However, what I think is great about this card on constructed is the psychological effect. It will make your opponent think twice to leave a deathrattle minion on the board, because you may play Rivendare next turn and screw him over, so he may trade with your minions out of fear.
so leeroy is 4 mana+ 2 reincarnate = 8 mana for 18 dmg...hm...not bad for a finisher
but argent commander is where's the gold's at for clearing the board ....
You can already do 18 dmg with 7 mana, leeroy + windfury + rockbitter . Best scenario is leeroy + windfury + 2x rockbitter + flametongue . Thats 28 damage for 10 mana.
Very hard to pull off since you have no reliable way of drawing cards and you also need not to be overloaded.
If you replace Flametongue Totem with Reincarnation, that's 30 damage.
I like the Turncoat idea, but I think that the instant summoning makes it a bit strong of a drawback. Maybe instead of summoning it could put a copy of the card on your opponent's hand, so he would have to either spend the mana and risk it coming back to haunt him or have a dead card on his hand.
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He might as well have Taunt.
However, what I think is great about this card on constructed is the psychological effect. It will make your opponent think twice to leave a deathrattle minion on the board, because you may play Rivendare next turn and screw him over, so he may trade with your minions out of fear.
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Turn 2 - Coin + Raging Worgen
Turn 3 - Sinister Strike + 2x Cold Blood = Warrior is down to 18 (Plus he can't kill the worgen with the Frothing)
Turn 4 - Backstab your Worgen and Sap the Frothing, hit face for 24.
I'm guessing the Warrior got greedy and refused to trade somewhere between turn 3 and 4.
Alternatively:
Turn 2 - Coin + Worgen
Turn 3 - Sinister Strike + Evisc + Worgen Attack = 10 damage, so he is down to 22 (2 armor)
Turn 4 - Backstab Worgen + 2x Cold blood + Sap the Frothing. Hit face for 24.
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I have a rubber band on my left arm. Whenever I feel like I'm about to explode I pull it and release, and the pain takes my mind out of it.
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ITT: People that read all the strategy beforehand and/or play with a very competitive/cheesy deck and then complain the game is too easy.
*roll eyes* indeed.
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If you replace Flametongue Totem with Reincarnation, that's 30 damage.
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How about: Echoing Ooze + Mark of the Wild + Power of the Wild + Faceless Manipulator
Four 4/5s with Taunt.
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Cheap removal, decent draw and burst. That's all you need in aggro.
14
Did I seriously read someone bitching about sexism in HEARTHSTONE?
Sometimes I wish I had been born 200 years from now just so I wouldn't have to stumble upon this kind of crap.
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I like it, it's like Explosive Trap, but more punishing because it doesn't requires your hero to be attacked.
But I think that the cost makes up for it.
Here's some of mine:
Dreadlord - A much needed way to deal with secrets without being a Hunter.
Flesh Giant - I think it can fit well in zoo and control.
Druid of the Talon - It's a slightly better Azure Drake without draw or a cheaper Ravenholdt Assassin.
Felsword Summoner - Chillwind Yeti + Sen'jin Shieldmasta with slightly better health, but costing 1 less for the sacrifice.
Taran Zhu - Think Ragnaros the Firelord, but you trade the first attack for being able to choose the target.
Royal Crest of Lordaeron - It basically gives your minion +3 health while defending.
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I modified a few useless cards, trying to make them more appealing.
http://imgur.com/9Of9SRI,kQ0bXXw,RXsEbZa,yR6epiY,ZegBCJT,ujna6IG,8htNWq0#0
And these:
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Alright, here it goes:
- Craft Leeroy.
- Put it on every deck.
- Play it ASAP.
- Emote "Well Played".
- Always go for the face.
That's how you win at this game.
4
How about: [3] Siren 2/3. Deathrattle: Silence ALL minions.
You know, a silence minion that can be silenced, because yo dawg.
In all seriousness, silence cards should be few, what I would really like to see is a minion that destroy secrets.
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I like the Turncoat idea, but I think that the instant summoning makes it a bit strong of a drawback. Maybe instead of summoning it could put a copy of the card on your opponent's hand, so he would have to either spend the mana and risk it coming back to haunt him or have a dead card on his hand.
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Some of my ideas: