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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Played an few games on ladder again, since i haven't rely played since K@C I cant handle playing against mage, warlock and paladin priest the hole time maybe its different wile im rank 24-18 spread across the 3 servers.

    Nope still the same and how an i so unlucky that every mage i play against get the weapon on 6 and then kills me with 2-3 card in their deck wile never milling an single card.

     

    I hope that weapon isnt viable for the rest of its life in standard.

    and 1st game I played against on non meta deck my game disconnects and when i get back i lost.

    Doesn't help i needed 5 warrior wins on asia severs where im still using boulder fist ogres in my decks.

    Posted in: General Discussion
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    posted a message on When will they nerf priest and warlock?

     

    Quote from Almaniarra >>

     

    Quote from B4timer >>

    So it looks like some players is ok with voidlord so can i ask for spreading plague unnerf then, since both card it meant to counter minions based strategies so it should be fine right? I want to play taunt druid again and the nerf to innovate and plague made the deck almost unplayable.

    How are they any dif both t9(with the card that buff's taunts) play's that can be played faster. druid ramp v lacky and both in classes with ton of healing/armor and card draw. I see no problem with taunt druid.

    Innervate is the card which needs the nerf mostly but not like this (compare it with Counterfeit Coin, I know it is different in rogue but it is against the justice). It should have been like Preparation for minions for example and with that way it could easily avoid the ridiculous ramp and ridiculous plays with Gadgetzan Auctioneer.

    And Spreading Plague was not a problem in taunt druid. It was being problematic in other archetypes. tbh, I don't think the nerf hurts the card so much.
     The both nerf's hurt the deck a bit more than what i woulds like to admit. The nerf turned it into an deck that was sometimes seen on ladder to not seeing it at all. I kinda liked it and was kinda fun to play and was also strong against aggro. But i do find it funny that an deck full of taunts is bad against aggro.
    But my point with spreading plague was/is it is less broken than the voidlord taunt wall and filled the same anti aggro goal. But i would say 5 mana plague was better to play against since you know you only had to kill it 2 times and if you played around it buy not flooding the card became significantly worse, and unless your opponent/you buffed the scrubs less minion was lost trying to kill them. With how warlock is at the moment it isnt that weird to kill 2-6 void lord i played an game were I had to kill 11 then n'zof brought back 4 and he still haven't played the dk. And im sure there was games were people had to kill more than. Interesting fact 10 voidlord just with cubes 2 faceless and prince 3 is the maxs you can have without n'zof and the dk and that is if you ignore players with barns and umbra and any other duplicate cards that i might have missed/forgotten about.
    Can anyone tell me is healthy for the game to force you opponent and fun for them killing that many voidlord and void walkers? yes it fun forcing you opponent to do it. But its not fun sitting on the other side, and that 10 voidlord costed about just 7-11 cards and then the cubes can also apply pressure wile they still have an voidlord in them and they healed in the proses.
    What i hate more about voidlord it forced almost everyone to play silence and every other deck that just so happen to play an good silence target gets hit in the crossfire.
    And as an bonus devolve is good against an scarab board wile its bad against voidlord so shaman players at least had something to counter the scarab wall. i dont play shaman but atleast the shaman players could still play board based decks that insanely hard for them in the current meta.
     
    Posted in: General Discussion
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    posted a message on When will they nerf priest and warlock?

    So it looks like some players is ok with voidlord so can i ask for spreading plague unnerf then, since both card it meant to counter minions based strategies so it should be fine right? I want to play taunt druid again and the nerf to innovate and plague made the deck almost unplayable.

    How are they any dif both t9(with the card that buff's taunts) play's that can be played faster. druid ramp v lacky and both in classes with ton of healing/armor and card draw. I see no problem with taunt druid.

    Posted in: General Discussion
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    posted a message on New Warlock Minion - Deathweb Spider

    I dont care if this is good or bad just stop giving warlock healing in standard it have enough until next year already, it's already better at healing than priest. and it has more playable heal card than paladin.

    Posted in: Card Discussion
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    posted a message on New Rogue Card Reveal - Spectral Cutlass

    Why is it from an other class didn't T5 learn that isnt good, no matter how busted the card is its bad if your playing against rogue,

    Posted in: News
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    posted a message on New Druid Legendary - Duskfallen Aviana

    When this set was in development we were playing Druidstone during frozen throne meta and everyone was complaining how OP druid was.

    Posted in: Card Discussion
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    posted a message on New Warrior Spell - Deadly Arsenal

    Need more high attack weapons to be good.

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Cathedral Gargoyle

    IS the rarity of this card an April fools joke because this doesn't seem epic at all.

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Cathedral Gargoyle

    Ill play this with CTA since what would you prefer to draw in an dragon deck this or an dragon CTA is basically draw 3 card play them for board pressure and make your future draws more likely to draw your dragons.

    The biggest question isnt if ill play this with CTA but is it worth it to play dragon paladin at  the moment id say this wont make me play dragon paladin it need an card like dragon op or duskbreaker in paladin for me to consider it.

    Posted in: Card Discussion
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    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    I honestly dont mind 2 class legendaries, normally 2-5 neutrals were playable anyway and the rest dust so it makes very little difference.

    Besides they can push class legends more now if they should chose to since its easier to test class card than neural. If there is an problem then its that there is 3 more legends per set 2 if you consider they give you one for free.

    And on warrior i know their legendary card's are bad, but it still doesn't matter as long as they get strong rares and commons or in worse case an epics since its better for F2P since they dont need to craft an legendary for their decks for the class to be playable.

    lets assume worse case scenario 2 strong epics that 1600 dust and 4 slots in your deck v 1600 dust for 1 card slot in your deck overall your deck should still be less dust since more card slot had been used.

    (at the moment of this post still missing an rare the 2 epics and 3 common) 

    Posted in: Guides
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    posted a message on New Warrior Legendary Card Reveal - Blackhowl Gunspire

    At least give it more attack, 4 maybe not like it will be attacking stuff since it cant attck. 

    Posted in: News
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    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    Yes 2 per class and 9 neutral i guess the logic is, its the same as the amount of classes. So if you ever wonder there its an easy way to remember the amount or just go 3*9=27.

    rare's is 3 per class plus 9 neutral so 36.

    Posted in: Guides
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    You know i kinda want to know how many of Kaladin 6,904 post was in the salty thread's this one and prev one

    Posted in: General Discussion
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    posted a message on New Rogue Card Reveal - WANTED!

    It's not the card i hate but the rarity. Both flaking strike and tomb pillager is common and this is an epic and im my opinion its worse than both. 

    Posted in: News
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    posted a message on Don't craft it, it's too weak in wild!

     

    Quote from tomiathon >>

     

    Quote from Rimousqui >>

    Even Ragnaros, the firelord feels weaker since it fell to wild. The problem isn't that these cards are weak, they remain strong cards, but the Wild meta is so much different now than what it was at the time they were shining and sent down. They aren't the power creep they used to be since there are so much more board-filling, board-clearing, aggressive decks now that your higher drops need to be consistent with your deck. Maybe the return of mechs will see Dr.7 getting stronger, same with elementals for Rag

     
     Rag has been a weak card basically since Naxx and the massive influx of small sticky minions and aggro decks. I still have no idea why they thought it necessary to move it to the HoF because it was basically unplayable. you basically waste your turn to kill a token most of the time.
     
     1)At the time i think he was the best 8 cost minion and you always included him before any of the other.
    2)people also got tired of sniping rag RNG. personally I felt cheated wen it hit the best target when it is was only an 1/8. or wen rag sniped face turn after turn wile there was an board, sometimes it was good other times bad. if seen videos were people just played rag and begged him to snipe something.
    Posted in: Wild Format
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