Need advice on balance. Clearly, a very powerful card if you have enough 1-mana minions in hand, which, even in a quest hunter deck can pose a challenge. And, importantly, it does not combo with Unleash the Hounds because you need to play not summon a beast.
Would this be legal or am I pushing it with "1 extra copy..." since it could be "an extra copy"?
Also, feedback on balance?
4 Mana for this would be fine. It would still have below average stats. I don't think watering your deck down with an 8 mana 3/3 would be worth it to be able to put a second Tirion in your deck.
At 8 mana, this should be "Battlecry: Discover a Legendary card in your deck." - Similar effect, immediate impact. And even then I think it could be 6 mana 3/3. Unfortunately that wouldn't meet the rules of this week's competition.
Good point on the mana cost - Think I overestimated the possible value of having an extra Legendary in your deck, but I guess that means nothing until you draw it and then play it. The discover idea is arguably more powerful given the immediacy; but also slightly random what you might get. There are cards which already discover legendaries (Stonehill Defender) and they are powerful.
Flavour text: He heard you like to game. So he put a game in your game, so you can game while you game!
Fun card in the spirit of Curious Glimmerroot. The real strength isn't necessarily getting the extra Counterfeit Coin, which is certainly nice; but knowing what your next 3 draws will be.
Screw you midrange pally. Screw you sunkeeper tarim and most of all, SCREW YOU stonehill defender when you discover another TWO sunkeeper tarim arggh!!!!!11
I love Rogue, especially the Miracle archetype as it was the first deck I crafted in full, in GvG days. I don't think this would be too OP in a Miracle deck, but Miracle can surprise you when new cards are introduced. Part of the reason I love it so much :) would this count and what do you guys think about it's balance?
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How does the selection for the final poll work? I thought it was based on votes, but there are submissions with more votes than some on here.
EDIT: ignore me - found where it's explained on the main page :)
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Need advice on balance. Clearly, a very powerful card if you have enough 1-mana minions in hand, which, even in a quest hunter deck can pose a challenge. And, importantly, it does not combo with Unleash the Hounds because you need to play not summon a beast.
0
0
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Would this be legal or am I pushing it with "1 extra copy..." since it could be "an extra copy"?
Also, feedback on balance?
6
Flavour text: He heard you like to game. So he put a game in your game, so you can game while you game!
Fun card in the spirit of Curious Glimmerroot. The real strength isn't necessarily getting the extra Counterfeit Coin, which is certainly nice; but knowing what your next 3 draws will be.
1
Screw you midrange pally. Screw you sunkeeper tarim and most of all, SCREW YOU stonehill defender when you discover another TWO sunkeeper tarim arggh!!!!!11
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Because anything that buffs Miracle Rogue is positive for the game :)
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I love Rogue, especially the Miracle archetype as it was the first deck I crafted in full, in GvG days. I don't think this would be too OP in a Miracle deck, but Miracle can surprise you when new cards are introduced. Part of the reason I love it so much :) would this count and what do you guys think about it's balance?
1
Gul'dan gets very stressed in the kitchen
1
"Mind if I roll weed?"
http://www.hearthpwn.com/cards/395-loot-hoarder
4
Option 1: It's a spell taunt!
Option 2: a cheap and powerful spellpower totem that helps burst and counters swarming/aggro
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I get the same: