It's a good nerf. Priest is in an okay spot, not too powerful and not too weak, but Mindrender Illucia is a very oppressive card for any combo deck. It's too easy to play her on like 6 mana and remove a combo piece or two from you're opponent's hand and you're good.
Answers to combo decks are important, but this is tooeasy, too reliable and too backbreaking. After the nerf, Illucia will still be hands down the best anti-combo card in the game, but at least she'll be a bit slower, and the Priest player will have to more carefully think about when to play her, and it will give the combo decks a tiny bit of room to play around her.
The card is still insanely good, whenever (non-resurrect) Priest sees play, this card will be included 100% of the time.
Too reliable?? LOFL...it's a LEGENDARY aka ONE (1) copy per deck. For a class with no draw, that's a big deal. This nerf is LUDICROUS.
I don't understand what people are down voting him for. He is right, the card is a 1 of and not that reliable, and though the card does shut off combo decks the 1 mana nerf does pretty much nothing for that. The nerf was pointless.
If priest is so broken how does its best deck only have a 51% win rate in HS replay? Where are you getting all the priest matchups? it literally only counters 1 tier 2 deck (big warrior) , and has a slightly favored matchup against guardian druid. It gets trashed by pretty much every other deck out there except combo decks (which aren't doing very well at all anyways)
I mean , getting to the combo was kind of hard and there was some hand and board planning you had to do in order to pull it off. I think it was pretty skill dependent deck (On top of the apm shenanigans )
Do you think its posssible to use the pity timer to force golden legendaries with the golden packs by opening a pack when you have a high chance of opening a legendary?
That DH just wasted turn 5 against a very aggressive deck, impacting the board with probably nothing but a 1 drop. The warlock on the other hand, dumped a bunch of buffed small minions on turn 4, (supposing he played Scrap Imp on 2).
Don't get me wrong, the card is a powerful tech card, and could probably see play and even a nerf in the future. It's just most of the tier 1 decks right now wouldn't be affected by this card at all.
3
I actually thought it could be a Klaxxi / Heart of Fear Expansion, but at this point it´s too obvious it's Darkmoon faire.
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Battletag: Alucard#1901Region: NATrade only? : yes, you go first (Will show proof)3
Ulduar It's the expansion i have always wanted the most
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Battletag: Alucard#1901Region: NATrade Only?: Yes. You go first. (Will show proof)Done
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What if people just start multiboxing on bg's?, Terrible idea.
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Yeah, that's what the guys that say that libram paladin is at the bottom of tier 3 think.
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I don't understand what people are down voting him for. He is right, the card is a 1 of and not that reliable, and though the card does shut off combo decks the 1 mana nerf does pretty much nothing for that. The nerf was pointless.
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Srry didn't notice that part XD
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If priest is so broken how does its best deck only have a 51% win rate in HS replay? Where are you getting all the priest matchups? it literally only counters 1 tier 2 deck (big warrior) , and has a slightly favored matchup against guardian druid. It gets trashed by pretty much every other deck out there except combo decks (which aren't doing very well at all anyways)
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I mean , getting to the combo was kind of hard and there was some hand and board planning you had to do in order to pull it off. I think it was pretty skill dependent deck (On top of the apm shenanigans )
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Do you think its posssible to use the pity timer to force golden legendaries with the golden packs by opening a pack when you have a high chance of opening a legendary?
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Battletag: Alucard#1901Region: NATrade Only?: Yes, you go first (Will show I have it)Done
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Can you cheat with the golden packs? like using them when you are about to hit the pity timer to force out golden legendaries?
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I think he means you are buying more time before they reach their combo, in which case this card would be very effective.
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That DH just wasted turn 5 against a very aggressive deck, impacting the board with probably nothing but a 1 drop. The warlock on the other hand, dumped a bunch of buffed small minions on turn 4, (supposing he played Scrap Imp on 2).
Don't get me wrong, the card is a powerful tech card, and could probably see play and even a nerf in the future. It's just most of the tier 1 decks right now wouldn't be affected by this card at all.