In terms of strengthening your Beasts, this card competes with the reason I am scared to leave any Beasts alive when facing Hunters on turn 4: Houndmaster. It sacrifices the immediate value for the sake of long-term value, but what Beast would I want to use this on, so that I will always be happy to draw boosted copies of it? If there is, then I imagine my use of this card would be limited to a few specific Beasts, which sounds too inflexible for a good deck.
Hunters nowadays can build slow enough decks to get the full use of this card, but will they want to?
Yes, there will be decks running this card and those will be some of the most fun decks around. Besides Baku Aggro Hunter, there will be at least one Dire Frenzy deck out there that will be competitive. You cannot downplay the card. It's just super good with Hunters able to recruit beast or get them though Tracking and Stitched Tracker.
I have list of beast that can be buffed along with a few decks (decks are work in progress). You head over there and have a look if you want too.
thats it. why even more cube support when we need nerfs?
Nerfs to the 4th strongest Legend deck over the past 3 days, behind Murloc Paladin, Pirate Warrior, and Spell Hunter?
It's a *meme* to call for Cube Lock nerfs - it's based on the prediction that Cube Lock will rule the early Witchwood meta, due to a lack of cards rotating out, but this prediction doesn't take into account *new* decks that will emerge.
Calling for nerfs to a Tier 2 deck is utter insanity.
Tier 2 deck?
Cubelock is widely regarded as the best deck in the current meta, with strong indication it will be one of the best deck after WW release, if not the best deck.
Pirate Warrior is very weak right now. I don't understand how you got the whole Pirate Warrior thing.
Spell Hunter is a high Tier 2 deck and the reason is Barnes combo.
Murladin is a Tier 1 deck I will give you that, along with Dudeladin and Cubelock, they form holy trinity of the current Meta.
Genuine Question: like what where you thinking? Just a first draft. I know cards will change.
I don't think Ashmore will work in the deck because it's too slow. If she had taunt, it was a different story. Curator had taunt and hardly saw any play outside a couple of Paladin decks.
I would also take 1 mana 1/2 or 1/3 minion over 2/1 minions. 1/2, 1/3 or Argent Squire have a better chance of survival and early board control. They are also better with Toxmonger due to sticky nature.
With you going
Turn 1: Quest
Turn 2: Most likely hero power or a 1 drop
You will be extremely behind tempo wise. So you need sticky minions. This is why the Turn 3 cards will be crucial to regain tempo (something that most people are ignoring). Turn 4 to solidify the board or make a good Cult Master play, only possible due to strong 1 mana minions. If your Master draws 1 card, it's a 2.5 mana 4/2, not bad. If two cards, it's a 1 mana 4/2, which is great (assuming 3 mana to draw 2 cards as the standard).
Quest Hunter will play as a control deck. Contrary to popular belief that it will be an aggro deck. It cannot survive as an aggro deck, so higher health minions are key.
I will have to play test a bit, the idea was to try and have her draw a frenzied 1-drop or even 2, but maybe that is a pipe dream. I do agree the deck needs some early game tempo, so I added Tar Creepers. That should help slow down aggro decks until the deck hits it's stride. I am also tempted to remove 1 of the stonetusk boars for another unleash since I can always Frenzy a hound for the same 1 mana 4/4 charge. I give up a bit of toxmonger synergy but I still have late game toxmonger + shaw + raptors.
I also need to update my list. Need to make a few changes to my OTK and Quest decks. Quest Hunter will need a lot of testing so will all other decks haha!
Uploaded two new decks people, so check them out!
Edit: This is not as easy as it seems. Maybe a bigger PC might solve problems. Laptop is just too small...
The adaptability of this card is unbelievable and you have to be a -50 IQ toddler with flaming downs syndrome to NOT grasp the power of this card
And then in several weeks you realize none plays this card ; then you have to wonder about IQ posts on forum :D
He is right. You need to have -50 IQ to not see the power level of this card. It is FREE trading for any Zoolock. You can clear the board without loosing your minions at all. Far higher tempo then then loosing minions and playing more.
As for control, it is an entire turn skip for your opponent, since you can give the minions upto -10 attack. That is stupid. -6 and you shut down most minions in the game. -4 and aggro is sitting duck.
This card is Ice Block and Frost Nova COMBINED. Also gives you the benefits of Pint-size because you get all the favorable trades.
Warlocks will be dictating the game on every turn, the opponent will be trying to catch up unless the opponent is also playing Warlock.The card should not exist. Especially in Warlock that has the answer to every situation already.
I am going to repeat that Ben Brode already said they think Cubelock will be too strong. They have NEVER made such a statement before the release of an expansion. Many Meta Hyper Decks existed, Undertaker Hunter with 60% winrate, Pirate Warrior with 58% winrate and they never made such a statement.
Genuine Question: like what where you thinking? Just a first draft. I know cards will change.
I don't think Ashmore will work in the deck because it's too slow. If she had taunt, it was a different story. Curator had taunt and hardly saw any play outside a couple of Paladin decks.
I would also take 1 mana 1/2 or 1/3 minion over 2/1 minions. 1/2, 1/3 or Argent Squire have a better chance of survival and early board control. They are also better with Toxmonger due to sticky nature.
With you going
Turn 1: Quest
Turn 2: Most likely hero power or a 1 drop
You will be extremely behind tempo wise. So you need sticky minions. This is why the Turn 3 cards will be crucial to regain tempo (something that most people are ignoring). Turn 4 to solidify the board or make a good Cult Master play, only possible due to strong 1 mana minions. If your Master draws 1 card, it's a 2.5 mana 4/2, not bad. If two cards, it's a 1 mana 4/2, which is great (assuming 3 mana to draw 2 cards as the standard).
Quest Hunter will play as a control deck. Contrary to popular belief that it will be an aggro deck. It cannot survive as an aggro deck, so higher health minions are key.
The problem is not Cube. The problem is Warlock having various ways to cheat out demons. Various.
The weapon just vomits demons. Lacky costs too little and is too easy to kill. Even more after Witchwood.
Cube doesn't need a nerf. It's the Warlock cards. They are insanely powerful right now. The entire Warlock kit from the last two expansion is Blizzard aggressively pushing a playstyle. Just like they did with Dragon Priest.
They are printing synergy cards like crazy to promote a cheat demon playstyle. It's has gotten out of control...
They need to nerf Lacky, Pact and the Weapon, to allow more control decks time to react to ridiculous plays. Mana increase is the way forward. You keep the archetype intact but it is now slower. They also have way too much healih now. Better healing then Pries, Paladin, Druid and Shaman, the "healers".
This is what happens when Blizzard works hard on a class. They start to fart OP cards.
First it was Shaman, then Priest and now Warlock. They nerfed Giants to tone down Control Warlock that cheated out Giants and buffed them. Then they printed Voidlord and made cards to cheat it out. What was the entire point? Should have left HandLock as it was.
Edit: They need to stop focusing on a couple of classes and focus on the whole roster. And they need to nerf the cards that make it too easy to cheat out demons while also restoring health.
Attack with the Cube. Use this on the Cube and attack a minion with your new 6/8. Use your two Doomguards to do whatever the hell you want. Or your Voidlords to look cool and take screenshots.
This is just stupid.
Sitting out until Cubelock gets nerfed. No point in trying out any other archetype before the nerf, since there is no point, you will not come to any conclusion and might end up wasting your dust (as casuals).
This is Jade Druid and Pirate Warrior all over again. Blizzard is effing dumb.
Edit: Oh and btw, after you play Ratcatcher, you can still do more stuff with the remaining mana... >.>
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And you all thought Yogg was bad. PRAISE YOGG!
Besides the animation taking that long, the card is hideous to look at. Some of the worst art in gaming history. The dialogue is crap too.
The deck is not OP because it gets shit on by aggro. It might be strong against some control but its fine. It's a pretty balanced deck tbh.
However, change the bloody animation!! And nerf Cubelock!
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Got Tess.
Then Dorian and Glinda from my 7 free packs.
Don't want any of them but can't complain about free stuff.
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Edit: This is not as easy as it seems. Maybe a bigger PC might solve problems. Laptop is just too small...
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Alright guys, with all the cards released, I will update the current decks and add in new decks.
Please keep in mind all these decks are for fun but some might actually see competitive play or spring on new and better versions of themselves.
Just a heads up on what decks I'm going for:
Big Hunter
QH with Carrion Drake
Mid-range with Carrion Drake
OTK with Carrion Drake
O.o
Hyena with Dire Frenzy
Stranglethorn Tiger with Dire Frenzy
Baku Hunter with Carrion Drake
Greymann Hunter
Just think that Carrion Drake is a great card. Solid mid-range presence that can take out big minions or a removal, which is not bad.
Unfortunate Blizzard didn't release a good 1 drop this expansion. Swamp Leech is very weak.
Stay tuned.
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The problem is not Cube. The problem is Warlock having various ways to cheat out demons. Various.
The weapon just vomits demons. Lacky costs too little and is too easy to kill. Even more after Witchwood.
Cube doesn't need a nerf. It's the Warlock cards. They are insanely powerful right now. The entire Warlock kit from the last two expansion is Blizzard aggressively pushing a playstyle. Just like they did with Dragon Priest.
They are printing synergy cards like crazy to promote a cheat demon playstyle. It's has gotten out of control...
They need to nerf Lacky, Pact and the Weapon, to allow more control decks time to react to ridiculous plays. Mana increase is the way forward. You keep the archetype intact but it is now slower. They also have way too much healih now. Better healing then Pries, Paladin, Druid and Shaman, the "healers".
This is what happens when Blizzard works hard on a class. They start to fart OP cards.
First it was Shaman, then Priest and now Warlock. They nerfed Giants to tone down Control Warlock that cheated out Giants and buffed them. Then they printed Voidlord and made cards to cheat it out. What was the entire point? Should have left HandLock as it was.
Edit: They need to stop focusing on a couple of classes and focus on the whole roster. And they need to nerf the cards that make it too easy to cheat out demons while also restoring health.
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Basi. One of the best and most annoying cards to deal with.
You will get more AoE later on.
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Arena card.
Will never see play in constructed. I actually doubt this will see play in Arena.
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Attack with the Cube. Use this on the Cube and attack a minion with your new 6/8. Use your two Doomguards to do whatever the hell you want. Or your Voidlords to look cool and take screenshots.
This is just stupid.
Sitting out until Cubelock gets nerfed. No point in trying out any other archetype before the nerf, since there is no point, you will not come to any conclusion and might end up wasting your dust (as casuals).
This is Jade Druid and Pirate Warrior all over again. Blizzard is effing dumb.
Edit: Oh and btw, after you play Ratcatcher, you can still do more stuff with the remaining mana... >.>
0
It's slow tbh.
1
Awww. Should have been a 1/2. Would see play in QH. Too bad.
Arena card.