Since Frenzy states "shuffle 3 copies into your deck with +3/+3" odds is that the shuffled copies will just have +3/+3 and no other buffs would remain on it.
Naming a law after your name is pretty pretentious, you just formulate something and if it means something, it's useful, etc., then someone else might decide to name it your way. There's a lot of arrogant people in this site, it's pretty amusing. Maybe next time if you make your thread and respond without trying to be condescending and make sure you're always on top, a more interesting and fruitful discusson could be had, but I guess we won't be discussing why having very good match ups against most decks means that your winrate is higher today.
Aren't you the same guy that was like "Let's do a psychoanalysis of Hearthstone players"? What category would you be in, the "Hey guys I'm so cool playing meme decks in casual and I need to brag about beating guys with better decks" category?
This post isn't constructive in the least dude, everyone knows you can pay in almost any game nowadays to get the best crap possible and that doesn't mean you're the best player, it just means you like the game enough to buy crap to show off. Predating on new players sounds like a crappy excuse to make a post about these guys, they could perfectly just be practicing in casual instead of ranked to not risk stars, but if you prefer to see it the other way to make pretentious posts that talks a lot about you.
Anybody else feel that the nerfs didn't really shake up the meta? Before the army of bros roll in saying it hasn't been enough time for the new meta to settle - there were only a few cards nerfed, this isn't a whole new expansion, the meta is moving at about the same pace now as it would have anyway. The nerfs took the 5 or 6 netdeck meta from before and just annihilated Tempo Rogue, Highlander Priest, and left us with 90% of my ranked games from ranks 8-5 as Murloc Pally, Secret Mage, and Cubelock - all of which existed in the old meta. I'm enjoying climbing with Dude Pally at a 70% at rank 5 now, but seeing the same matches over, and over, and over, and over, is getting out of hand. I get that one should expect a grind on the ladder in HS, but the current meta is just stale. I'm already looking forward to the next expansion which is......2 months away
Here is a clue in case you have missed it somehow. There will always be top decks. When Blizzard nerfs one deck another takes its place.
You missed the point of the post - I'm not complaining about top decks, I'm pointing out that there are less decks than ever being played on the Standard ladder right now which has created a stale experience. And it surprised me because I thought the meta would shake up a bit more after the nerf. And no, I'm not a new player - even if I were, your argument doesn't invalidate new players' experiences with the game. I've found tons of veteran players are just as ignorant about the game as many new players.
You missed the point. Lets start with Ungoro, Quest Rouge was all over the place and the meta got boring and people cried for a nerf and Blizzard gave them one. Then came Jade Druid after Quest rouge was nerfed and Jade Druid was everywhere and the meta got boring and people cried for a nerf and Blizzard gave them one. Then Jade druid was nerfed and Highlander took over and it got boring .and people cried for a nerf and Blizzard gave them one. Now we have a few top decks and people are starting to get bored and soon there will be calls for a nerf. When those decks are nerfed something else will takes its place etc, etc, etc. That you have been playing a long time and have not seen this pattern is simply amazing.
Great strawman, he's not complaining about the top decks themselves or why is a deck on top and not the rest, just the variety of them seeing play. There's no need to be so condescending about it.
IF they can do it, there's also teh question of SHOULD they do it. If they automate it then 5 years down the line some beast is made that combines with other beasts to create an obscenely broken card for DK in wild, they'll have a new problem to fix for a card that left standard 3 years ago. Do they want that type of risk? I mean it IS wild and the random factor may make it smoething no one beyond youtube videos will care about, but it's NOW that they have to think about it.
The more beast they add to the Zombeast pool, the less likely this OP Beast will be consistently constructed. So that's not really a problem I think.
You're right, it's not going to be a problem for a few reasons, namely that they don't really make only OP beasts, they also add vanilla ones, you can only have one beast with text and keywords while the other needs not to have text or at most 1 keyword, and the beasts need to be 5 mana cost or less. This restricts dramatically the type of beasts you'll get. If anything, one of the most OP current ones is maybe Stonetusk Boar +Vicious Fledgling, but how often do you see it being played? How easy will it be to get a specific zombeast when the pool grows? Or getting at least something specific as a beast with charge + another one that synergyizes with it? Of course you can highroll and win the game, but the odds get dramatically low as the pool grows, and the same thing can arguably be said out of any other card generation/custom card creation (Kazakus, for example, can sometimes win games or do nothing).
On topic, Blizzard is either very lazy about pushing changes (which isn't exactly news at this point), or their code is a mess if they really can't just add more cards to a group, this shouldn't really be hard.
So I've been messing around with this idea for a while now, and it works decently-ish, for a basically meme tier deck it has roughly 40% winrate (8 wins 13 losses).
So the idea behind it is basically trying to recruit Astral Tiger as much as I can to have constant board presence, and before N'Zoth, the Corruptor gives you even more tigers, for the recruit mechanic not to be useless or if you haven't hit a Carnivorous Cube, it can also pull out Ironwood Golem.
The current biggest downsides is that when you're hitting the late game without having board control you have no way to recover it and you end up losing, and that you don't have big threats or other finishers. And of course, recruiting Spellbreaker against Cubelock pretty much makes you lose right there. Against aggro decks it works fine enough, it depends if you have enough armor and ramp to hold until you can play N'Zoth and try to control the board from that point. Against Razakus you can keep the board flooded decently enough to win, mostly because Shadowreaper Anduin can hit very few targets and you shouldn't have troubles getting your board running quickly enough.
What changes can be done to make it just work better in general? This is honestly the most fun I've had playing in Kobolds and Catacombs, and I have hopes that something can be done to make this deck decent enough in the meta.
Considering that you already have a base from which to start, for you it's probably not too hard. If you're a brand new player with only the basic cards and all the free packs Blizzard is currently giving out, it's not easy to make a deck that can even compete with people net decking at rank 20. To win the 30 daily games, and being generous with the numbers saying things like a 70% winrate budget aggro deck that finishes games in 3 to 5 minutes, you would need to play 42 games, roughly taking 2 to 3 and a half hours of non stop grind. This is without counting that you could have 60g quests involving winning 5 games with a class you don't have good cards for, or that you can only make much slower decks that don't have a consistent winrate to get the quest done quickly before it gets too frustrating.
Alternatively you can play arena, but profiting from it in order to make a big purchase of packs next expansion (and packs from previous expansions to try and get a better overall collection) is really not easy, even with things like HearthArena and what not. And to some people arena just isn't entertaining, because they want to make their own decks.
I agree that Hearthstone isn't as restrictive as it seems for a dedicated, experienced with card games, and eager to learn free to play player. I have myself only prepurchased 1 expansion and grinded out a lot of gold for a decent collection, but I can honestly say that even with a lot of patience and thinking about the big reward, playing 3-4 hours the same 2 decent decks you have isn't fun at all. And if you have to choose between having fun and making less progress over mindless grinding to see your collection grow (and rather slowly at that), you can't really say the new player experience isn't hindered.
I've seen a lot of times streamers make free to play accounts and grind their way to legend in solid time frames, but how about making a free to play account and see how long it takes to get, say, 50% of standard cards? Or to get enough cards to make budget versions of the top 3-5 current decks?
2
"Not a salt thread I just want to be condescending with a particular type of players that use the boring cubelock deck"
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Since Frenzy states "shuffle 3 copies into your deck with +3/+3" odds is that the shuffled copies will just have +3/+3 and no other buffs would remain on it.
0
1
How about you try proving yourself that they won't be viable at all? Or are you just planning to sit in a fallacy?
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The brawl is fun but it feels that it was made with a lot less effort than the Diablo one :( I would have liked to see real StarCraft themed cards.
0
Naming a law after your name is pretty pretentious, you just formulate something and if it means something, it's useful, etc., then someone else might decide to name it your way. There's a lot of arrogant people in this site, it's pretty amusing. Maybe next time if you make your thread and respond without trying to be condescending and make sure you're always on top, a more interesting and fruitful discusson could be had, but I guess we won't be discussing why having very good match ups against most decks means that your winrate is higher today.
0
Aren't you the same guy that was like "Let's do a psychoanalysis of Hearthstone players"? What category would you be in, the "Hey guys I'm so cool playing meme decks in casual and I need to brag about beating guys with better decks" category?
This post isn't constructive in the least dude, everyone knows you can pay in almost any game nowadays to get the best crap possible and that doesn't mean you're the best player, it just means you like the game enough to buy crap to show off. Predating on new players sounds like a crappy excuse to make a post about these guys, they could perfectly just be practicing in casual instead of ranked to not risk stars, but if you prefer to see it the other way to make pretentious posts that talks a lot about you.
0
Since there doesn't seem to be any real discussion in here and it's just venting, let me point you to this thread.
1
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What a god damn pretentious post
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Patches the Pirate is a 1 mana Wisp
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So I've been messing around with this idea for a while now, and it works decently-ish, for a basically meme tier deck it has roughly 40% winrate (8 wins 13 losses).
So the idea behind it is basically trying to recruit Astral Tiger as much as I can to have constant board presence, and before N'Zoth, the Corruptor gives you even more tigers, for the recruit mechanic not to be useless or if you haven't hit a Carnivorous Cube, it can also pull out Ironwood Golem.
The deck isn't really that bad, it doesn't run out of steam too much because ramping into Ultimate Infestation happens pretty often, you thin out your deck a lot with the recruits, Twig of the World Tree works great to refresh your mana for Medivh, the Guardian + Ultimate Infestation combo or even into Nourish draw/play other cards and refresh.
The current biggest downsides is that when you're hitting the late game without having board control you have no way to recover it and you end up losing, and that you don't have big threats or other finishers. And of course, recruiting Spellbreaker against Cubelock pretty much makes you lose right there. Against aggro decks it works fine enough, it depends if you have enough armor and ramp to hold until you can play N'Zoth and try to control the board from that point. Against Razakus you can keep the board flooded decently enough to win, mostly because Shadowreaper Anduin can hit very few targets and you shouldn't have troubles getting your board running quickly enough.
What changes can be done to make it just work better in general? This is honestly the most fun I've had playing in Kobolds and Catacombs, and I have hopes that something can be done to make this deck decent enough in the meta.
3
Considering that you already have a base from which to start, for you it's probably not too hard. If you're a brand new player with only the basic cards and all the free packs Blizzard is currently giving out, it's not easy to make a deck that can even compete with people net decking at rank 20. To win the 30 daily games, and being generous with the numbers saying things like a 70% winrate budget aggro deck that finishes games in 3 to 5 minutes, you would need to play 42 games, roughly taking 2 to 3 and a half hours of non stop grind. This is without counting that you could have 60g quests involving winning 5 games with a class you don't have good cards for, or that you can only make much slower decks that don't have a consistent winrate to get the quest done quickly before it gets too frustrating.
Alternatively you can play arena, but profiting from it in order to make a big purchase of packs next expansion (and packs from previous expansions to try and get a better overall collection) is really not easy, even with things like HearthArena and what not. And to some people arena just isn't entertaining, because they want to make their own decks.
I agree that Hearthstone isn't as restrictive as it seems for a dedicated, experienced with card games, and eager to learn free to play player. I have myself only prepurchased 1 expansion and grinded out a lot of gold for a decent collection, but I can honestly say that even with a lot of patience and thinking about the big reward, playing 3-4 hours the same 2 decent decks you have isn't fun at all. And if you have to choose between having fun and making less progress over mindless grinding to see your collection grow (and rather slowly at that), you can't really say the new player experience isn't hindered.
I've seen a lot of times streamers make free to play accounts and grind their way to legend in solid time frames, but how about making a free to play account and see how long it takes to get, say, 50% of standard cards? Or to get enough cards to make budget versions of the top 3-5 current decks?
1
Because people forget the positive things and remember the negative ones, even if people were nicer and they get BM'd once they won't forget the BM.
That and since everyone here seems to be really sensitive and can't handle anything they consider everything to be BM.