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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Two
    Quote from Shatterstar1998 >>

    The Detective: Dossier of the Apprentice

    The class's keywords (yes, there are two keywords, but they will be directly related to each other in the class):

    The connection to the class is self-fulfilling. Detectives (in this case both players) Solve Cases. It's basically reverse Quests that your opponent would want to get rid of as soon as possible. You might want to finish the Cases yourself if the case starting to disadvantage you. Cases took the Secret slot, which mean you can only have 5 Cases or less with different names active at the same time. Most of the Cases and their support cards (unless I can't think of anything) are named based on famous detective novels and stories.

    A Scandal in Stormwind is named based on the Sherlock Holmes story A Scandal in Bohemia that introduced the famous Irene Adler. This also reference the famous Onyxia raid after she disguised as a noble named Katrana Prestor

    And Then There Were None of course reference the famous Agatha Christie novel And Then There Were None.

    The Hound of Gilneas is named after the famous Sherlock Holmes novel The Hound of Baskervilles

    The Cases are interesting, and really fits the class. +1 for the names, too. However, the wording may be adjusted to not sound like an instant effect. For example, A Scandal In Stormwind looks like it will only give -2/-2 for the minions on board, and not on ALL minions all the time (like I suppose its the idea). Had to read a few times to figure it out. Overall, you're quite advanced already, good job. ; )

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Two
    Quote from McF4rtson >>
    Quote from B3ckemon >>

     Oops, read too fast. Thanks :+1:

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Two

    Congratulations and merry christmas to all! : )

    Question: are Legendary spells allowed in this phase?

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Submission Thread | Week One

    The Fisherman

    "I can wait and fish all day!" -Pagle, Nat.

    Relax and hook on your victories playing as the Fisherman. He may not be the strongest or fastest, but is definitely the more fishy one.

     

    Nat Pagle is here to give us a nice and relaxing time in front of the water. Just like fishing, the idea behind the class is a slow game. Gain tempo for later turns and control the board. I'm looking mostly for paladin and priest cards as comparison (and hunter, kind of).

    Go Fishing is the Hero power that adds a fish to the top of your deck and is summoned later on, for a small tempo. The deck of the fisherman is like the 'bucket' into which he stores his fish, rather than the sea/river where he ACTUALLY fishes. This will be the board and the cards themselves. There will be cards that synergize with the hero power and fishing minions from the deck later on.

    Class' main features:

    • Control oriented class;
    • Healing and buffing
    • Summoning minions from spells and deck (most fishes)
    • Adding things to the deck (most fishes)
    • Effects at the end of turn (or even in the later turns...future release)
    • Beast synergy

    Hero Power Tokens:

     

     SHOWCASE:

     

    Some last minute changes were made and I cut out some cards in favor of others. Also decided to submit them at once for I don't know if I will be able to access the forum the last day. But they will RETURN in the initiate set! The other cards:

        

     Tokens:

      

     

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One
    Quote from Klipce >>

    @B3ckemon

    I like your Rockscale Cod and Zangar Trout but Slitherin Mackarei seems out of place in a class that has just one damage spell. Maybe give it Stealth or Divine Shield ? I like that you only have 3 options rather than the 4 of Shaman but I'm a little on the fence with your hero power costing 2 for no immediate effect. Maybe you could make it 1 mana and bring down all fishes to 1/1s ?

    I like you new cards but I wish Fishing Rookie would pull a fish from your deck instead of thin air since you have a lot of synergy with that. Speaking of, this new batch has 3 new tokens in it, on top of the ones from the hero power. That feels like a lot so maybe consider moving some of these cards to later sets. Finally, it's more nitpicky but isn't it weird that a Koi Carp is bigger than a Muskie ? Almost as big a Calve ? Idk the flavor is a bit off on some of these numbers I feel.

    Thanks for the feedback! I like the divine shield idea, something I didn't consider much yet. Don't know if changing HP to 1 mana would not make the class faster than expected :think: ....  Fishing Rookie would really be stronger, I wish he was actually "weaker" since it's the basic set and later on I intend to put stronger fishes in the deck. Now, I'm working on one or two removals (expect some fishing nets to come hahha) and may switch this with another card.

    As for the flavor regarding the size of fish/whale, It's something odd xD. It happens a lot in HS (a buzzard with the same attack power of a bear? o_O) and actually I only felt that when making the Whale Hunting card. It would be a whale, but a 5/5 WHOLE whale did look off, so I changed to a calve : )  The best solution right now is put some neat adjective for the beast, like a "Mystical Carp" is definitely not the same as a Koi Carp, and is obviously bigger than a "Dartsting Muskie" hahahah

    Will try to review some of the other classes later, but don't guarantee it all, sry : |

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One

    At last, the remaining cards of the Fischerman are here, and also the hero power's tokens, which I decided to make 3 instead of the original 4. Inside the spoiler:

      

    Their names are based on real fishes of Azeroth! :D

     The other remaining cards:

     

     

    The tokens:

      

    The other cards of the class, hero power and Portrait, to put everything into one place:

    Edit: Fishing Rookie was supposed to be 2 mana from the beginning, it was a mistake before.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One
    Quote from Ozymandias >>

    I actually didn't meant to out Call of Feast at 1. 2 should be the correct cost but I think 3 is better since is a basic card and a weakness ofrece the class  (minion swarm). 

    Also i think people are forgetting that basic cards are meant to be a little weak.

     This is something that happens in a lot of "updating" games. In order to create new stuff, they tend to complex some situations and interactions, often making the new ones more flexible in more scenarios (aka powercreeping). In HS, most of the basic cards and even the classic set are outclassed by the newer ones. We don't even have a real reason to play them, besides for fun and such. That's why we also tend to create some powerful cards, to be balanced with the CURRENT ones. DH would be way weaker if Blizz had given them a balance regarding only the basic cards. (Which, I believe they should have done, I agree with you @Ozymandias :+1: )

    I wish to see in some expansion a mechanic like "If that minion has no text, do something nice". That may change things a little. OK, back to the custom cards, still some to make xD

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One
    Quote from McF4rtson >>

    Ok, got the first three cards done as well as my Hero Power. These three cards aren't necessarily my showcase cards, just the basis of where I want to take the class. Not 100% sure if I want a new keyword, will have to see.

    The Riftblade

    Some design notes:

    • Yes, Formless Void purposely destroys the two 3/1 weapons.
    • One major gimmick of the Riftblade is proccing effects when your weapon is destroyed. This is a very weapon-centric class *but*...
    • ...it doesn't have any actual collectible weapon cards! They are all generated from minions or spells. Just a little nod to how the Void is chaotic in nature, shapeless, and cannot be contained.

     Nice concept. Veiled Swordsman looks too strong imo.

     

    Quote from Ozymandias >>

    I make some changes and this is what i end up so far.

     

    Missing two cards, one of those probably will be a token generator sort of. As you can see the "spells an cycle" are more flavor related to "blood elves" and the buff and use health to vampyrs. Not afraid of using mana destroy cards because clasic set will have cards that use health as resource.

    @Noah_McGrath

    Most important i get the theme of your class, tokens, fill board, buff minions. I think some of your showcase cards are a bit strong for a basic set. For example Research, draw and reduce, if your class is not spell related i dont think should have the reduce in the same card. Maybe even try a conditional draw if you want to give more flavor.

    Warlock Engineer is too strong. Maybe should say "this turn".

    Overall i like the tokens scourge idea, hope you can get more ideas to give him better identity.

     @Shatterstar1998

    Not sure about the hero power. Add to hand and also give you a minion with a battlecry seems too complex for what is consider basic. I get the theme tho. I don't not if you're not considering a keyword for your revealing mechanic. Reckles pursue activates if it is revealed? wording is weird.

     @Klipce

    Thanks for the coments! I like the theme and hero power. I think Fate Fortold should'nt deal damage since isn't really a conditional draw or maybe use another condition for it (since draw is supposedly is worth 1.5 with no conditions). I like the others three. Not to much to say about the others, i think they are balanced and have good flavor.

     @B3ckemon

    I asume you are adding the tokens to your deck for thematic purposes. That give it more identity and if you want to keep it that way i recommend you use specific draw cards "like draw a beast, draw a x cost, put this or that on top". All in all i like what you're making. Also don't forget the Beast tribe!

     @CakeEater

    Don't see a correlation with mechanics and hero, maybe give it a gambler or faire flavor. I like the theme so far. As suggestions maybe you can add buffs and debuffs as dice mechanics, either to hero o minions and have some minions that work actually better with debuffs.

     @McF4rtson

    Thanks for the coments! While i like the idea of your class and i like the idea of effects after destroy your weapon i think you need to showcase one more mechanic besides that one, to give more identity at your class. Maybe void form stuff. Looking forward to see it.

     Very good overall. Are "lose health" and "take damage" the same thing? Just to avoid some misinterpretations, like with the HP and Dredger Brute. Mana Drain may be a little weak (doesn't mean it needs changing) and Sun Blast may be too strong. (also no big deal, we have Fireball in the game, already xD)

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One

    Thanks for the feedback everyone, made some changes to simplify the Hero Power of the Fisherman, thus allowing more flexibility with card draw mechanics. 

    The next turn the HP is used, a fish will pop into the player's board. A guaranteed, but slow effect, closer to the class' proposal.

    Updates:

      

    Now, my Goldie pal is right tagged and I brought more 2 spells, with Relaxation coming in handy with the change of the Hero Power. Still 5 to go...

     

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One
    Quote from whatTheHeck >>

    Mad Scientist

    "Dr. Terrible, famous author of the "Building a better Flesh Giant" and creator of the hideous Nergeld, wasn't born with his love and passion for stitching parts of other fellow humans into a single abomination. He used to be an enineering passionate, and professor at Scholomance in the mech arts, but Kel'Thuzad's influence turned him into the lovely madman we know today. As the hero of the Mad Scientist class before he became an undead (undead mad scientists have become a little too stale), Dr. Terrible will overwhelm your opponents with crazy strategies and swarms of drones. Plus the occasional flesh abomination, of course!"

    Still need three more cards but I wanted to see what do you think about this, plus I'm not sure if something like this has been done before, right now the most similar thing may be the Skaven but I think the tone is different.

    Class identity:

    Strengths: Secrets, Big Spells, Cost Reductions, Removal, Mininon Swarm

    Limitations: Card Draw

    Weaknesses: Healing, Buffs, Face Damage

     I know Planification Session is kinda trash, but Card Draw is a limitation of the class.

    @Shatterstar1998

    Cool flavor with the class (and great name too!), the reveal mechanic seems interesting an a detective class has a very different flavor than any hearthstone class. Also, the 0-Cost and 0-Attack minion sinergy seems cool, hope you use it for something more than Apprentices!

     Not in this contest, but I tried making a Scientist class once. I'm impressed our ideas (and even the art chosen) are very similar. I liked it hahahah I think the cards are cool, my favorite is Planification Session, and maybe Furnace Robot is too weak and Plague Vial too strong, but not so much, though. The only problem is Siren-o Bot, because Deathrattles aren't allowed in the basic set.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One
    Quote from JoshoPrime >>
    Quote from B3ckemon >>
    Indeed, was thinking in reducing the cost to 2 and/or remove the randomness, maintaining the flavor of the card for beasts only.

     I think 3 mana +3/+3 its  perfectly fine. and that avoid some  early highrolls, like turn 1 Goldie Friend turn 2 +3/+3 with premiun bait. any 1 mana beast would become huge thread  really fast

     I like that. Also changed the other card, used the full art and put a WoW name. :) before was a bit weird.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One
    Quote from JoshoPrime >>
     Premiun Bait could be a target spell, since Blessing of kings is the same wait, and that one has not tribe restriction.
     

     Indeed, was thinking in reducing the cost to 2 and/or remove the randomness, maintaining the flavor of the card for beasts only.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One

    Ok, my idea is taking its first steps, and gaining some form. There probably won't be any new keyword, perhaps a new mechanic (for the advanced sets). Some feedback will be gadly appreciated : )

    Ok, say hello to THE FISHERMAN!

    Nat Pagle Go Fishing

    Nat Pagle is here to give us a nice and relaxing time in front of the water. Just like fishing, the idea behind the class is a slow game. Gain tempo for later turns and control the board. I'm looking mostly for paladin and priest cards as comparison (and hunter, kind of).

    Go Fishing is the Hero power that adds a minion to your deck and is summoned later on, for a small tempo. The deck of the fisherman is like the 'bucket' into which he stores his fish, rather than the sea/river where he ACTUALLY fishes. This will be the board and the cards themselves. Obviously there will be cards that synergize with the hero power later on.

    (Tokens soon) The fishes created with the HP will be 2-cost minions, like a plain 2/2, a 1/3 with taunt, a 2/1 with Rush and a 1/2 with spell damage. 

    Some cards so far:

    Yes, there will be some beast synergy as well. ^^

    General characteristics of the class: beasts, board control, healing and minion buff (paladin like), not that much card draw, because of the hero power, and not aggro friendly.

    One last thing, for the english natives: as I googled for the terms "Fisher" and "Fisherman", both were acceptable. But what is the most common? 'Fisherman' sounds a little formal, but sounds right to me.

     

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One

    Last time I couldn't participate until the end, but might try something if an idea pops out, just for the fun. : D good luck all

    Posted in: Fan Creations
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    posted a message on WE NEED MORE NERFS!!!! Here's how I would do it!

    Is it salt?
    Is it hate?
    Is it fun?
    Is it free time?
    Is it a masterpiece? Yes.

    Posted in: General Discussion
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