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    posted a message on Wait, people GENUINELY think the game is rigged?

    Yes, these discussions are always interesting and entertaining:) One argument that I see popping up every now and then (also in this thread) that actually does go against the collective scientific knowledge is the "I know myself, and I don't buy more if I lose more, I buy more if I win more" argument. Decades of research show people on average do actually make more impulsive decisions (buy more, spend more) if the are not content but rather a bit frustrated or "flushed". Researchers call this state "arousal", and whether it is caused by winning a lot or losing a lot is irrelevant. In the context of free-to-play games, the best thing the profit-driven game designer can do is design a game that continuously has the player on the edge of their virtual seat. See e.g. "The Candy Crush Sweet Tooth: How ‘Near-misses’ in Candy Crush Increase Frustration, and the Urge to Continue Gameplay" (https://link.springer.com/content/pdf/10.1007/s10899-016-9633-7.pdf) This is the reason the game is designed to keep most of the players around the 50% win rate.

    What is sure is that every single one of the successful free-to-play games utilise mechanics aimed at increasing player arousal, and many exploit the fact that frustration leads to poorer impulse control. Whether you call the mechanics that are used to reach such states "rigged" or not is semantics in my opinion (I must say, though, that I am also not a native English speaker). I do agree with the view that it is not some secretive rocket science, though. It does not need to happen on the micro level of individual card choices or actions. Actually, doing it at that level would indeed make it easier to spot and expose. It can be done much easier on the macro level of general matchmaking and, of course, by designing asymmetries in the power level of the cards themselves (thereby explaining why there will never ever be a "balanced" meta - it would be poor design from a monetisation perspective).

    Posted in: General Discussion
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    posted a message on Hearthstone not fun in this state

    Fun is always subjective. For me, long (15 turns at least) games with a lot of resource generation and management and a chance to play big, flashy, game-changing cards are the epitome of fun. Therefore, I have stopped playing HS for now. Possibly for good. There are other games out there where you actually have to think during gameplay.

    Posted in: General Discussion
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    posted a message on Tickatus is good or bad for this game because...

    But it is exactly the problem! In an aggro meta, control decks should be able to come in and control the speed of the game. Normally, priest, warrior, shaman and warlock (at least) would have the tools to fight off the likes of face hunter etc. But now, if you build a deck that does exactly that, and has a respectable 55-60% win rate against aggro, the fact that every now and then you absolutely lose to Warlock's Tickatus means that the overall win rate drops below 50%. And this is the fundamental problem that no amount of statistics on HSreplay will show. 

    Posted in: Card Discussion
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    posted a message on Tickatus is good or bad for this game because...

    Disruption is fine. Giving one class, and one class only, the ability to burn a third of the opponent's deck is not fine. Bringing Dirty Rat back could help a bit (Vol'jin does not help due to the legendary status -> one copy only, and due to the fact that even if you manage to pull Tickatus from the hand, there is suddenly an 8/8 on the board and you have just spent five mana to pull it out and don't have a taunt in the way...).

    I love playing control decks, and have been having the worst time ever with them in current HS. There is simply no chance for "honest" control decks from classes such as Priest, Warrior, and Shaman to exist as long as Tickatus is around. And I for one think that it is not only sad, but also bad for the state of the game.

    [edit] I was reading some other comments, and had to add this: To those who view Tickatus as an unproblematic card in current Standard, have you tried playing other control decks against it? I mean really? Seeing all of your win conditions being burned away, not only once, but twice? I have, for example, created a home-brew control Shaman deck with Yshaarji returning four corrupted cards to deal 16 damage from hand that actually has a positive win rate against Paladin and Mage. This means I have been able to climb with it this season almost as nicely as I normally do (for me, the most fun in the this game is in creating my own decks). But against Warlock... I have like 10% win rate, and the only reason for this is Tickatus. A single card. If that is not bad design in a card game aiming for diversity of strategies and a resemblance of balance across its many classes, I don't know what is.

    Posted in: Card Discussion
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    posted a message on New Druid Card - BEEEES!!!

    Video shows bees staying on board if their target does not kill them. So tempo away!

    Posted in: Card Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Had an epic fight in wild with my Reno priest versus a control warrior. We were down to Elysiana cards, and I had already copied and Entombed his Elysiana, sure to win. And then...and then the game shuts down and tells me that Hearthstone has been updated, and that I need to update the client to keep on playing! Needless to say I lost that game. Half an hour down the drain:( Why cannot there be an ingame warning for shit like this?!

    Posted in: General Discussion
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    posted a message on OTK Paladin

    Replacement ideas for Nozari and Crystalsmith? I am now trying with Zilliax and Aldor peacekeeper. Nozari feels too slow anyway.

    Posted in: OTK Paladin
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    posted a message on How to cunter zoo and token druid?

    I have teched Mossy Horror into my control warrior, and while it helps a bit, it still is not enough. The new versions of token druid can generate a board at least six-eight times, often out of nothing and following your board clear. It is clearly broken, when even the most broken control tools in standard have no chance of stopping it. But yeah, time to play zoo!

    Posted in: Standard Format
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    posted a message on Half of the Wild problems would be solved if players would play more skilfully

    I fully agree... with both points of view. Barnes into Ragnarok is almost impossible to beat with anything besides polymorph effects. However, it is possible to have a fighting chance, and to play intelligently. For example, in my home-brew Reno dragon priest, I run:

    - Hungry Dragon (generates crap for them to resurrect)
    - Kazakus (aiming for the 5-mana polymorph effect)
    - Shadow Madness (being able to steal anything but a Rag on turn 4 and kill it against Barnes)
    - Dirty Rat + Entomb (for picking up one of their heavy hitters - never take the 4/8, though! It is irrelevant) + Shadow visions for doubling either this or the one above
    - and of course Psychic Scream, which should always be used to give them something like Netherspite Historians, Gluttonous Oozes, etc. smaller creatures from my deck

    I used to have more tech, but I feel that these options work well against other opponents as well, and therefore do not dilute the overall plan of the deck (well, perhaps with the exception of Hungry Dragon). I still lose too often against big priest, and it is always as aggravating, but I have my fair share of wins against them as well, especially if I manage to Entomb two of their key cards.

    Or...one can play aggro and win before they get to the resurrection spells;)

    Posted in: Wild Format
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    posted a message on No launch quest chain?

    Hi, have I misunderstood something, or should there have been a series of quests related to the launch? I got the first one yesterday, completed it, and then nothing appeared to replace it. I had only one other active quest. Logged in this morning, and only a normal quest appeared. Are they still coming, or should I contact support? Playing on EU.

    Posted in: General Discussion
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