard printed blatantly op cards ( Kabal Talonpriest , Drakonid Operative , Potion of Madness ,Pint-Size Potion) just because Priest was the worst class at the time...I hope they learned not to do this again and to make bad classes better in increments ( Like what they did with Warlock.. Ungoro --> unplayable , KotFT --> OK , Kobolds --> Good ) instead of printing op cards for them. Also Shadow Visions is a really dangerous card to print because it essentially breaks the rules of deck building ( you can have 3-4 of one card in the deck ) + makes everything more consistent. And OTK decks that are too consistent are not really fun to play against . Blizzard nerfed a lot of those already.

     

    Posted in: Card Discussion
  • 0

    posted a message on Community Choice Awards: Year of the Mammoth Results

     

    Quote from Burberry >>

     

    Quote from Banelocky >>

     

    Quote from Burberry >>

     

    Quote from NemoDraksler >>

    I have been waiting for cards that make Lakkari Sacrifice viable. I don't know why, but i like it so much. Ever since i opened Blood-Queen Lana'thel, i wanted to create a deck that made use of it. Man, i even crafted the quest. Right now is there, just waiting to work. I have a lot of fun getting wins with it ocasionally.

     
     They confirmed that Cataclysm was the last card to be printed for the discard archtipe. That mechanic simply can't work, and Blizzard at last recognize it.
     
     Source? I can't imagine Blizzard giving up on something so class defining. Especially since we haven't seen some obvious effects like ,,Discover a card you discarded this game,, or ,,For every card you discarded this game do X,, .
     
     https://www.metabomb.net/hearthstone/news/blizzard-committed-to-improving-the-lakkari-sacrifice-quest
    "We don't have any plans to make discard the core theme of any set in the near future. We do think there is room for a one-off card to help out."
    And that card was Cataclysm. You're welcome. 
     
     
     Well while ,,Cataclysm was the last card to be printed for the discard archtipe,, is not exactly what is being said ( they just said that discard will not be the core theme of warlock in the near future ) , I am still kinda surprised by it...I actually crafted Lakkari Sacrifice because I got the other 2 discard legendaries from packs and I had loads of fun with it even if the deck wasn't really competitive. Can't see why would they decide to abandon that quest even though it never saw competitive play ( I would understand if they didn't support the Rogue/Warrior Quests since those were at least played in the meta for some time ) . Oh well...I will just have to wait and maybe play it in Wild one day if Blizz doesn't print anything for it this standard year. Thanks for the confirmation :)
    Posted in: News
  • 0

    posted a message on OLD Play A Friend! 6.0

    Battletag: Banelock#2585

    Region: EU

    Trade Only? Yes

    Posted in: Players and Teams Discussion
  • 0

    posted a message on This odd and even deck idea is great and all, but...

    Eh I am not really a fan of this odd/even mechanic myself...mainly because the synergy cards they revealed so far don't really have interesting effects...they are just like ,,well if you play this odd/even deck you get to play this op card,, . Nothing too exciting about playing a River Crocolisk that also deals 2 damage , a 5 mana Ancient of Blossoms with 1 extra attack , a Soot Spewer that also draws a card , or a 5 mana 4/4 that casts Divine Spirit on your minions. Genn and Baku have some uniqueness to them but they are really just another version of Justicar and Raza...

    Another thing that kills the hype for this is that we can't really theory craft anything about these until all the cards are revealed...because there will be a lot of situations like ,,Well I wanna theory craft an Odd Control Shaman deck and then I think how to solve the problem of no Hex...but it may not be a problem because there may be some unrevealed odd cost single target removal for Shaman,, So you essentially waste time solving problems that may not exist so I don't bother doing it.

    Will have to wait and see all the cards.

    Posted in: General Discussion
  • 3

    posted a message on Community Choice Awards: Year of the Mammoth Results

     

    Quote from Burberry >>

     

    Quote from NemoDraksler >>

    I have been waiting for cards that make Lakkari Sacrifice viable. I don't know why, but i like it so much. Ever since i opened Blood-Queen Lana'thel, i wanted to create a deck that made use of it. Man, i even crafted the quest. Right now is there, just waiting to work. I have a lot of fun getting wins with it ocasionally.

     
     They confirmed that Cataclysm was the last card to be printed for the discard archtipe. That mechanic simply can't work, and Blizzard at last recognize it.
     
     Source? I can't imagine Blizzard giving up on something so class defining. Especially since we haven't seen some obvious effects like ,,Discover a card you discarded this game,, or ,,For every card you discarded this game do X,, .
    Posted in: News
  • 2

    posted a message on Priest is no longer fun to meet on ladder

    I agree with the op...I remember the MSoG / Ungoro meta where priest was solid but wasn't toxic at all. Now every single priest deck uses some annoying gimmick that wins games unfairly.

    Big Priest --> Well I just get Barnes on 4 and win easily from there

    Spiteful Priest --> Pretty fun playing against a 4/4 + 12/12 on turn 6 right? Also pretty fun getting outvalued by a tempo deck while playing a control deck

    Razakus Priest --> It did get nerfed ( thankfully ) but before that it was just ,,I just shoot you through taunts and full hp and there's nothing you can really do about it,,

    Inner Fire Priest --> Oh I got a few combo pieces + Radiant Elemental in my hand in the early game...I guess I will just make a 20/20 minion on turn 3.  Also taunts don't really help because I will just steal them and kill you with them instead. Oh you wanted to counter with Skulking Geist ? I will just counter your counter by playing Crazed Alchemist .

    To be honest... I'd rather have Priest be in the dumpster like in the Karazhan meta than what we have now...At least all these decks loose some solid cards in the rotation so maybe it will be fine.

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Legendary - Azalina Soulthief

    I don't see this being played. It's a LOT worse than Divine Favor for multiple reasons:

    1) It costs 4 more mana so if you run out of cards early you have a long time to wait to get some cards from this. Also your opponent has more time / mana to dump cards so you get less value.

    2) The cards that you get most probably don't mesh well with your deck's strategy. You would play this probably in an aggro deck to counter control decks with huge hands but there is no way to outvalue them because for value you only got that 1 hand of cards while they have the same hand + certainly a more value oriented deck than yours. Also some cards will pretty much be unplayable for your strategy ( Board clears , healing , taunts , combo pieces( unless they by some miracle have all of them in their hand )...all are useless if you are playing an aggro deck )

    3) It's useless in aggro mirrors. While Divine Favor can sometimes squeeze out a card or 2 against an aggro opponent this for sure will not + the aggro mirrors are all about tempo and 7 mana 3/3 is a tempo disaster.

    Meme card for sure unless there's some unrevealed card in the expack that somehow has synergy with this.

    Posted in: Card Discussion
  • 0

    posted a message on Why moving ice block to the hall of fame is a terrible idea.

     

    Quote from DiamondDM13 >>

     

    Quote from Banelocky >>

     

     
     That's where you are wrong. If Mirror Entity copies a 1/1 Wisp it's a disaster   mage payed 3 mana for a 1/1 . But with Ice Block it's not nearly ,,way less impactful,, when you put the mage at 1 hp because it doesn't matter if the mage is at 1 or 30 if you get killed next turn ( and that is what decks with Ice Block are built to do ) . If the mage doesn't kill you , you probably win anyway whether you played around Ice Block or not. The MINIMAL effect of Ice Block is the thing it is being played for , it's just a nice bonus if the opponent doesn't / can't play around it. ( While the minimal effect of pretty much every other secret is a disaster ). This is why Ice Block is the least interactive secret in the game by a mile and should be changed in my opinion...but HoF is the next best thing. 
    Edit: I guess Blizzard agrees :)  At least I don't have to put up with it in Standard now.
     Did Mirror Entity state in it's card text that you were going to copy a powerful minion? No, it stated you were going to copy the next minion the opponent played. YOU expected to get a better minion, but the card never stated that. Ice Block states you go Immune if the opponent deals lethal damage, it doesn't tell you in what conditions that happens, the game state.
    It is actually not hard to play around and it is the same for every deck facing it. You are not required to have any specific cards to play around Ice Block, any deck can do it, they just need to correctly order damage sources to decide what HP they enter immune state at.
    On the other hand, look at Mirror Entity. If you are not playing an Aggro deck, say, you are playing a Control deck, you are usually left with very limited ways to deal with Mirror Entity, because almost any minion you play into Mirror is going to be very impactful. It is a card whose options to play around heavily depend on your deck, since a deck not playing low impact minions will always have to hand a high impact copy minion to the opponent.
    Same goes to Counterspell. If you are playing a deck where all your spells are high impact spells, high mana ones, you have no options to play around this Secret. Try playing Big Spell Mage against Counterspell and you will see how frustrating it is, since your deck has no options to properly play around Counterspell.
    With Ice Block, there is no problems like this, any minions or damage sources you want work perfectly fine, all that matters is that you actually take the time to proper and correctly order them to the best effect.
    I wish Secrets like Mirror Entity were as easy to play around as Ice Block, since Ice Block doesn't require specific decks or strategies to be very effective playing around it.
     
     If Mirror Entity was so hard to play around it would be more popular than it is currently. Most control decks have SOME small minions ( Librarian / Mistress for warlock , Arcanologist for mage...etc ) , never had a problem with that. There are a few exceptions like you mentioned Big Spell Mage vs Counterspell but those are very rare.
    Anyway you seem to think that the value of secrets is the same no matter what they actually do ( Mirror Entity has the same text whether it copies a 1/1 or a 12/12 and while it does the same thing..( copies a minion ) it doesn't provide the same value ( Is having a 1/1 or a 12/12 more valuable to the mage? ofc the 12/12 , the secret created a more valuable minion ) .
    Now with Ice Block...while it is technically more valuable to have an extra turn while having 10 hp than having one with 1 hp , when you play against decks that play Ice Block it almost never matters because they kill you before their hp state matters at all. If they do not kill you , you probably won anyway because those decks rarely run taunts / heals ( even if they freeze your minions it's risky for them to be on so little hp even if it's not exactly 1 ). On the other hand a Mirror Entity copying a 1/1 or a 12/12 matters A LOT and in a lot more circumstances.
    There is no doubt in my mind Ice Block is the least interactive secret in the game ( again not technically but realistically speaking ) so if you still have a different opinion I guess we will just have to agree to disagree :)
     
    Posted in: Card Discussion
  • 2

    posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of Famed

    Don't you see the difference? Coldlight can destroy twice as many cards as Gnomeferatu while giving you cards , and it's also a neutral.  While Rin doesn't destroy anything for multiple turns and then IF you don't preassure enough the Azari destroys your deck. It's really conditional and it's also a legendary so only 1 in the deck. I do feel like I am not playing the deck I built when playing against mill , it's not the same when I am playing against Gnomeferatu / Rin .

    Posted in: News
  • 3

    posted a message on Speculation Thread: New Expansions in 2018

    Expansion 1: Those branches look kinda dark and sinister. Maybe Duskwood / Isle of Thunder ( the bluish theme also kinda matches )

    Expansion 2:  That really looks like Netherstorm or something with Eathereals.

    Expansion 3: That paint at bottom seems tribal to me...maybe trolls / orcs / ogres or something.

    Posted in: General Discussion
  • 0

    posted a message on Molten Giant Moving To Hall Of Fame

    The first reversed nerf ! ( I do think this is a special case though so don't think we can expect something like this again ) 

    Always loved Handlock so really excited for this one :) Too bad I dusted them when the nerf came but will probably craft, wouldn't loose any dust

    Posted in: Card Discussion
  • 2

    posted a message on Coldlight Oracle Moving To Hall Of Fame

    Mill decks were never that good but I REALLY don't like playing against them so I like this change...The Mill lovers can go to Wild if they really wanna get free wins from control decks and give free wins to aggro.

    Posted in: Card Discussion
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