Do you really need consec? Can't you just trade in your small, hopefully divine shielded minions, with the help of equality? Or combo equality with knife juggler?
People have been doing research, and with this package, playing finja on turn 5 increases your winrate significantly, as your next turn will most likely be insane thanks to the two pulls from finja. You will pull at least one charger most of the time which you can use to remove part of the enemy board, plus finja can cheat death thanks to warleader. Finja allows you to thin your deck as well.
I guess pro players saw that it was pretty good in anyfin paladin and decided to include it in other decks, which gave good results
Okay so I've read the responses and these are my conclusions:
1. I appreciate the suggestion but I don't have Finja and I don't really want to turn this deck into water hunter
2. It's clear now, huge toad has to go, although I think I would rather play ooze than flame juggler
3. Whenever I play N'zoth I win despite summoning low value minions with it, although I agree it will become at least a bit better without toad. I might cut rag or cotw too to make my midgame better.
4. I will try the unleash + hunter's mark combo, but unleash is not very good against the rest of the meta right now
5. About the taunts (houndmaster), it makes sense because of all the 1/1's, I will test adding at least one to the deck
6. I know fiery bat is weak, but argent squire (the only good replacement imo) is not a beast and therefore is useless in the late game as it cannot be comboed with tundra rhino. If hunter had a 1 mana 1/3, I would play it, believe me.
7. I like having x2 tundra rhino for two reasons: there are no other amazing 5 mana minions (azure drake is not all that relevant imo) and it makes the deck more consistent (in many cases you get to turn 5 with rat pack and infested wolf intact and you really want to be able to draw rhino more consistently)
8. This list was more secret heavy at one point, but as you said, most of them are not that good. Snipe at least deals with azure drake and rogue, although I might drop it all together. In my experience, freezing is not that good because aggro triggers it with 1 drops and control can choose not to attack into it if they have taunts. Freezing trap pretty much only has impact on mountain giant and twilight drake, but I prefer hunter's mark to deal with those as it can also kill ancient of war and twilight guardian, which the opponent can choose not to attack with and just stay protected.
I have tried running x2 eaglehorn bow but with two secrets it's not good enough and many decks still use ooze.
9. Hand buff mechanics have dissapointed me in hunter so far
One of my toughest matchups with my midrange hunter deck is mid jade shaman, even when getting the perfect curve/cards.
I do realise that shaman is probably the most powerful class and hunter the least, but nonetheless, what cards could I put in my deck to increase my odds against them?
My first thought is to swap x2 Huge Toad for x2 Acidic Swamp Ooze, as their early game advantage over me seems to be Jade Claws. Is it worth it, at the cost of making Barnes and Tundra Rhino worse? What other changes would you recommend?
subbing call for companion is okay if you're happy to play a weapon instead of a minion on turn 3 more often, and if you're saying you're finding bow useful, I'd say go for it
If you finally decide to run N'zoth I would suggest to take out one copy of either Eaglehorn Bow or Starving Buzzard
Against warrior you are fucked pretty much most of the time simply because they can outrace you these days. Explosive Trap is terrible because they can easily play around it and refill the board. Unleash the Hounds is not amazing either because Dread Corsair will soak up 3 hounds. I've been testing Powershot (warriors don't usually have more than 3 minions on the board so it's a better Demonwrath), but it only kills Southsea Deckhand/N'Zoth's First Mate and Patches the Pirate, which aren't the biggest concerns.
Therefore, it seems like the best alternative is to have a stronger early game (guaranteeing to have minions to play in turns 1 and 2), but the problem is that many times they can be removed with Patches the Pirate/Rusty Hook.
Playing Houndmaster for the taunt doesn't really matter either because the only minion they can't get past when houndmaster'd is Savannah Highmane and you're already dead at that point. And even if you manage to taunt it up you'll most likely be dead to Mortal Strike at that stage of the game.
My experience is that against warrior (doesn't matter if pirate or dragon) you can't really do much except going for an aggressive mulligan, playing your Snipe and Freezing Trap well and pray their hand is garbage.
I'm personally very dissapointed with Animal Companion since the last couple of months, as the outcomes are normally irrelevant. I would swap it with Rat Pack, which at least gives you a couple of 1/1's, which should help you overall with the whole Tundra Rhino/Starving Buzzard thing
I don't like Eaglehorn Bow too much in the current meta. Against aggro, you'll probably end up destroying your own face, reno decks always run Acidic Swamp Ooze, and it's kinda meh (for me anyway) against midrange. Yes, you can get value out of it thanks to secrets, but i think there are better cards that you can run instead
N'Zoth, the Corruptor helps incredibly against dragon priest and beats renolock to the ground too
With 60% winrate you seem to be doing quite well and looks like you know how to play hunter, but I felt like making this suggestions anyway as they may help you out.
My version of this deck would look probably like this (you can see what I eliminated from the deck to make these inclusions)
PS: if you feel like you are comfortable with your own deck and don't want to lose ranks by trying out my version, I can test it myself and tell you the results
A month ago or so I played against a guy who was using a similar deck, although he was running Avian Watcher. Thoughts on that card in this kind of deck?
Gladiator's Longbow costs too much and it's role (control) doesn't fit the deck
Eaglehorn Bow is like a worse Fiery War Axe without secrets, and even if you had them, you'll most likely use it to remove early minions (pirates mostly), reducing your health greatly, which is a bad thing because you can't heal and aggressive decks will kill you even faster
Piranha Launcher: seems like a good idea as this kind of deck wants to have tokens for synergies, but the damage per swing is not enough and ooze is played in this meta, which really hurts high durability weapons. As it is right now, if your best turn 5 play is playing this weapon you'll probably lose the game
0
Do you really need consec? Can't you just trade in your small, hopefully divine shielded minions, with the help of equality? Or combo equality with knife juggler?
0
I have updated the deck, looks better now. Which would you keep, Cotw or Rag?
1
To my understanding, water decks are those that include Finja, the Flying Star, x2 Bluegill Warrior and x2 Murloc Warleader
People have been doing research, and with this package, playing finja on turn 5 increases your winrate significantly, as your next turn will most likely be insane thanks to the two pulls from finja. You will pull at least one charger most of the time which you can use to remove part of the enemy board, plus finja can cheat death thanks to warleader. Finja allows you to thin your deck as well.
I guess pro players saw that it was pretty good in anyfin paladin and decided to include it in other decks, which gave good results
0
Okay so I've read the responses and these are my conclusions:
1. I appreciate the suggestion but I don't have Finja and I don't really want to turn this deck into water hunter
2. It's clear now, huge toad has to go, although I think I would rather play ooze than flame juggler
3. Whenever I play N'zoth I win despite summoning low value minions with it, although I agree it will become at least a bit better without toad. I might cut rag or cotw too to make my midgame better.
4. I will try the unleash + hunter's mark combo, but unleash is not very good against the rest of the meta right now
5. About the taunts (houndmaster), it makes sense because of all the 1/1's, I will test adding at least one to the deck
6. I know fiery bat is weak, but argent squire (the only good replacement imo) is not a beast and therefore is useless in the late game as it cannot be comboed with tundra rhino. If hunter had a 1 mana 1/3, I would play it, believe me.
7. I like having x2 tundra rhino for two reasons: there are no other amazing 5 mana minions (azure drake is not all that relevant imo) and it makes the deck more consistent (in many cases you get to turn 5 with rat pack and infested wolf intact and you really want to be able to draw rhino more consistently)
8. This list was more secret heavy at one point, but as you said, most of them are not that good. Snipe at least deals with azure drake and rogue, although I might drop it all together. In my experience, freezing is not that good because aggro triggers it with 1 drops and control can choose not to attack into it if they have taunts. Freezing trap pretty much only has impact on mountain giant and twilight drake, but I prefer hunter's mark to deal with those as it can also kill ancient of war and twilight guardian, which the opponent can choose not to attack with and just stay protected.
I have tried running x2 eaglehorn bow but with two secrets it's not good enough and many decks still use ooze.
9. Hand buff mechanics have dissapointed me in hunter so far
Thanks for the feedback :)
0
One of my toughest matchups with my midrange hunter deck is mid jade shaman, even when getting the perfect curve/cards.
I do realise that shaman is probably the most powerful class and hunter the least, but nonetheless, what cards could I put in my deck to increase my odds against them?
My first thought is to swap x2 Huge Toad for x2 Acidic Swamp Ooze, as their early game advantage over me seems to be Jade Claws. Is it worth it, at the cost of making Barnes and Tundra Rhino worse? What other changes would you recommend?
Here's the deck I'm using atm for reference
0
so you don't need Lightning Bolt at all? Interesting
0
would you sub x1 Doppelgangster for Tirion Fordring?
2
subbing call for companion is okay if you're happy to play a weapon instead of a minion on turn 3 more often, and if you're saying you're finding bow useful, I'd say go for it
0
If you finally decide to run N'zoth I would suggest to take out one copy of either Eaglehorn Bow or Starving Buzzard
Against warrior you are fucked pretty much most of the time simply because they can outrace you these days. Explosive Trap is terrible because they can easily play around it and refill the board. Unleash the Hounds is not amazing either because Dread Corsair will soak up 3 hounds. I've been testing Powershot (warriors don't usually have more than 3 minions on the board so it's a better Demonwrath), but it only kills Southsea Deckhand/N'Zoth's First Mate and Patches the Pirate, which aren't the biggest concerns.
Therefore, it seems like the best alternative is to have a stronger early game (guaranteeing to have minions to play in turns 1 and 2), but the problem is that many times they can be removed with Patches the Pirate/Rusty Hook.
Playing Houndmaster for the taunt doesn't really matter either because the only minion they can't get past when houndmaster'd is Savannah Highmane and you're already dead at that point. And even if you manage to taunt it up you'll most likely be dead to Mortal Strike at that stage of the game.
My experience is that against warrior (doesn't matter if pirate or dragon) you can't really do much except going for an aggressive mulligan, playing your Snipe and Freezing Trap well and pray their hand is garbage.
0
I suggest you to improve your turn 4 or you'll miss your curve most of the time. I would personally add x2 Infested Wolf
Adding x1 Snipe will improve your winrate against rogue (Azure Drake/Gadgetzan Auctioneer/Tomb Pillager)
I'm personally very dissapointed with Animal Companion since the last couple of months, as the outcomes are normally irrelevant. I would swap it with Rat Pack, which at least gives you a couple of 1/1's, which should help you overall with the whole Tundra Rhino/Starving Buzzard thing
I don't like Eaglehorn Bow too much in the current meta. Against aggro, you'll probably end up destroying your own face, reno decks always run Acidic Swamp Ooze, and it's kinda meh (for me anyway) against midrange. Yes, you can get value out of it thanks to secrets, but i think there are better cards that you can run instead
N'Zoth, the Corruptor helps incredibly against dragon priest and beats renolock to the ground too
With 60% winrate you seem to be doing quite well and looks like you know how to play hunter, but I felt like making this suggestions anyway as they may help you out.
My version of this deck would look probably like this (you can see what I eliminated from the deck to make these inclusions)
PS: if you feel like you are comfortable with your own deck and don't want to lose ranks by trying out my version, I can test it myself and tell you the results
2
A month ago or so I played against a guy who was using a similar deck, although he was running Avian Watcher. Thoughts on that card in this kind of deck?
3
not sure about running Forbidden Ritual without Knife Juggler/Sea Giant. I think i rather have double argus instead.
not a big fan of Mortal Coil in this kind of deck either, maybe tech Crazed Alchemist/Acidic Swamp Ooze?
Also, would the murloc package be good in zoolock?
4
Gladiator's Longbow costs too much and it's role (control) doesn't fit the deck
Eaglehorn Bow is like a worse Fiery War Axe without secrets, and even if you had them, you'll most likely use it to remove early minions (pirates mostly), reducing your health greatly, which is a bad thing because you can't heal and aggressive decks will kill you even faster
Piranha Launcher: seems like a good idea as this kind of deck wants to have tokens for synergies, but the damage per swing is not enough and ooze is played in this meta, which really hurts high durability weapons. As it is right now, if your best turn 5 play is playing this weapon you'll probably lose the game
2
Thanks for the reply, definitely playing this deck next season.
2
No Scavenging Hyena? In a deck that runs x2 Starving Buzzard it makes a lot of sense imo, as you seem to be going for having a lot of 1/1's
Also how has Emperor Cobra been working for you? I would usually run Dire Wolf Alpha instead in this kind of deck but now you got me intrigued