Winrate for the deck on rank 15 is %11. I was looking for a decent rogue deck other than crystal core and i saw this deck and wanted to give it a try. For a brief info, i'm a legend player for the last couple of seasons(last 5) and been playng HS since open beta. I'm giving this info for you to understand that i'm not a noob. Well, long story short deck seems pretty fun but unsuccessfull, I was going to wait to publish this comment until i play 10 games but on the 9th i got frustrated and directly deleted the deck.
- Axel_Rouche
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Member for 9 years, 6 months, and 12 days
Last active Sun, Oct, 11 2020 13:03:50 -
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Fanatcore posted a message on Giants Miracle Rogue (10/9/2017)Posted in: Giants Miracle Rogue (10/9/2017)pirate warrior no brain player))) u r noob) -
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The__Bird posted a message on Weekend Wacky Wild DecksPosted in: NewsDoes it bring a tear to anyone else eye to see kt being played in competitive decks now?
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Altar posted a message on SilverName C'Thun Hunter 80% winratePosted in: SilverName C'Thun Hunter 80% winrateI'm missing the joke here too. Oh but nice deck btw i went 153-0 from rank 25 to Legend. With all three of these hunter decks on the front page
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Altar posted a message on SILVER NAME C'TUN HUNTER TOP 1 LEGENDPosted in: SILVER NAME C'TUN HUNTER TOP 1 LEGENDSomething seems fishy about all these comments since some of the names are the same for the other hunter deck on the front page. They also have the exact same non English comments. Do I smell a multiple account exploiter here?
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Kaladin posted a message on Should the rank 5 floor be removed?Posted in: General Discussionno. floors are good for the game.
/thread.
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nd_ohnoes posted a message on Should the rank 5 floor be removed?Posted in: General DiscussionSo the number of legend players doubled in each region this month?
China had over 30k legend players before the rank floor implementation. Imagine having 60k legend points on the China server
Floors are good. I see more experimental decks and tech choices near the floor ranks. Variety equals more fun for me.
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Virshuam posted a message on Should the rank 5 floor be removed?Posted in: General DiscussionIt is one of the best wins to have the rsnk floors.. going from 5 to legend is still the same thing, so it should stay like this..
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TheWhiteDelight posted a message on S37 Legend Silence Priest (74.5% Winrate) [Updated 4/30/17]Posted in: S37 Legend Silence Priest (74.5% Winrate) [Updated 4/30/17]Considering that it's literally impossible to fall from 9 to 15 with a rank floor at 10, I'll just say thanks for stopping by and try harder next time you wanna troll ;)
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Vernula posted a message on If the New Player Experience is a problem, give away Classic.Posted in: General DiscussionI always see people complaining about how horrible the New Player Experience is and they have no idea how to fix it.... but the solution is so much simpler than most people make it.
The simple solution is; make Classic free for every player. Doing this is all upside.
See, most people say "Buying three expansions in a year is HORRIBLE for a new player", but a new player isn't buying three expansions; they're buying four, further compounding the problem. Handing out Classic allows those players to hit the ground running by actually starting with a collection rather than having five cards or so per class, many of which would never be run in an actual deck (Ancestral Healing, Windspeaker, Windfury, looking at you). It's absolutely HORRID to FORCE new players play with substandard cards like Windspeaker to just be able to finish a deck.
Second, it doesn't actually lose Blizzard a ton of money; most veterans have a near complete classic collection, and no one is going to waste money/gold on Classic considering that's 90% of what Tavern Brawl rewards. As of right now it's just a giant gate for newer players that's preventing them from enjoying the game; Old players have it already, new players have nothing and will always have another expansion they need to buy.
Third, it allows Blizzard to create new cards with the idea that certain cards are available to everyone. Would Ozruk been overpowered if he had Shroud as well? A 5/40 that's unable to be removed by spells might be overpowered...... if everyone didn't have The Black Knight readily available. They could start making Weapons with higher charges as an actual DOWNSIDE because everyone has access to Harrison Jones. Creatures with 7 Power could have powerful effects because of Big Game Hunter being readily available. Handing out Classic creates design space since you know exactly what players will have in order to counter it.
But the most powerful thing it would do for a new player is actually allow them to play decks that clearly need improvement, but are fully viable as it stands. Miracle Rogue and Burgle Priest are both options that are doable with only Classic Cards, Midrange/Control Pally is there, Archmage Antonidas is readily available. All of them are usable, but you're not giving people free wins since the decks all need drastic improvement.
And it's a card game; new players are going to have a ton they have to learn whether they have the cards or not. But the new player experience would drastically improve if they saw Antonidas and thought "Why would want my hand clogged with 4 mana spells?", get WRECKED by Antonidas, and most importantly actually have him available to experiment with without having to feel like the game is PTW.
TL;DR:
-Nobody buys Classic unless their new, so it's just a giant gate to the game for new players.
-Classic contains powerful Silver Bullet cards that would allow certain design space to be opened if you KNEW people had access to them.
-Giving people a small collection that actually allows them to play the game without handing them every card in the game creates a much better "Illusion of Fairness"; people are much more likely to stay with a game if they feel it's been fair to them compared to just throwing them in the meat grinder. -
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asolublefish posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.Posted in: Card DiscussionI have never called for a nerf before and I've thought many of them have been unneeded. However the rogue quest is so obviously broken, I honestly wonder if they forgot to test it.
The problem isn't that you lose. It's that you have almost no control over it. Nothing I do will win me a game where on turn five his board is full of 5/5's and his hand isn't even empty. Even if I cleared that board, it would be back the next turn, perhaps charging back.
Sure, the rogue COULD not draw the right combo, but that has nothing to do with my playing. Not fun. Not interactive.
Its exactly what Blizzard says they don't like.
Get on it guys. You screwed the pooch on this one. Fix it.
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I think it's amazing that Hearthstone is such a crazy game that people are able to find several possible scenarios to somehow get lethal.
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Madder Bomber?
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Looks like Undertaker was nerfed on my birthday!
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I got my first gorehowl from tavern brawl!
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In this attachment I am playing Control Priest and I managed to deal with each of the Druid's turns and stay at full health. As you see the only thing he had on his board was a Shredder, but he can still OHKO me with one Emperor activation.
Double Fireball can't do that.
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Golden Shield Slam, right after I crafted two regular shield slams ofcourse ....
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I really enjoyed playing Control Priest back when Secret pally was everywhere. I don't know if it's as good now as it was back then, but if you feel like playing it go for it!
I was using Kolento's list but with Confessor Paletress instead of Thoughtsteal. Paletress and the Holy Champions even allowed me to beat Control Warriors (was playing around rank 4-5 back then).
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This card would actually be good against aggro if it were cheaper. Like a 2 mana 3/4 or something.