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    posted a message on What is your favorite Class?

    What is your favorite overall class and why is that class your favorite?

    My favorite has always been Hunter. I feel like it speaks to me and I love the synergy between my cards through my combos. Because of this I heavily favor Rogue as my second favorite class due to the combos but the Hunter has always been my identifier. What is yours?

    Posted in: General Discussion
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    posted a message on Should I disenchant golden ysera

    You're correct. It is best in Control decks. I would still keep it in the event your preferences ever changed.

    Posted in: Card Discussion
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    posted a message on 68.1% winrate Midrange Hunter

    Mulligan

    The basic cards to mulligan for are Webspinner and Eaglehorn Bow. If playing a Mage I also try to mulligan for Scavenging Hyena and if playing a Druid I try for Freezing Trap. In these match ups these two cards are saving graces imo and worth keeping. Webspinner is your standard 1 drop, though if I get two I save one for turn 5 and I try and use Houndmaster on it. Making it a 3/3 Taunt really maximizes its value and you have the 4/3 body of Houndmaster as well. So 5 mana nets you 7/6 total and a Taunt presence.

    Posted in: Hunter
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    posted a message on 68.1% winrate Midrange Hunter

    82% Midrange Hunter
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (13) Ability (15) Weapon (2)
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    Over 122 games this Midrange Hunter has had a winrate of 82.73%; matches well against mirror, shaman, zooluck, and ramp druid.

    Full card breakdown to follow (I spent the last 3 hours writing one and then the page crashed when saving)

    Please share your thoughts and comments.

    I would appreciate your upvotes if you find this deck useful. I've had great success with it and it feels the most comfortable for me of all my hunter decks.

     

     

    Posted in: Hunter
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    posted a message on I Am Murloc

    Thank you for clarifying.

    Posted in: I Am Murloc
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    posted a message on Better rogue deck between these?
    Quote from YaYERZ »

    As for why I dont use a premade deck; I simply dont have the cards. I look at cheap decks and im missing a lot of the cards. even the cheap ones

    F2P = Free to Play.

    There are Free to Play Rogue decks, just look at those then swap out for better cards as you have them.

    Posted in: Rogue
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    posted a message on Triple Minions?

    As Absolutionn stated above the card Webspinner adds a random beast (not restricted to those in your deck but all Beast in Hearthstone) to your hand. Thus you could get multiples, including multiple legendary.

    Posted in: General Discussion
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    posted a message on Better rogue deck between these?
    Quote from YaYERZ »
    Quote from Malanon »

    these are both bad, but if i had to pick i'd go with the second one.  why are you not playing Backstab?

    I dont see a reason to have backstab when I could just use eviscerate.

    It's 0 mana for 2 damage and you can use it to combo for your combo cards without having to spend any mana for it. It's illogical not to use them.

    Posted in: Rogue
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    posted a message on Arena Help Please

    Practice doing drafts here with this tool. There are people to help you improve your draft choices here.

    Posted in: The Arena
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    posted a message on A Hearthstone Adventure - The Siege of Ogrimmar

    I'm still having a hard time understanding exactly what this is for. Is this a private server?

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from Shakrazam »
    @King793 - so I wrote up a whole page opinion on your cards. And than I messed up with the quotes and the spoiler and everything disappeared. Long story short, while I think these cards are cool they need refinement and rebalancing, Neptulon deserves better than that.
     
    @Atlantios - Firstly thank you a ton for taking your time to do an elaborate write up on your thoughts. I really appreciate all of you sharing your opinions. There seems to be huge variety of directions from the feedback I recieved though. On one hand, most of the people on this forum consider the first and second version to be very overpowered and the third one just fine and amazing. On the other hand, I consulted with a all season legend friend according to whom only the second increment, while overpowered at his state (it doesn't require you to have mana nor does he need mana to use the spells, I put costs just for the sake of consistency and in case a Spellsteal card gets added to the game) is solid enough to be worth adding to the game. As he said a 7+ mana card has to win you the game in order to be worth playing. That's why I'll wait to see what other people think before deciding on the final version. About your suggestion that all three version get added to the game, while I think it would be cool, I don't think this could be easily implemented in hearthstone, and there are much better targets for such a mechanic (Kil'Jaeden or Sargaris). Kael'Thas is certainly not allmighty enough to require summoning rituals."I like all three arts" doesn't help too much either since so do I, and at the end I'll have to choose only one :(, i'm leaning towards the first.

    Sorry i should have clarified, I felt each art corresponded with the version you applied it to best.

    I still think an all three versions isn't impossible. Look at Animal Companion.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    I hope I didn't mess this up and have it end up as a huge image, but I thought this up. The card Defensive Stance was also in the original WoW Card Game, but it used the art for the War Golem. I think it could be great if your opponent has a slow start early, or if you want your minions protected and you have huge amounts of armor. The one thing I had trouble with was cost.

     I love the concept of this card. Could we use this one for our homemade game?

    @KingStryker04

     

    Quote from KingStryker04 »

    I was thinking that hunters need another viable weapon, something for the early game. So i got to thinking about Gladiators longbow and I came up with the little brother to that card, so low and behold I give you the Gladiator's crossbow. Its basic use is to help in the early game with removal of enemy minions while you try to get your board set up. I realize the early game is better now with webspinners and haunted creepers but I still think this is pretty cool, and could help stop the tempo from zoo decks a little. 

     

    [url=http://achievementgen.com/hearthstone/][img]https://s3.amazonaws.com/cardgenhs/t/v4hFW1Bf.png[/img][/url]

     

     I like it, it's not overpowered or overpriced. 2/2 immune may actually be a little underpriced but being a class card it balances okay imo.

     

     

    @tilo430

     

    Quote from tilo430 »

    i think pally could use a card like this

     This is way unbalanced. Take a look at Novice Engineer, it is a battlecry which costs 2 and draws a card. Ignoring the virtually useless 1/1 body it leaves you, you're paying 2 mana for 1 card draw. On that scale we can assume that a spell (which grants a battlecry esque effect) is worth 6 mana if it is drawing 3 cards. Being a class card we can probably drop it to 5 mana and it'd be acceptable. The 1 damage to all minions isn't really a drawback depending on what is on the board and should cost 1-2 mana as well.

    All in all I'd change it to cost either 5-6 mana.

     

    @Shakrazam

     

    Quote from Shakrazam »

    Kael'Thas Sunsrider

    (http://www.wowwiki.com/Kael'thas_Sunstrider)

    Hi there guys. So i decided to make a Kael'Thas card, but since I think he is such a cool lore character, with such a deep story I couldn't just put together the first thing I came up with. I really want him to feel unique, yet strong and viable, but not too unbalanced as well. So I decided I would post several versions of him, and I would really appreciate it if you took your time to tell me which one you think is the best and why and even throw in your suggestions for Kael'Thas Sunsrider card. In these three versions I focused on his affinity for magic, but we could also do a corrupted version on him that focuses on this affiliation with the Burning Legion, or even both in one card. 

    The first version:

    This one is the simplest of the three. I imagine the animation as the famous three green orbs levitating around him, popping out at the end of the turn and homing towards enemies. I believe the balance is quite right with this one, but I can never be too sure, might have to either reduce his attack to 4 or the damage of the missiles to 2. What do you think? Also do you think a cost of 9 is alright for him or should he cost less with lesser stats?

    The second version:

    ==>

    What do you think about this one. Again I tried to emphasize his affinity towards magic. All three of the spells fell a bit too powerful, but not too much and this is adjustable. Do you think I should lower his stats and keep the spells as they are or do you think I should keep the stats and nerf the spells? Or both? Also I don't think if a Sun spell is the right way to call it, or should it be Sunsrider spell?

    And the third version (the one I like the most):

    The wording is a bit pretentious, but again adjustable. Basically on every third spellcast you deal 7 damage to an enemy. I imagine the animation as: Whenever you cast a spell an Orb pops up. When three orbs gather floating above him on the board they all fly towards an enemy character hitting him for 7. A variation of this version would be when the 3 orbs gather above him, you can actually click them and pop a UI allowing you to target a character and deal 7 damage. That would be a bit clumsy since there isn't such type of mechanic ingame yet but I really think it would be cool if they were to introduce it for such an awesome character and make him even more unique. Do you think the balance is right on this one and if it were to be the second variation would increasing the cost by 1 solve the balance problems? Also do you think the wording should be adjusted for better readability or should it stay as it is?

    Let me know what you think about these three versions of Kael'Thas, which one you like better, and do you have even better ideas on how to make him. Also you noticed I used different artworks for all 3 versions. Which of the three is your favorite?

     1st version: The body on this alone is far too powerful. His ability has to be changed to a battlecry otherwise he is a perpetual spell that can attack and be boosted to ungodly levels. The body needs to be 4/7 and the ability needs to be either 2 damage to 2 enemies or a battlecry. Since he practically clears the board and keeps it clear. He is board control.

    2nd version: Okay first off, how does the mana spending for this work? You're forced to cast a spell at the end of your turn... that costs mana. What happens if you spent mana? Does it spend it off your next turn? IF it does then I'd say this card is actually super balanced and carries a major drawback to its benefits.

    3rd version: spell counters, nice touch! I think you could nerf his stats given that ability, 5/6 would suffice. I would also lower the cost to 6 mana. Make it so you could turn 9 cast 3 1mana spells and him for an instant 7 damage combo. Maybe keep the cost at 7 mana and add an option to do like 3 damage AoE for the opponent.

    Final thoughts: I like all three, I like the art for all three. If I were you I'd create a final card; think Ritual Summoning from Yu-Gi-Oh. Let it put one of his incarnate forms you've made on the board at random. That'd let all three forms exist, showing his versatility as a spell caster. Finally change Sunsrider Barrier to being just a standard Divine Shield and put it on a random friendly minion.

    All in all very cool.

     

    @King793

     

    Quote from King793 »

    I have used the hearthcards card generator, thanks for the recommendation NamelessDream3r. Here are some of my cards, a few are the same but have been tweaked and there's a couple of new ones.

    Twisted Powers and Therezane are completely new, Neptulon is basically a card i made earlier called Ice Giant however a giant didn't suit the description. Ol' Sooty is a card i also made earlier in this thread but it's now a beast from World of Warcraft and the card has been nerfed. Amarok is just a different picture. Sense light is now 1 mana instead of 2, Banshee is now 8 mana instead of 9 and finally Dryad costs 5 mana instead of 3 and has a different name instead of Leshy.

    I like the changes you've made to all of the cards. I think Neptuion the Tidehunter fits the new changes best.

     

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from TheKaldorei1 »

    Thought this might be cool.

    That is WAY underpriced. That should be a minimum of 10 mana and should at max restore to 20. Even then I feel this would be game breaking.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    Hellreaver - I feel this is underpriced. A 50% chance to do 8 dmg for 6 mana is strong. It'd be different it was just a spell but this is a weapon with the potential to hit harder than any other weapon in the game. Gorehowl and Gladiator's Longbow are the two closest but look at their pricing. I would price this no less than 8 and possibly even 9.

    Nathrezim - I like this card but to specify you're wanting it to be "resummoned" if you play Twisting Nether AFTER it has been destroyed on the board? Same with your other card Dreadlord, this clarification is necessary to help asses balance.

    Overlord Drakuru - I feel you've underpriced this in two ways; increase the mana cost to 7 and lower the value Blighted Troll to 2/2. Besides that I love this card. Very unique with great artwork. Would you mind if we use this card for our homemade game?

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from hinti11 »

    Some paladin cards I thought about. Even more secrets yay.

    Crusaders Strike -- This card should read: "Your hero gains +4/+2..."

    Posted in: Fan Creations
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