• 0

    posted a message on Potential cards in the Cinematic trailer? (Speculation/Hype!)

    By your logic the first art is actually spell too :) Thanks for taking frames as screenshots thought, it's very helpful.

    I don't recognize this minion, probably some kind of chimera Nefarian/Lord Victor Nefarius created within Blackwing Descent.  No rarity indicator.

    I guess it can be some dragonkin like two-foot drakonid, e.g. Karsh Steelbender, there are many of them (not bosses, but common ones), but they share the same model I believe. Looks like it's it.

    Posted in: Adventures
  • 2

    posted a message on Did Alexstrasza, Ysera, Onyxia just move up your craft list?

    Did you all forget about that little dude Faerie Dragon :) He will be even better 2-drop than it is now, and it's pretty good (far from best like Juggler or Spiders or course, but never the less)

    Posted in: General Discussion
  • 0

    posted a message on Lifecoachs Mech Warrior

    Yep, playing to the rope is the most important tech of this deck :)

    Posted in: Lifecoachs Mech Warrior
  • 0

    posted a message on Northshire Cleric players...

    He said "golden shaman" player, not "legendary shaman" I guess the answer is obvious - rank ~10 shaman detected Kappa

    Posted in: Card Discussion
  • 0

    posted a message on Golden Mark of Nature

    The only golden card I've ever disenchanted is damned Mini-Mage >,< He is so-o-o bad

    Posted in: General Discussion
  • 9

    posted a message on Weekly Design Competition #6 - [Ended]

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Design Competition #4 - [Ended]

    Warriors need some love and 1-drops too :)

    Actually, this one will be great in any warrior deck, from face-smash weapon-warrior to heavy control :) Not useless late game too (if you have at least one weapon on your deck still), if you don't heave weapons - sorry ^_^ Just poor wisp body.

    It's legendary cause having more than 1 of this will be pretty OP.

    Posted in: Fan Creations
  • 15

    posted a message on Weekly Design Competition #3 - [Ended]

    Some notes:

    1) Here are the cards mentioned Claw, Bite and Savage Roar. In Druid's arsenal these cards represent "feral" spells, meaning the hero attacks himself "with his face". Play this card turn 3, Bite the next one :)

    2) The weapon is designed to support new Druid playstyle in form of controlling the board with his face like warrior or rogues and maybe paladins, while pushing advantage with other cards. I guess that will be smth like tempo-midrange style of play.

    3) You should remember that Druid's hero-power will actually give him +1 attack every turn, so the weapon's price is balanced enough, it's the same 3/2 for 3 as Eaglehorn Bow which will gain durability with the help of other class cards, the only differences are (minus for Druid) - there are less cards and he has to use hero-power every turn to get that thirds point of attack; (plus for druid) he decides himself when to gain the durability on weapon.

    4) Gives life to Savagery as well :)

    5) This is the real Ulduar 25 Ignis the Furnace Master drop Intensity which was top for Moonkins :) Lore-wise card from me, as always.

    Posted in: Fan Creations
  • 17

    posted a message on Weekly Design Competition #2 - [Ended]

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Design Competition #1 - [Ended]

    So, here is my #3 and last entry. This is Jaraxxus-like legendary minion for Mage.

     

    ** Read this **

    There is not written on the Lord Jaraxxus what he will have when played (weapon and imbalanced hero-power), so I decided to explain the main idea here. 

    Kalecgos is designed for control / semi-OTK mages, also it slightly appears as a comeback card. He doesn't have any weapon or claws, but!

    1) The Dragon itself has 2 spellpower, which means, if he is dropped somehom on the battlefrield w/o triggering his battlecry (e.g. Alarm-o-Bot) he will still has this spellpower. 

    2) If the Dragon is played and replaces the Mage (or other class like priest with Thoughtsteal) the hero HIMSELF will have +2 spellpower! That's ridiculous and new! And a bit OP but only for Mages! ;) 

    So overall the card is designed to control the board with powerful hero-power... (just imagine the next turn after it's played! If there is a Flamestrike in the hand, it's 6 across the board for 7 mana and then +3 to another three minions, which reaches up to 9!) And don't tell me it's OP like hell, I know that! But aren't 6/6 golems for 2 mana everyturn OP? Jaraxxus also has that goddamit weapon!

    ... At the same time providing with powerful capabilities of destroying the enemy hero with devastating spells! (curtesy to Kel'Thuzad :) ) You will no further use Bloodmage Thalnos in your frost-mage 2-turns (with Alexstrasza deck), just turn yourself into a powerful dragon and Boom! Boom! Fireball for 8 damage!

    Your opinions?

    PS. Also this card is WarCraft lore-wise since Kalecgos is actually dating Jaina :)

    Posted in: Fan Creations
  • 7

    posted a message on Weekly Design Competition #1 - [Ended]

    #2

    This is epic (due to it's situational usage) solid 4-drop for Paladin, which it lacks, weapon and AoE spell are too situational to be just dropped on the battlefield. Also this card preserves the heavy-control Uther style, having more heals, so probably being able to stay alive for more than 1 turn, which means, that for example: another paladin will have 1 less recruite for Quartermaster, warrior will have less damage from Shield Slam, priest won't be able to trade in favor with his minion due to lack of it's (minion's) health. Enjoy! :)

    Posted in: Fan Creations
  • 12

    posted a message on Weekly Design Competition #1 - [Ended]

    Not too powerful, but good enough, probably can be played one in a deck. The main idea here is to get the totem you need in the late game, where the gamble is too risky, and you are willing to spend a bit more mana for specific totem. Created with two thoughts in mind: 

    a) There was a spell in World of Warcraft with the same name (there is a glyph now) in pre-Mists, the spell was putting all of your 4 totems on the spot. So, it's lore-wise! :)

    b) There is no 4-mana rare drop for shamans. This one will make it!

    Commonly will be used to spawn totems for future shananigans with Bloodlust or Flametongue Totem, to get spellpower/taunt for a turn or to spend mana (or reserve mana - that depends on the point, from which you look - playing it on turn 4 / 3 + coin let you concentrate on playing cards on the future turns, not totem-uping). Can also give some life to Totemic Might

    Posted in: Fan Creations
  • 0

    posted a message on New Card - Steamwheedle Sniper
    Quote from VeiledSyn »
    Quote from Aspard »
    Quote from Acento »

    If this gets stolen, does it's text get negated, or does the text then apply to the new hero controlling this minion?  For example, If I'm playing Warrior, and I steal Steamwheedle Sniper with Mind Control Tech, can I then target minions with Armor Up?

    Of course. And you can also Life Tap HP from your minions instead of hero, spawn paladin tokens for enemy and ping minions with the mage through inception deathrattle, e.g. kill Harvest Golem's token before actually killing Harvest Golem itself ;D

    Don't be silly, that's one-class card.

    Don't be too hasty to say that. Prophet Velen taken by another class causes the Mage hero power to deal 2 damage, and Warlocks take twice as much damage but still only draw one card, Hunter also deals 4 damage to the enemy hero. I'm guessing this might work with some of them.

    I'm really looking forward to Control hunter, but I'm also terrified how inadvertently these cards will effect Aggro/Facehunter.

    Still I was right. That just make sense - that's all :)

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Steamwheedle Sniper
    Quote from Acento »

    If this gets stolen, does it's text get negated, or does the text then apply to the new hero controlling this minion?  For example, If I'm playing Warrior, and I steal Steamwheedle Sniper with Mind Control Tech, can I then target minions with Armor Up?

    Of course. And you can also Life Tap HP from your minions instead of hero, spawn paladin tokens for enemy and ping minions with the mage through inception deathrattle, e.g. kill Harvest Golem's token before actually killing Harvest Golem itself ;D

    Don't be silly, that's one-class card.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Steamwheedle Sniper

    Okay. This is clearly broken. The only downside of this card is "weak" body I'd say, but the ability to control it provides will probably force enemy player to spend at least a spell on that thing. GJ Blizzard, more shitty staff for shamans (windfury + overcharge, please, oh, and random damage, we already have the worst AoE in game for 5 mana we don't even know will it either damage for 2 or for 3) and spread the cancer-class even more. I just don't get it, do they have eyes?

    Posted in: Card Discussion
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