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    posted a message on Hearthstone Patch 9166 - Tavern Brawls, New Heroes - Animated, New Card Backs

    I was originally hoping for a Kael'thas mage skin, but Medivh has actually warmed on me, the black feathers and purple flames look so pweeettyy. Curse you well voice-acted bird man, you might have actually convinced me to buy one of these forsaken hero skins.

    Posted in: News
  • 9

    posted a message on Weekly Design Competition #19 - [Ended]

    "She's always so lonely. Then again, she never brushes her teeth, so it's not a surprise really."
    A 3 mana drop for druid, with a nice stat lineup and beast druid synergy.
    Early game, you're not likely to heal more than 1 or 2 health to your characters, but this can be improved drastically if you manage to maintain your board with plenty of beasts, allowing for great trades and more survivablility. 

    Posted in: Fan Creations
  • 1

    posted a message on Legendary Class Dragons

    Helloooooooooo. I thought I'd create a legendary dragon for each class because... DRAGONS.
    Anyways, tell me what you think, and what you think would be good to make them more balanced.

    Brightwing - An actual 3 drop for druids with a good effect, there's a first time for everything.
    There aren't any 3 drop dragons, and druid needs 3 mana cards, so why not?
    Atramedes - Less facehunter. Is blind. Has nice stats. 11/10 would bang.
    A slower but bigger hunter card that can make your opponent choose not to attack with a minion.
    Kalecgos - Surprisingly enough, Mage cards can have spell interactions.
    I wanted a nice meaty Mage card that synergies on using more spells
    Chronormu - Timey wimey dragon, lets you plan a turn ahead because you are a bad person.
    Lets you plan your next turn, and see whether drawing cards is worth it or not.
    Murozond - Nozdormu after a few drinks. Can only travel back in time to a few minutes ago.
    Not really a Preist themed card, but the silence and healing effect fits very nicely I think.
    Netherspite - More rogue spell damage because nobody loves you.
    Doesn't provide any instant spell damage, but can be dangerous if left alone.
    Ultraxion - *whispers seductively* "Shaman card draw and Overload support."
    I don't really need to explain myself for this one.
    Sintharia - Suddenly Hellfire doesn't suck.
    We have Mal'ganis to stop hero damage, but one that protect your minions would be great.
    Sindragosa - Because Death Knights are just a card game urban legend.
    More control via freeze, and puts a soft taunt on the board.

    Posted in: Fan Creations
  • 0

    posted a message on Combine 2 cards

    Murloc TidecallerLava Shock

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Design Competition #18 - [Ended]


    At worst, it gets killed by a 5 attack minion or a spell, making it sub-par in stats.
    (Or gets Shadow Madness used on it, letting the Priest keep the 4/4.) 
    At best, you kill a 4/3, and get a 4/4 with Taunt, giving druids a nice sticky minion.
    (Comparable to a Piloted Shredder summoning Millhouse Manastorm, but if it survives instead.)

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Design Competition #17 - [Ended]

    "Attacking people is boring. Hurl Wisps at them instead!"
    Balancing:
    + Your hero doesn't take damage
    = Gain +1 attack this turn only as normal.
       (Can be buffed, and can attack separately from hero)
    - You don't gain any armour. 

    Posted in: Fan Creations
  • 1

    posted a message on Create a card based on your Username!

    Step 1) Arcane Elixir
    Step 2) Wait a turn.
    Step 3) Wait some more.
    Step 4) ???
    Step 5) Maybe wait some more, I dunno.
    Step 6) Pyroblast
    Step 7) Profit

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Design Competition #16 - [Ended]

    "She had a bad encounter with madder bomber once. She doesn't want to talk about it."

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Design Competition #15 - [Ended]

    It's a tough job to be an assassin when you smell of rotting flesh.
    (Works like Blessing of Wisdom; silences the enemy minion before it actually attacks)

    Posted in: Fan Creations
  • 0

    posted a message on 6 mana Druid Legendary - Raven Lord Anzu

    Thanks for the reply! Innervating into this would be absolutely ridiculous, I agree with you on it being a big tempo play. It'd be like the Dr. Balanced of Druid, with less damage, but un-bgh-able. I feel the best couse of action would be to nerf to crow to a 2/2, because nerfing Anzu would also mean that the AoE would have to be tweaked.

    Posted in: Fan Creations
  • 1

    posted a message on 6 mana Druid Legendary - Raven Lord Anzu

    Druids are lacking in a good 6 drop, mech-bear-cat just doesn't seem to make the cut in a lot of cases, and I also wanted a bit more beast synergy.  I know that with the crow it's 7/8 of stats for 6, but it's split pretty well I think. With Screech, it's a dread infernal with less attack but no self damage, which I think is acceptable given it's a legendary. Edit: Changed the storm crow from a 3/2 to a 2/2. Anyways, tell me what you think!

    Posted in: Fan Creations
  • 0

    posted a message on Druid Hero Moonkin Form

    @Raiga I must have added the weapon weapon just after you posted :)
    I never thought of something like shadowform, that sounds pretty nifty. I admit, it is pretty expensive, though in a spell druid deck could be devastating. Yours is a pretty good idea actually, though I think I'm just a little too fond of the whole changing your hero thing. Thanks for the suggestion though! :)

    Posted in: Fan Creations
  • 0

    posted a message on Druid Hero Moonkin Form

    @fullasgames I think a choose one mechanic might make it too versatile. If you were able to choose different hero shapeshifts/hero powrers it could effectively be like a 2 in 1 Jaraxxus, which I don't think would be fair. Though I do like the idea of it though.

    @WarmasterCly. I used to run a spellpower Druid deck just for laugh, and malygos + swipe is especially ridiculous. There's something really satisfying about being able to hit you opponent for 9 whilst clearing their board for only 4 mana. If druids had another way to have a constant spellpower buff like Moonkin Form, then spellcasting orientated druids might make a comeback.

    I think I'll make the weapon card now. After thinking about it, especially after you've shapeshifted into a giant owlbear, you shoud be able to have good claw at your enemies.

     

    Posted in: Fan Creations
  • 0

    posted a message on Druid Hero Moonkin Form

    How about a weapon that works similarly to the Druid's hero power, perhaps  a 2/6, Whenever you attack, gain 2 armor? 
    I feel that Jaraxxus should have a higher attack than the Moonkin, given that Moonkin form is more spell orientated, and well, Jaraxxus is Jaraaxxus, need I say more?

    Posted in: Fan Creations
  • 0

    posted a message on Druid Hero Moonkin Form

    Thanks for the suggestion Inky, after thinking it through, I much prefer your idea. A card that rewards spellpower druid would certainly be interesting, as we haven't seen ye olde spellpower druid them for quite some time. Given that my hero power was just a buffed up version of the regular one, a hero power that's a load different definitely makes it more interesting. Thanks a bunch for the input!

    Posted in: Fan Creations
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