I kind of expect that there will be a card this expac to prevent your weapon from being destroyed once or so, cause its rather an imbalance for classes that have weapon cards with which they can tease out weapon removal cards from before using the legendary weapon, compared with classes that only have a legendary weapon.
Calling it now. Maybe not this expansion but soon... a card that lets you *PLAY* a card onto your opponents side. Millhouse would actually be playable!
Something else thats useful. if you want to use the 'dont have 3 cost cards in your deck', this gives locks a way to have approximate 3 cost minion stat lines at a lower cost.
You could actually have some secrets. with the arcanomage summoning your secrets out of your deck, mages typically pull the iceblocks early from the deck and into hand. once they are in the hand, you could still use this legendary.
Yeah I'm betting there will be similar to leper gnome effects that hurt your opponent on deathrattle. It's certainly bad as it stands now, but we havent seen any of the theme cards yet.
I think they need to clarify. The "Quest" cards are one time things right? once you complete the quest, the quest card turns into the legendary for your collection to use in any deck? Or is it that you have to complete the quest to get that reward card in your hand for that game?
it doesnt seem as bad as some are making it out to be. i opened my 50 packs before reading this, and while i have 9+ of grimstreet smuggler, jade spirit and kabal chemist, none of the other ones are showing super high numbers. they should just let us DE them for maybe 2x normal value for a day or so.
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Who cares if they draw the card? Drop a sunfury shieldmaster on turn 6 for a 20/20 taunter. even if it never gets awakened, its doing its job.
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I kind of expect that there will be a card this expac to prevent your weapon from being destroyed once or so, cause its rather an imbalance for classes that have weapon cards with which they can tease out weapon removal cards from before using the legendary weapon, compared with classes that only have a legendary weapon.
1
Calling it now. Maybe not this expansion but soon... a card that lets you *PLAY* a card onto your opponents side. Millhouse would actually be playable!
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It doesn't say a 'copy' of any secret in your deck...but it doesnt say it draws and plays them from your deck either..
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Without bran, i don't see decks being built around this card but its definately worth including.
1
I was thinking it was a neat card but couldnt figure out why people were praising it so hard...then i realized...shit...+spell damage...
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Something else thats useful. if you want to use the 'dont have 3 cost cards in your deck', this gives locks a way to have approximate 3 cost minion stat lines at a lower cost.
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Being able to one turn trigger Blood of the ancient one is pretty good (for druid with innervate t10).
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You could actually have some secrets. with the arcanomage summoning your secrets out of your deck, mages typically pull the iceblocks early from the deck and into hand. once they are in the hand, you could still use this legendary.
I wonder if it gets the original cards battlecry.
Threw this combo together...
Umbra + Taldaram + leper Gnome + Leper Gnome + whirlwind = 12 unavoidable damage.
I wouldnt be surprised if other leper-like things were yet to be revealed.
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Yeah I'm betting there will be similar to leper gnome effects that hurt your opponent on deathrattle. It's certainly bad as it stands now, but we havent seen any of the theme cards yet.
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Can we start with a list of important cards moving to wild?
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I think they need to clarify. The "Quest" cards are one time things right? once you complete the quest, the quest card turns into the legendary for your collection to use in any deck? Or is it that you have to complete the quest to get that reward card in your hand for that game?
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it doesnt seem as bad as some are making it out to be. i opened my 50 packs before reading this, and while i have 9+ of grimstreet smuggler, jade spirit and kabal chemist, none of the other ones are showing super high numbers. they should just let us DE them for maybe 2x normal value for a day or so.
-1
seems a little repetative theme doesnt it.
You know the wierd thing? its actually not often in WoW that a warlock can actually buff a demon. (only demonlogy really)
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It's cool but i prefered the more serious looking pencil line art they showed at blizzcon for this idea to this final design.