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    posted a message on Shudderwock - A constructive fix thread

     

    Quote from KRFournier >>

    That is true. OTK is not interactive by nature. Interestingly, we used to have Dirty Rat as tool to somewhat combat it. Maybe the community wouldn't be up in arms if there was tech tool to combat (and I mean combat it, not disable it). With Dirty Rat, there was at least a chance you could pull Archmage Antonidas or Sorcerer's Apprentice early.

     I agree with that. And that's why I hated them HoFing Coldlight, because it was one of the few cards (along with Dirty Rat) that could negatively impact your opponents hand/deck (by burning cards)
     
    Posted in: Card Discussion
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    posted a message on Shudderwock - A constructive fix thread

     

    Quote from Porimlys >>

     

    Quote from zNEGANz >>

    UNDERSTAND  SOMETING. ..  

    1. ITS NOT BROKEN 

    2. ANIMATION NEED FIX

    3. ITS A DECK LIKE EXODIA.. YOU MAKE THE COMBO GOOD  YOU WIN BASICALLY 

     the "broken" part is that you can play the combo pieces pretty much whenever you want. It's not like OTK wild druid, or exodia mage, where you have to stall until you have it all in your hand. It's much more akin to the old shadowreaper deck where every step to get to your machine gun phase could just be played when you drew it. It makes the decks MUCH less interactive, it's like they're playing single player. 
     
     
     
      every OTK is not interactive, by nature. Everyone was complaining how non interactive coldlight and ice block were. There's no difference between shudderwock, where you have to get the specific cards, and a druid deck that combos off with avianna into kun and malygos. I fall to see how shudderwock otk is any more non interactive than any other otk deck
    Posted in: Card Discussion
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    posted a message on Shudderwock - A constructive fix thread

     

    Quote from Kaladin >>

     

    Quote from Bamilus >>

      deck has a 42% wr in legend to rank 5 (optimized anti aggro version). I get it beats control but it gets destroyed by aggro. It's not broken, except the animation. Unlike raza priest, the win rate goes down as you move up the ranks. It's an anti control meta deck, nothing more, nothing less.

     Against previous OTK/combo decks, Control decks had tools to interact with, disrupt, or outright prevent their combo, if they didn't have a burst finisher.  With the tools that rotated to Wild, we no longer have that.  Shudderwock should not have a 100% winrate against other control decks.  No deck should always win against another archetype.  The counter to Shudderwock shouldn't be "play aggro."  I don't care if I lose a majority of the time against it, but every time, simply because my deck is slower?  That is MSOG Jade Druid levels of unacceptable.   
     
     
     I mean it's no different than kb rogue or quest mage last month. Decks had 85-90% wr vs control but lost to aggro.
    Posted in: Card Discussion
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    posted a message on Best Shaman counter

    Best anti aggro version of shudderwock has 42% win rate legend to rank 5 per hsreplay. Has 20% and below win rates versus odd and even pally. Loses to odd hunter and spiteful priest too

    Posted in: General Discussion
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    posted a message on Shudderwock - A constructive fix thread

      deck has a 42% wr in legend to rank 5 (optimized anti aggro version). I get it beats control but it gets destroyed by aggro. It's not broken, except the animation. Unlike raza priest, the win rate goes down as you move up the ranks. It's an anti control meta deck, nothing more, nothing less.

    Posted in: Card Discussion
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