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    posted a message on Do you auto-squelch or not?
    Quote from Dahkss >>

    I auto squelch everyone and pretend I'm playing versus an AI.

    Now if I'm being serious, I don't think Hearthstone is a "social game" even if it's multiplayer. Everything revolves around the single-player experience (your collection, your rank, your wins) and the opponent is just someone you have to beat. Even when there's a cooperative Tavern Brawl, you can't really communicate using emotes, so they, in fact, serve no purpose beyond being a bit meme-y and nice to listen.

    So, since emotes are distracting (a Defile turn on the rope can be lost because of an emote) I auto squelch everyone. I do emote from time to time, but in the same sense that I emote when I play versus the AI. It's not because I want to communicate, but because I want to listen to my character.

    (I do communicate with the "wow" if something strange happens during the game, though).

     This guy gets it, Hearthstone is far from being a social game. It has a very primitive chat or ways to interact with other people in general, the gameplay most of the time is "single player vs single player", most of the social aspect of the game happens in forums, streams or youtube. When you add other people most of the time you barely ever talk with them or really play games or modes for fun (because there's never anything interesting to play with other players), it's mostly to trade or complete quests. Hearthstone does nothing to enhance the social aspect of the game, unless you count fireside gatherings, but most of the times those are made in between groups of friends or already existing communities.

    Posted in: General Discussion
  • 2

    posted a message on No refund for Tess

    Again, nobody cares about how you in particular play the game, or how I do it or anybody else. That's all subjective and nerfs are an objective thing. They are, objectively, reducing it's power level. Now it's a worse card because it can't replay more than 30 cards and it can stop earlier. Is it a huge nerf? No, not all nerfs have to be huge things, they can be tiny changes and they are still nerfs.

    It seems that what really annoys you isn't  that it was nerfed and more about people wanting dust. Those are two separate things, and we can in fact have one without the other. If you just don't want to call it a nerf because it "encourages childish behavior for free dust" it's up to you, find another euphemism for nerf and call it that instead.

    Posted in: Card Discussion
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    posted a message on No refund for Tess

    Then why isn't it a nerf? Yogg had the exact same change and it was considered a nerf. Even if it's not a balance-wise nerf it still got nerfed because the underlying game mechanics got changed in a way in which the card ends up being less powerful (and there's still a balance change in making it only replay 30 cards at most). It's like Druid's quest, with this change it also gets nerfed because using Faceless Manipulator on a 5 attack minion doesn't count, neither do things like Forbidden Ancient.

    Why are you so stubborn on defending that? It's up to Blizzard if they decide to give dust or not, which they won't, but that doesn't make it any less of a nerf.

    Posted in: Card Discussion
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    posted a message on No refund for Tess
    Quote from Kaladin >>
    Quote from Asklerino >>
    Quote from Kaladin >>

    When I read the patch, my first thoughts weren't, "HOLY SHIT.  Tess is now unplayable, where is my 1600 dust?????"  I thought, "Hm, that makes sense.  Doesn't change much for me, as I don't usually play stuff that might randomly fuck up my own board, and I've never hit 30 cards played by Tess."  

    I think ya'll are being greedy.  

     ?? So because a card doesn't see play in top tier decks or isn't op when it's nerfed it doesn't count? Stop being delusional, it is a nerf.

    Whether Blizzard should give dust or not is another problem, but they should to keep it more consistent with other nerfs /s

     I play quite a bit of Tess Rogue in Wild.  This won't change a single thing for me.  Stop assuming shit. 

     What did I assume? That it doesn't see play in top tier decks or that it's not op? What does it have to do with you playing it in Wild? I never said it's an unplayed card or that you in particular don't play it, neither I care about how you play the game.

    And good for you if it doesn't affect you at all, but you're not the only Hearthstone player here.

    Posted in: Card Discussion
  • 2

    posted a message on No refund for Tess
    Quote from Kaladin >>

    When I read the patch, my first thoughts weren't, "HOLY SHIT.  Tess is now unplayable, where is my 1600 dust?????"  I thought, "Hm, that makes sense.  Doesn't change much for me, as I don't usually play stuff that might randomly fuck up my own board, and I've never hit 30 cards played by Tess."  

    I think ya'll are being greedy.  

     ?? So because a card doesn't see play in top tier decks or isn't op when it's nerfed it doesn't count? Stop being delusional, it is a nerf.

    Whether Blizzard should give dust or not is another problem, but they should to keep it more consistent with other nerfs /s

    Posted in: Card Discussion
  • 0

    posted a message on Discover - It should be nerfed

    I'm not even arguing in favor of nerfing discover, just that it should be tweaked some, it's just pretty ridiculous to believe that it's a perfect mechanic without flaws and that it doesn't have an effect in game design at all. And that "yeah let's wait for bigger cardpools", does that mean that whenever there is a rotation we have to enjoy 1, almost 2 whole expansions of very consistent and potentially busted rng then? And that whenever a more specific type of discover card is made it'll become a problematic card during that period, like Stonehill Defender, or for naturally small pools like dragons and spells? Like when anyfin paladin was in standard alongside ivory knight and sometimes you had to survive 3 or even 4 anyfin is possible, does that mean we're forced to have unbalanced decks every time a strong/specific discover card is made? Or that they'll have to balance the amount and type of cards in the pools around discover so it's not broken? Or just print discover cards that are mostly too weak and uninteresting to see any play?

    I'm not saying discover isn't a fun mechanic, but that doesn't mean it's power level should go unnoticed, it's not just some rng, most of the time it's controlled rng that you can always choose the better outcome for, even if you get 3 bad choices you can still choose the best of the worst, instead of just outright getting the worst possible card, which is what tends to make pure rng effects more balanced, like getting shatter from cabbalist tome vs getting it from primordial glyph.

    Posted in: General Discussion
  • 1

    posted a message on Discover - It should be nerfed

    You don't have to be so dense about it. The point isn't that the issues happen in wild/last year standard, those are just examples of how strong discover can be and how they limit the power level of cards you can have. There's a reason you can only have one copy of a legendary per deck, discovering one or two extra during a game can be very toxic to the game. Now imagine if next expansion blizzard goes again with "we want to make an overpowered card on purpose to push an archetype into the meta", say another strong mage secret or powerful taunt, and you had discover in lots of other cards, suddenly that card becomes a problem.

    Don't you think there's a reason for them to drastically cut out the amount of discover cards? Mean Streets had 6, with Drakonid Operative and Kabal Courier being played in almost every deck that could run it, Journey to Un'Goro had 11 and very problematic ones like Stonehill Defender and Primordial Glyph. Knights of the Frozen throne only had 2, Stitched Tracker which is generally balanced, and Eternal Servitude which brought us the infamous Big Priest, Kobolds and Catacombs only gave us Runespear, which is mostly unplayable, and Witchwood only had two, Arcane Keysmith which is clearly the reason why Ice Block had to be rotated, and Blazing Invocation that also barely sees any play.

    And please, not because a format isn't "competitive" it means it has to be an unbalanced shitfest. Even if you don't care about those, blizzard has come long ways trying to make them more competitive (lots of efforts around balancing arena and making the arena leaderboard, nerfs and balance changes for cards in wilds plus more support in general for wild), so pretending they don't exist in terms of balancing for blizzard is just a bad scapegoat argument.

    Posted in: General Discussion
  • 3

    posted a message on Developer Insights: Arena with Kris Zierhut + Upcoming Arena Changes

    Arena rewards rework when? :D

    Posted in: News
  • 1

    posted a message on Genn and Baku Synergy?

    Report and move on boys and girls, report and move on.

    Posted in: General Discussion
  • 0

    posted a message on Simple Buff For Malchezaar, Genn And Baku.

    Genn isn't exactly the worst minion to play, Baku is probably worse since you can't hero power but at least it's a big enough body. Making them both the last card of your deck is pretty unnecesary? And not always a buff either? If the idea is not drawing them you might aswell just include more reliable draw/recruit mechanics on your deck instead of adding such a pointless "buff".

    And the Malcheezar "buff" is trash, ignore it. Unless you're playing a diehard control/fatigue deck that needs fatigue as a win condition, Malcheezar will essentially do nothing. And even then, if your win condition isn't fatigue, you could just have bad rng and get absolutely trashy end game legendaries (like Nat Pagle) or ones that literally don't do anything with your deck (Lynessa in most decks wouldn't do anything, for example), or legendaries that could have been extremely useful if you have drawn them earlier during the game.

    Posted in: Card Discussion
  • 1

    posted a message on I can´t defeat Litch King

    Here you go

    Posted in: Adventures
  • 0

    posted a message on Control Paladin crushing the meta!!!

    Not throwing shade or anything, it's cool that your deck works, all I'm saying is that the meta is far from settling down just yet. If you're still winning a lot with it in a week or two then it's definitely working and it's a good deck after the nerfs. What I was trying to say is that whenever there's a big change in the game, people start experimenting with a lot of decks and not everyone is a good deck builder, so it's very easy to go on winstreaks with new decks, and that's why I used the extreme example of Toast's Shudderwock deck. 90% winrate is definitely meta breaking until it settles down and it ends up having just 40% winrate or so.

    Just keep playing it, testing it out and having fun, but having success early on is hardly a proof for the test of time.

    Posted in: General Deck Building
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    posted a message on Control Paladin crushing the meta!!!

    I don't wanna be that guy but the nerfs were yesterday and people are still testing out all sorts of decks, so the winrates can be pretty skewed if you know what you're doing, kinda like when Toast got to legend with some 90% winrate Shudderwock deck when the expansion was brand new, and we all know how most Shudderwock decks ended up turning out.

    Posted in: General Deck Building
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    posted a message on The aggro player metaphor

    Go to the salt thread my boy, putting a "deep" facade on it doesn't make your post any less of an angry rant.

    inb4 lol ur an aggro player

    Nah, I just play all sorts of random meme decks for fun, and I don't care about aggro in particular. Metas that don't have any aggro to keep control in check are just as boring as metas that are full aggro.

    Posted in: General Discussion
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    posted a message on How do you guys play Hearthstone?

    With my mouse

    Posted in: General Discussion
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