• 3

    posted a message on Revert Yogg to Pre-Nerf State [Petition] (Wild)

     

    Quote from Thorneto >>

     

    Quote from arneankann >>

     

    Quote from ceronimo7 >>

     

    Quote from Otovent >>

    Wild is supposed to be fun and wacky with crazy cards and combos.

     

     No. Wild is supposed to be another serious mode with larger card pool. So, how about you start a petition to make that toxic card casual only and play your dice game there.
     
     
     Thank you!
     
    It is weird that everyone who wants Yogg back is a standard player..... 
     
    I play wild exclusively and I would love the old yogg back. With how degenerate wild is right now I don't see how anyone could think old yogg would be a problem. If you can play 10-20 spells in a match and then play a 10 mana card in wild you deserve to win. 
     
     ^ this
    Wild is and will be forever a mess with more and more cards leaving Standard. As if Yogg would actually break the non-existent balance.
    Posted in: Wild Format
  • 0

    posted a message on New Shaman Minion - Totem Cruncher

     

     

    Quote from canadasphere >>

     

     

    Quote from canadasphere >>

    extremely bad.

    you have to hit 3 totems for this to be good, and if you have 3 totems out you might as well go for the windshear and try summon al'akir.

    Just saccing two of your totems gives you a 6/7 with taunt, much better than Thing from Below that has been reduced twice and played for four mana. There's no need to be super greedy with this card's effect for it to be good. I feel this is more of a midrange tempo card than it is a value control card. 
     6/7 taunt that costs 4 mana card plus 4 mana worth of hero powers. who wants to play a 6/7 for 8 mana.
     
    Plenty of shamans played Thing from Below despite it needing how many mana worth of hero powers reduce a vanilla 5/5 with taunt by one mana each time. If shaman is going to continue to be the hero power and pass class they might as well be able to use those totems for something.
     
    Exactly. Also, to those who think of Totem Cruncher as a possible 4-mana 6/7+: how many turns do you think will your 2+ basic totems survive? Even when we consider a deck built around Genn Greymane, Wrath of Air Totem is likely to be removed on sight and Searing Totem just needs a ping. And you don't wanna destroy your advanced totems. If you're looking for an unconditional anti-aggro tool early on you could just play Tar Creeper or heck, even Feral Spirit.
    Unless they introduce some sort of mass-summon for totems I can't see this being played at all.
    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Minion - Totem Cruncher

    Sigh. Why do they keep forcing that Totem theme? The last good support card was Thunder Bluff Valiant and everything else since then (Kobold Hermit, Primal Talismans, Windshear Stormcaller) just failed miserably, maybe except for Wicked Witchdoctor. As someone already mentioned, this is basically a worse Ravenous Pterrordax with epic rarity. If you eat a single totem it's possibly a slightly faster Second-Rate Bruiser. In the rare case you get two or more totems to stick during mid game, why would you give up your board presence only to risk Totem Cruncher getting removed? This is just another sad moment for Thrall.

    Posted in: Card Discussion
  • 2

    posted a message on New Paladin Legendary - The Glass Knight

     

    Quote from Tacostuffa >>

    This card is comparable to Piloted Shredder ( and nothing else which comes to mind). In standard mode this will be nearly an auto-include in every pally deck. Both cards very easily go 2-for-1, and nobody saw piloted shredder becoming the power house that it is.

    Everybody is so fixated on the hard to trigger passive ability. THERE IS NO NEED TO POISON YOUR DECK WITH TERRIBLE HEALING CARDS TO MAKE THIS CARD GOOD, IT'S ALREADY GOOD. If a deck has only Truesilver Champion, which is a good card, that would be fine. If you manage to pop the divine shield - and restore it with the passive - this card could go 3-for-1 and nearly certain you would have the board.

    Also to all the "I have never been legend but could if I had more time" people commenting here - stop comparing this to bolvar, cobalt gaurdian & SMG.

    Bolvar, Fireblood starts with 1 attack point, making him 'usually' a dead card. Hence why not playable. Glass knight starts with 4, and cost 1 less, meaning consistantly good for trades.
    Cobalt Guardian does not start with divine shield and cost more mana. You can trade a cheap 3/2 minion into it, you cannot vs glass knight.  Glass knight starts with divine shield.
    Silvermoon Guardian has 3 attack versus 4. 1 attack point goes MILES when trying to trade up. Don't devalue that.

    In your typical game of curvestone (think back to the good ole secret pally days) - Cathedral Gargoyle > coin The Glass Knight or just Wickerflame Burnbristle. Follow up with Truesilver Champion or Cobalt Scalebane and you could take nearly any board.

    I seriously see some brainless 'curvestone' paladin deck like this becoming viable. Hope not.

     
    I think it is more comparable to C'Thun's Chosen in that regard, as neither of those cards have such a strong Deathrattle. Divine Shield/Bubbledin is an archetype which is annoying to play against (remember the expert Paladin AI in practice mode) and has always been on the edge of viability, it's just too slow most of the time and cards like Howling Commander spell bad tempo. Too bad that Wickerflame Burnbristle is leaving Standard soon, as it would be the perfect addition and the The Glass Knight allows for good combos with Blood Knight. With only a few more support cards I can see some nice synergy with Benevolent Djinn and Blackguard
    Posted in: Card Discussion
  • 3

    posted a message on Is Cubelock Suffocating the Meta?

     

    Quote from MatthiasL3791 >>

    The problem isn't the carnivorous cube, it is dark pact.

    It's only one Mana, it kills the cube, AND gives you back 8 health. If this card didn't exist, the cube would be a huge loss of tempo, could be silenced or traded into at your opponents discretion, etc. The same card also makes the lackeys much more powerful. 

    The cards right now that we're poorly thought out are dark pact and the warlock spellstone.  Part of warlock is taking damage, and having to manage your health. If you can gain a quarter of your health from doing something you would be doing anyway, that's bad. Everyone used to run damage cards, now they just run the spellstone. 

    On the flip side the only other class that can cube and kill in one turn for one extra Mana is druid, and naturalize will not only not heal you, it gives your opponent two cards.  And also, druid does not have as obnoxious of minions as warlock.

    The cube is a cool card, and cubelocking is a cool deck. It's the absurd levels of incidental healing warlock has that make it a pain.

     
     /thread
    Dark Pact simply eradicated what has traditonally been Warlock's achilles heel: fragility. In the Un'goro meta the class wasn't viable because of that sole reason. With KotFT they added Lifesteal (Blood-Queen Lana'thel, Bloodreaver Gul'dan) to make up for it but since the release of KnC the ability to regain health just got out of hand. The card is just too strong due to the synergy with Possessed Lackey and Carnivorous Cube. Even the loss of Mistress of Mixtures won't hurt that much since there's still Lesser Amethyst Spellstone.
    Posted in: General Discussion
  • 3

    posted a message on New Paladin Minion - Bellringer Sentry

    Now we have some sort of replacement for Shielded Minibot, Muster for Battle, Loatheb and Mysterious Challenger. Apparently we're going back in time to the Secredin meta.

    As for the card itself: solid body with a fair cost. Seems balanced, but is it worth it without good Secrets such as Avenge or Competitive Spirit?

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Card - Mistwraith

    In my opinion it's rather underwhelming and slow. Shaman has a similar card (Unbound Elemental) which doesn't see play at all although there are many low-cost Overload cards to trigger its effect. Also, being a 4-drop it competes with Elven Minstrel or Fal'dorei Strider. Unless there will be some good 1-cost Echo cards I don't see this being played.

    Posted in: Card Discussion
  • 3

    posted a message on Revert Yogg to Pre-Nerf State [Petition] (Wild)

    Signed. The greatest meme card ever. What's not to love? Also, they could've just banned him from tournaments and everything would've been fine.

    Posted in: Wild Format
  • 0

    posted a message on New Mage Legendary - Toki, Time-Tinker

    So, Battlecry: Add Ragnaros the Firelord or Yogg-Saron, Hope's End to your hand? On the other hand, it could also give you Patches the Pirate... seems meme-worthy.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary - Dollmaster Dorian

     

    Quote from Obilis >>

    Seems bad. 5 mana for a 2/6 is really weak, so if you play this, you want to get value from it asap before it is easily removed.

    Simply drawing a card or two is inconsistent, because you might just draw spells, or just draw battlecry minions that are no better than a Wisp.

    Elven Minstrel is the only reason I didn't vote "Dust it", as it is the one reliable way to guarantee drawing minions. Even then though, you'd need to build your deck around it, and I don't think the payoff is that good. (it is still a nine mana combo, or seven mana if you setup ahead of time with shadowstep)

    (and as an additional downside, you're outright telling your opponent what cards you just drew... oh look a 1/1 spellbreaker just spawned, better be careful with my cubes.)

     
    Highlighted the important parts regarding Dollmaster Dorian. I think it can be compared to Ixlid, Fungal Lord in that both minions are bad turn 5 plays for their stats and need additional cards followed up with in order to shine. For sure this one is not on the same powerlevel as Barnes and outside of Deathrattle-heavy decks there are few places for it... maybe Shaman with Unite the Murlocs? But then again, the class has no card draw except for Mana Tide Totem and a 5 mana 2/6 is not what an aggressive deck really wants.
    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Minion - Bogshaper

    The one card that could actually let Bogshaper see play is Fire Plume Harbinger. On turn 7 it's not impressive at all but what if you get to summon it as early as turn 5? Granted, that would leave you very vulnerable (t1: ???, t2: Harbinger, t3: ???, t4: Harbinger or t4: Murmuring Elemental + Harbinger) to early aggression, especially since most of the tools to contest it will move to Wild. Murkspark Eel wouldn't work in such a deck and Witch's Apprentice is not enough so Shaman needs at least one viable 1-cost (more importantly a good 4-cost) minion since Air Elemental or Dust Devil are just inferior to Fire Fly.

    Posted in: Card Discussion
  • 0

    posted a message on Why Hagatha is actually an amazing card

    Now with Bogshaper there's finally some sort of card draw, although only in the late game but you could bridge that time with Mana Tide Totem. The former would ask for a lot of (cheap) spells to be played but not in the deck itself, as otherwise we'd have little minions left (to gain value from Hagatha the Witch). Let's say you play Hagatha as a follow-up... since there are no viable Deathrattle minions (White Eyes will move to Wild) that leaves only the late game Elementals (Grumble, Worldshaker, Stone Sentinel, Blazecaller, Al'Akir the Windlord, Kalimos, Primal Lord, Ozruk) as a sort of win condition.

    As someone mentioned in the revelation thread, you'd first need to survive until turn 7/8 against aggressive decks which is probably going to be difficult with the loss of Jade Claws, Devolve, Maelstrom Portal or Jade Lightning. Yeah, I know that Elemental Shaman is a viable counter to Aggro decks with e.g. Tar Creeper, Hot Spring Guardian or Tol'vir Stoneshaper but does that hold true after the rotation? Also, is this deck supposed to beat Control archetypes such as Cubelock, Big Priest or the like? I'm not so sure but we'll see.

    Posted in: Shaman
  • 0

    posted a message on Why Hagatha is actually an amazing card

     

    Quote from Magnus62 >>

    [b]Control decks usually have more spell than minions, you need a way to get minions over and over if you want to play the control game, no more minions then you have a dead hero power. Shaman barely has minions that can affect board control in a immediate way like flame ele. You need a minion heavy deck or a way to generate some with stuff like Spirit Echo.[/b]

    If only the hero power was about summon and not play, it would have been a different story because then cards such as Feral spirit would be insane.

    But anyway, you need a lot of minions or then you'll run out of steam but you'll meat the issue with her battlecry.

    The card is good but the rest of shaman's pool is highly messy so putting up a deck that has everything you need to make this work is very very hard.

     

    That's quite literally the biggest issue I have with Hagatha the Witch. The hero doesn't fit aggressive decks filled with many small minions, since it would eventually nuke your Murlocs or whatsoever. Control Shaman would run lots of removals, healing and so on coupled with only few good minions (=gaining little value from Hagatha). As of now, that archetype has been dead since ages due to the lack of card draw, early game and most importantly, an actual win condition. Okay, there is Crusher Shaman, but it's prone to Silence and is mostly a combo deck (albeit still being one of my favorites even though it could need more Overload synergy).
    In my opinion only the minion-heavy Elemental shell could be a place for it. But we'll have to see if it can survive without the Jade package and the tools to contest early aggression. It surely has potential given the various toolbox cards (e.g. Murmuring Elemental/Grumble, Worldshaker/Kalimos, Primal Lord/Servant of Kalimos). However, I'm not sure it's random spells (which could clog your hand) what it needs.
    Posted in: Shaman
  • 1

    posted a message on New Neutral Minion - Witch's Cauldron

     

    Quote from Ilfirinor >>

    So much for the praised class identity.

    This. If they honestly cannot imagine anything other than RNG as Shamans identity and therefore refuse to give Thrall reliable cards (except for broken BS such as the Trogg fiasco back then) the class might as well be removed for good. Not only is it frustrating to watch as a Shaman Main but now they're even giving everyone access to the class' own spell pool! Sure, a possible Bloodlust, Rockbiter Weapon or Windfury for Aggro Pala/Druid or the like is what the community has asked for. Not to mention if they dare to announce more powerful spells. I'm just lost for words. 
     
    Posted in: Card Discussion
  • 0

    posted a message on "What packs did you get" thread

     

    Quote from DrGildy >>

    Has anyone received extra quests randomly? I complete the usual new one at midnight and later the same day I got a new one.

    Otherwise, I got 4 WW packs so far and 2 UG, 1 KoFT and 2 K&C

     Me too, had 1 quest left when I re-logged one hour ago but received another one right there.
     
    Posted in: General Discussion
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