'Twas the night before Naxxramas and all through the Inn,
Not a minion was summoned, not even an Imp
The players were nestled all snug in their beds,
While visions of Deathrattles danced in their heads
When from outside there came such a roar,
The Innskeeper jumped up and ran to the door
When he reached outside, what did he spy?
But a floating necropolis high in the sky!
Among the venom dripping spiders and disgusting ghouls that clawed,
Walked the Lich Lord of the Plaguelands, the evil Kel'Thuzad
He spoke with a boom that echoed 'cross the land,
With a menacing grin and a skull in one hand:
"On Sapphiron, On Thaddius, On Heigan the Unclean,"
"On Abominations and Geists and every kind of fiend!"
"On Loatheb, On Gluth, On Baron Rivendare,"
"On Patchwerk the wretched, your living nightmare!"
The players awoke from their slumber, grabbed their decks and prepared,
Cardslingers of all levels, not one of them scared.
They ran into the night and stood strong without fear,
Bursting with excitement, it was finally here.
Kel'Thuzad cackled with laughter, he had never seen such a sight,
"Happy Naxxramas to all and to all a good fight!"
7
Ok, so far this is your best comment
4
I hope that never happens, it would ruin the point of the arena (at least for me): Learn to win with what you're given, you won't always have your Dr. Boom, your Auchenai Soulpriest Circle of Healing combo or your Wild Pyromancer + Equality. You need to learn to play smart against any nasty things your opponent might have (Deathwing included, which i have only seen twice in arena). All this changes would just make things too easy and too simple. Plus, some of the charm of this is the randomness, you might get 3 Pyroblast in a row, or you might get a deck full of 3 drops, anything can happen and that's what makes it fun :D
But that's just my opinion.
1
Nah, you should keep it, getting rekt is twice as fun when it's because a golden Nozdormu :D
And, you can DE for full value when Blizzard buffs him... because that's gonna happen, right?... right?!
19
First entry ever!
When you play it you better have a way of killing the impostor!... unless you don't mind giving your opponent 2 cards.
Hope you like it :D
1
You can't be serious. Yes, the card looks pretty damn good but c'mon, let's see how the meta evolves. We don't even know if this thing will be useful, it's HS, anything can happen. It's absurd that people now want cards to be nerfed even before they are released...god...
12
Can a Webspinner draw this? D:
1
First of all, I'm not here to complain, in my opinion Kel'Thuzad is an AWESOME card and I have been having a lot of fun with it, also I don't know if this is a topic that has been discussed before but I haven't seen any in the forums so, here it goes.
This is what I've been playing for the past few days (great deck btw), every time I play Kel'Thuzad I manage to set a taunt wall with Sludge Belchers and/or Sunwalkers and in every occasion (8 times so far) my opponents just surrender after 1-3 turns, most of them just can't deal with all the taunts, not to mention all the Haunted Creepers and Harvest Golems that go with them.
I was just wondering, can this be considered OP? or people just come out of more efficient ways of dealing with the guy? because so far, every time I've played Kel'Thuzad it has been an instant win.
2
Hi, loving this deck so far, I just have one question.
In which way is it supposed to be played? Do you go aggro or do you try to maintain board control or do you just prepare everything for a OTK or is it another way?
Thanks!