So, I guess the update will have to be today?
- Artone
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Bluelights posted a message on A Special Year of the Mammoth Pack is Coming Soon - 30 Packs in One! 183000 Hearthstone Pack GiveawayPosted in: News -
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Bluelights posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of FamedPosted in: NewsSo Mage has now 2 cards less in the classic set. (And Rogue and Warlock 1 less for that matter) I feel like they should find a way to replace these cards, to fill in the gaps to make it fair.
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RavenSunHP posted a message on Card Nerf - Wild GrowthPosted in: Card DiscussionI think nourish nerf would have been enough. We'll see. Only this time I selected NO. Druid = wild growth. 3 mana is too much.
Exactly this.
Wild Growth is the basic ramp tool. Nerf the others, but not this one...
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MrLexGr posted a message on Card Nerf - Wild GrowthPosted in: Card DiscussionLet's nerf the 2 cards that made Druid relevant in any meta ever and not the card (UI) that was stupid since it's inception.
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TallAr92 posted a message on Card Nerf - Wild GrowthPosted in: Card DiscussionI think nourish nerf would have been enough. We'll see. Only this time I selected NO. Druid = wild growth. 3 mana is too much.
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Almaniarra posted a message on Rastakhan's Rumble - Card Reveals and Details for Hearthstone's Tenth ExpansionPosted in: GuidesI don't think so. You community guys are disposed to discredit, especially when a new rival game is about to release. I don't see the point in what you are doing.
Don't you think all of the cards of sets are created for ladder or arena or new players or meme?
This game has so much fans. Someone enjoys to play only with friends, Someone wants to play only ladder, Someone likes drafting and playing arena. Someone plays only brawls. Someone wants to make different synergies and trying to success memes. Even Someone plays only Dungeon runs and PVE stuff.
When Dev team creates cards for ladder, Other group whines, When dev team creates a meme card other group whines and other group and other group... it is only the whining on the ground.
What will you do if you are in a dev team, I really wonder ?
If you don't like to play this game anymore, You always have your posibility to stop playing. Noone forces you to play. It is like If you like an ice-cream and the company of that ice-cream changed that and you don't like it anymore, basically you won't buy it anymore.
This is like that. Do you whine about that ice-cream? I don't think so. You just say like "Damn, I have loved that ice-cream, I wish they didn't change that." and that's all.
So; They are directing the game whichever way they want, It is not your game, you are only a consumer. If you don't like it anymore or you don't like where the game goes just stop playing and if crowd does that, They will change the way they are following and they will try to improve the game since they are losing the player-base. It is cycle of life for a game.
If you really don't like Hs anymore because of that pack fillers(you said that, I don't think they are really pack fillers) go play MTG:A or Shadowverse or ES:Legends or Gwent or Eternal or Artifact or ... There are so much fucking options. -
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Ophiussa posted a message on New Card Reveal - Da UndatakahPosted in: NewsYou can not kill that which is already dead.
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dr3amb3ing posted a message on New Warrior Card Reveal - Overlord's WhipPosted in: NewsWhat's Enrage?
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HellOnslaught posted a message on Free Card Packs! Choose Your Champion Returns For The Fall ChampionshipPosted in: Newsi chose the ugliest one!
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HMcCool posted a message on Warrior has a problemPosted in: General DiscussionWarrior is a class which has been up and down throughout the history of hearthstone, however what think that remains the same is most expansions warrior is the class that gets promoted to showcase the new mechanic.
Frozen throne: Damaging minions
Kobolds: Recruit
Witchwood: Rush
Boomsday: Mechs
This is a normally thing for a class to be given a new direction in with the start of a new set, HOWEVER most other classes do end up getting support for their theme unlike warrior, who seems to never get full support for a mechanic or their theme, but instead get a completely new one each set.
Warrior vs other classes:
Some examples of class mechanics and support over the last 5-6 expansions:
Priest: Ungoro: Awaken the Makers - Priest is given many deathrattle themed cards in nearly every set
Kobolds:Gilded Gargoyle, Twilight’s Call
Witchwood: Coffin Crasher
Boomsday: Death ringer, Reckless Experimenter
Shaman: Ungoro Given several elemental cardsKalimos, Primal Lord.
Kobolds: Grumble, Worldshaker, Murmuring Elemental
Witchwood: Bogshaper , Earthen Might
Boomsday:Storm Chaser, Thunderhead, Elementary Reaction , Menacing Nimbus, , [card]Electra stormsurge
Warlocks: The whole demon support
Kobolds: Voidlord, Hooked Reaver, Vulgar Homunculus, Skull of the Man’ari, Possessed Lackey
Witchwood: Fiendish Circle, Witchwood Imp, Dark Possession
Boomsday: Nethersoul Buster, Ectomancy, Doubling Imp, Void Analyst
These are just 3 examples, im sure there are many other classes that are supported with cards linked to their theme Druid and ramp, rogue and burgle, mage and elemental. Yes there are class mechanics that are not supported like freeze shaman and discard lock, but no class has never had so much confusion is WHAT IT DOES...than warrior.
The problem with warrior:
The question is, what does warrior even stand for? is it a weapon class? Armour class? a recruit class? taunt class? it seems to be a big mess.
From hearthstone wiki: "Hearthstone's master of war, the warrior is a powerful damage-oriented class. These mighty warlords command the allegiance of fast and deadly minions, sending them charging into the fray. Bloodthirsty gladiators, warriors thrive on damage and bloodshed, with their own wounds only serving to enrage and empower them, making them even deadlier than ever. The warrior's minions share this bloodlust, gaining fearsome new powers from the thrill of battle. As well as their fearsome prowess in attack, warriors are also masters of defence, boasting the most powerful armor of any class. With Armorsmiths and Shieldmaidens constantly crafting fresh pieces for them, warriors can build an unassailable fortress of steel, under which to crush their enemies."
So warriors, which is defined by hearthstone wiki as a self damage class that rushes minions into battle, that protects itself with Armour and most likely taunts. Ok fair there, but lets see what support it has.
Taunt: Ungoro gave Fire Plume's Heart and Taunt minions, but in the last 4 expansion...warrior has gotten 1 new taunt minion in the form of Gemstudded Golem. Druid has gotten more taunt s that warrior, a class which quests NEEDS taunt minions.
Recruit: In Kobolds warrior was the main class with recruit cards, but since then in the last 2 expansion got no new big class minions you want to recruit or any cards based on recruit synergy.
Rush: In witchwood warrior had half of their cards based on rush, however this was one of the rare mechanics that was promoted in the expansion after boomsday, HOWEVER did not actually give any new warrior cards with rush, but focused on giving minions rush. This means rush did not get any support as warrior cant really put many of the new cards in a normal rush deck as either they needed mechs or big minions (which warrior has not gotten any in the last 3 expansion).
Weapons: for a weapon main class, warrior has gotten weapons, BUT, the support for weapons and the weapons printed contradict eachother. Deadly Arsenal is a card that needs big attack weapons, but warrior has gotten small attack weapons like super collider [/card] and[card] woodcutters axe. These types of cards dont make much sense, as they dont seem to get any support in 2 expansions, but take up epic rarity.
Self damaging + Armour: Finally the only 2 mechanics that seem to get actual support seem to be supported over a longer period of time. this mechanics do seem to have cards printed to help the mechanic, BUT they are not printed enough to make either of the decks really competitive.
Conclusion:
Its normally for a class to have a theme and some themes are supported and some are not over the coarse of several expansion. HOWEVER, warrior seems to be a class which has TOO many different identities, but rarely get support for them. Instead they seem to be a class that just get given more and more identities over time and some of them are either forgotten or binned.
Warrior NEEDS a few more taunt cards in standard.
Warrior NEEDS a few high attack weapons.
Warrior NEEDS a few new rush minions
Warrior NEEDS to have a class identity as at the moment it seems like a collection of mechanics.
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