• 4

    posted a message on D3 -> Legend Rush Warrior New Meta!

    Just crafted three legendaries for this deck, better be worth it ^_^ I will keep you updated on my success. 

    Posted in: D3 -> Legend Rush Warrior New Meta!
  • 2

    posted a message on The state of the HS community

    I agree with most of what you said. I have always been annoyed with people, who can't be grateful for anything. As has already been pointed out, Blizzard is gradually becoming more open with their fans and actively respond to their criticism. In my opinion Year of the Dragon was the time when their approach started changing and as much I loved Hearthstone "back in the days", noone can't deny that for the first few years the game was treated by the developers as a side project to WoW. I remember that about 2 year's ago (Shudder meta) I myself was often critisising Blizzard, as they were clearly deserving of it. However, now with them actively improving, I can't stand people, who only whine, because something is not the way they want it to be.

    Posted in: General Discussion
  • 1

    posted a message on Blizzard Responds: Kargal Battlescar Dust Refund Soon
    Quote from rinneth >>

    I'm crying because devs are becoming cheap with this thing from what I see, which is a bad sign that they don't care. What's next? putting random people from community as devs ? 

     So the fact that Blizzard responded to something the community had asked for is "a sign that they don't care"? Logic is somewhat amiss here.

    Posted in: News
  • 1

    posted a message on OTK combo decks are bad for the game

    Variety is the healthiest thing in Hearthstone. I have seen countless posts complaining about OTK/Aggro/Combo/Control etc. I myself too have many decks or archetypes wich I dislike playing against, but imagine what would happen, if there were only fair midrange decks available. I at least know one thing for sure - Hearthstone wouldn't last more than a year.

    Posted in: General Discussion
  • 2

    posted a message on The amazing variety of the Grandmasters' lineups!

    Yeah it's ridiculous. I really don't understand why they play meta decks. Oh wait... Maybe that's because it's a freaking world championship and they actually want to win? 

    Jokes aside, there really is nothing weird about it. It's like watching El Classico and wondering why Koeman plays Messi instead of Braithwaite.

    Posted in: General Discussion
  • 2

    posted a message on I play lunacy mage. AMA.

    At least you have fun 

    Posted in: General Discussion
  • 3

    posted a message on Why you are not playing Hearthstone as often As you can?
    Quote from DaddyGotPaid >>

    not to be that guy...

    BUT STANDARD FUCKING SUCKS!!!

    mage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladinmage/paladin/mage/paladin

     Exactly. I tried to play casual to avoid netdecking tryhards, but after the first game against Murloc Priest (!) I gave up. I personally love deckbuilding, creating a list of my own and then experimenting with it, making changes, seeing its weaknesses and strenghts. That is my favorite way to play online card games. However, now it is impossible in Hearthstone (not only in standard really, wild is the same), since every time I try to actually make some logical plays I get smashed with some unbelievable RNG, Secrets making my cards not matter at all or just generally unfair plays like Druid building a full board on turn 1 or Rogue with a 10 attack weapon on turn 4. Spell Mage and Secret Paladin are just the tip of the iceberg. I love Hearthstone as I have been a part of its community all the way since open beta, but the direction the developers have chosen is slowly reducing fun in playing the game with every year.

    Posted in: General Discussion
  • -1

    posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    Ideas for nerfs:

    1. Pen Flinger should just read "return this minion to your hand without Spellburst". I feel like that would be fair, as the card wouldn't be totally murdered, but at least limited. (And please change the voiceline... I feel like I'm about to go crazy)

    2. Deck of Lunacy 2 -> 4 mana cost

    3. Swinetusk Shank 3 -> 4 mana. I feel like with all the hate Mage is receiving, people somehow forget about weapong rogue. Maybe I am weird, but I don't like dying on turn 5.

    4. Far Watch Post 2/4 -> 2/3 and Mor'shan Watch Post 3/5 -> 3/4. I believe the Watchposts themselves are pretty balanced, but I think their power is a bit too high in comparison to Kargal Battlescar. I don't think blizzard would ever do something like this, but I think the nerfs to watchposts should be followed by Kargal Battlescar's change to make him a good payoff. I personally would move him to 9/10 mana and give the minions he summons Rush.

    Other potential but much less likely changes I think would be fair:

    5. Avenge +3/+2 -> +2/+2

    6. First Day of School 0 -> 1 mana

    7. Mask of C'Thun 7 -> 8 mana

    8. Crossroads Gossiper 4/3 -> 3/3 

    Posted in: News
  • 1

    posted a message on should I craft Mordresh Fire Eye?
    Quote from PetiteMouche >>
    Quote from Artimex723 >>
    Quote from ArcyroX >>
    Quote from Artimex723 >>

    He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.

     huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?

     Honestly it depends on your draw. If you get wildfire on turn 2 it's basically a free win against most aggro decks. Additionally most of your cards are quite cheap and you can easily clear wide boards on turn 4-5 (if you don't get unlucky with your mulligan/draw which sometimes happens). Control doesn't punish you as much, if you have bad draw, but then again, Priests and Warriors have an unlimited source of healing/armor and you will most likely get outvalued in the end. At least that was my experience with the deck so far.

     I just wanted to point out warrior has extremely limited armor generation in standard, go check it out it's very unintuitive but it's true, it's actually hilarious compared to what druid can do, it's quite simple in my experience to outdamage warriors and by the time they get to their huge value turns, you get to Mordresh. Also in my version of the deck I play c'thun so it's generally easy to finish off slow classes like warrior and priest that don't threaten my health total and don't have an actual win condition, even if I get unlucky with my Wildfire draws.

    I'm genuinely curious how do you free win against aggro because personally against decks like beast hunter, weapon rogue, face DH, it doesn't matter if I get lucky draws, they will constantly hit my face and I have 0 card in my deck that can heal, freeze or taunt, and they get the edge by playing powerful tempo cards while i'm just reacting and trying to spend 8 mana doing nothing for my Wildfires and Incanter's Flows.

    I've also been on the other end with my weapon rogue deck and spell/HP mages (both versions with and without minions) are my easiest matchups, they just can't react to the huge weapon hits.

    I don't know maybe my deck is just widely different or my sample size way too small, but I'm not finding warrior and priest matchups difficult.

    In fact I've destroyed several unfortunate warriors that didn't have Outrider's Axe by turn 3 when I played Venomous Scorpid, it just completely shut down their deck and forced them to react with Stonemaul Anchorman and things like that.

     I don't know why we have such different experience. I am playing a slightly tweaked version of Dekkster's HP Mage, which includes a lot of cheap control spells. Weapon Rogue is problematic, but I teched oozes, so they sometimes help against that. With the 4/2 Pirate that restored weapons out of standard it is somewhat easier to get rid of their biggest threats like the Dagger from Scholomance. It is a difficult matchup though. 

    In case of Warriors I believe it depends on their deck. The rush oriented deck sure is not that dangerous, but the full-control is. I mean, it probably is a result of differences in our lists.

    By the way, thanks for the recommendation, I will try out C'thun in my list. Maybe even Yogg could be nice, as there are a lot of spells in the deck.

    Posted in: Card Discussion
  • 1

    posted a message on should I craft Mordresh Fire Eye?
    Quote from ArcyroX >>
    Quote from Artimex723 >>

    He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.

     huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?

     Honestly it depends on your draw. If you get wildfire on turn 2 it's basically a free win against most aggro decks. Additionally most of your cards are quite cheap and you can easily clear wide boards on turn 4-5 (if you don't get unlucky with your mulligan/draw which sometimes happens). Control doesn't punish you as much, if you have bad draw, but then again, Priests and Warriors have an unlimited source of healing/armor and you will most likely get outvalued in the end. At least that was my experience with the deck so far.

    Posted in: Card Discussion
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