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    posted a message on Blood Bloom + Spellstone

    Did not work with other spells so shouldn't work with Contract either

    Posted in: General Discussion
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    posted a message on 15-0 100% winrate DMH Warrior

    I hope we will see nerf to cube because that card has been another culprit of why cubelock and deathrattle hunter were/are so busted. And this deck just like any other deck struggles against those

    Posted in: 15-0 100% winrate DMH Warrior
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    posted a message on Need Help at Rank 8

    Upload your collection

    Posted in: General Discussion
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    posted a message on Deserts of Kalimdor - Fan Made Expansion (94/145 Cards)

    Great work! You should definitely let Blizzard know about your work or just go ahead and apply for a job there. Your ideas are crazy cool and I am in love with the cards shown so far.

    Posted in: Fan Creations
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    posted a message on I don't think the issue with cubelock is the minion cheating/cubes

     

    Quote from HackFin >>

     

    Quote from Aspect >>

     

    Quote from HackFin >>

      Very much this!
    The combos are exactly meant to be that way, but the way the deck works its early heals have to be limited. Nerf to heal 3 or make it 2 mana should do it.
    That would make e.g. the tempo mage and baku hunter matchup unfavourable already and stabilise the meta.

      It is already unfavorable against both of those decks. I mean if you draw most of the heal you might survive provided that you establish pressure as well but all in all, you typically die to burn or hunter's hero power.
     Well, in my grind to legend yesterday it didn't feel that way:
    https://imgur.com/GOrsl19

    Okay, I only faced two hunters but the mages were tempo besides one control mage.
     
     I guess lucky you. Happy you made it to 70% over those matches. My own experience was like how the hell you draw so well. Fireball into glyph into pyro into other BS. Hunters are dead right now so there is no actual way to reflect again on the face hunter matchup. If you are able to put up the wall then you significantly reduce their damage potential limiting it to hero power and KC which is meh if you have pacts'n'stuff. But overall, mages and priests are the banes of warlock as they surpass the wall. (Spoiler: unless you have the doomguard army and they can't remove it)
     
    Posted in: General Discussion
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    posted a message on New ideas - New decks

     

    Quote from Ch4ce >>

    I kinda had an idea of a Shutterwock-less OTK Shaman, that used 10 mana in the following way:

    1 mana Leeroy Jenkins or Al'Akir the Windlord (courtesy of Grumble, Worldshaker)

    2 mana Rockbiter Weapon

    7 mana Greater Sapphire Spellstone

    I fall at the first hurdle, though, by not owning Grumble - But the other issues I anticipate are: Not being able to stack the spellstone when drawing it too late; Playing against Cubelock (or any other taunt heavy decks); Keeping the Al'Akir/Leeroy alive for the grumble turn. So I don't think it's gonna be workable - But if I ever get grumble in a pack, I'm definitely gonna give it a good go.

     
     I tried it before and it worked a couple of times actually. But you are more prone to die before you are able to do anything. Now that maelstrom portal is gone...
    Posted in: General Deck Building
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    posted a message on Thoughts on Dark Pact for 1 Mana?

     

    Quote from gepetto1er >>

    Dark pact is definitely strong with cube + doomguard or voidlord but  I feel it is the most frustrating when you get to deal 15 dmg in a turn when using it with cube doomguard .

    I think the best fix of all is to have doomguard gain charge with his battlecry.

     
     I think you are right about thinking of fixing doomguard rather than other cards which I think are balanced enough. Doomguard's charge could also be changed to Rush as we have the new expansion here and that would remove the otk capacity of the deck. And obviously change the text, because you don't want to discard two cards for rush anymore, maybe just one but preserving 5-7 or 5-6 which is comparable to scaleworm at 4 mana.
    Posted in: Card Discussion
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    posted a message on Thoughts on Dark Pact for 1 Mana?

    Another thought is that warlocks would be just dying if there was no dark pact. Think about it: amethyst, siphon, gul'dan. Only Amethyst is cheap enough for you to survive against aggro. Yeah, you have defile and hellfire to clear, but how often do you draw them when they are so needed? Well, if dark pact was to be removed and there is no dark possession which could be its substitute then warlock cannot effectively draw out strong demons from the deck which is a big cut on the warlock's ability to be a control deck. I mean people can obviously try different versions and such but still. Pact gives this ability to survive. Lackey and skull are reasonably costed in my opinion. I understand it is frustrating to see doomguards and voidlords that early in the game sometimes, but it is perfect for warlocks to survive against aggro. In Control people have more tools to deal with demons. Aggro uses silence to get through and they do it perfectly most of the time.

    Posted in: Card Discussion
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    posted a message on Thoughts on Dark Pact for 1 Mana?

    They printed a new 1 cost card Dark possession, so if dark pact is to be nerfed, some may run Dark possession instead; it just won't give 8 health right away.

    Posted in: Card Discussion
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    posted a message on Should I craft OTK Shaman?

     

    Quote from Edwin5390 >>

    A lot of people are playing the OTK Shaman with Shudderwock, and it seems very powerful, should i craft it or should i wait? (I already have Shudderwock, but i miss Grumble) 

     
     Don't rush yet, as so far the winrate of this deck falls behind due to immense numbers of aggro decks with which it is hard to compete as Shudderwock Shaman. Unless the meta stabilizes to being control, then you are free to spend your dust. I mean, I don't want you to waste your resources, while things are not set clear.
    Posted in: General Deck Building
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