Blizzard cost is way too high, with this deck you should have drawn your deck by T10 and a 6-mana card is way too hard to use (even if it is hit by Incanter's Flow twice).
Magic Trick is definitely a strong card in this deck (not an essential one I agree). But given the discover effect + only limiting to card with a cost less than 3 allows you to find just the right burn, draw or yet another Ice Block.
Healing class are not an issue imo since the goal is to go all spells at once (I have a decent win rate against Highlander Priest). Armor class are an issue that's for sure and good idea for Cosmic Anomaly, but i would only put a one of. I'll definitely try it thanks!
The big counters to this deck are: - armor classes (mainly the new 1-mana Druid and more rarely Control Warrior). - secrets removers and especially Zephyr that can discover one is an issue. - enemy's Ice Block
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Blizzard cost is way too high, with this deck you should have drawn your deck by T10 and a 6-mana card is way too hard to use (even if it is hit by Incanter's Flow twice).
Magic Trick is definitely a strong card in this deck (not an essential one I agree). But given the discover effect + only limiting to card with a cost less than 3 allows you to find just the right burn, draw or yet another Ice Block.
Freezing Potion is definitely a flexible spot I experimented also with Ray of Frost.
Healing class are not an issue imo since the goal is to go all spells at once (I have a decent win rate against Highlander Priest). Armor class are an issue that's for sure and good idea for Cosmic Anomaly, but i would only put a one of.
I'll definitely try it thanks!
The big counters to this deck are:
- armor classes (mainly the new 1-mana Druid and more rarely Control Warrior).
- secrets removers and especially Zephyr that can discover one is an issue.
- enemy's Ice Block
Thank's a lot for your feedback!