I don't think buying decks is the way to go, it will make too much salt. I think a cool way to give new players access to more cards is to make some of the deck recipes available to play for free and then rotating which decks every week.
- Armor
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Jennifer posted a message on Mike Donais: No Ladder Changes in the Next Set, Current Meta, Small-Time BuccaneerPosted in: News -
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Aeris posted a message on I miss Wild ArenaPosted in: The ArenaI agree.
The card pool is just too small. You can basically expect every Paladin to have at least 1 copy of each Spikeridged Steed and Vinecleaver (which both are OP as fuck), and you even have to expect justa-as-OP-epics such as Meteor, Glyph, Vilespine Slayer and Primordial Drake.
With those card in the pool the power level is just too varying, and decks end up being more likely to either be extremely good or extremely bad. In wild, those extremes were much more rare, and arena was better balanced. Also, smart plays could make up for worse decks better, as you could often win with a worse deck. Today, you get crushed by worse players with decks that compensate for their misplays much more frequently.
Well true, sometimes you're on the OP end itself. Still, with less variance in power levels the games were more thrilling and it simply feels much better to win in a close game than completely steamrolling your opponent, and smart plays actually are rewarded. This is much less prevalent in Standard arena, sadly.
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Dunscot posted a message on Witchwood Reveal Season Kicks Off! Newly Revealed Cards Within!Posted in: NewsI really hate the design of Hagatha and Witch's Apprentice, just as I wholeheartedly loathe Babbling Book and Swashburglar and all these other high variance diceroll cards, where you get 1 out of 20+ possible outcomes, and if it's the right one, you win on the spot.
Truth be told, Shaman spells are generally worse than Mage or even Priest spells, and some of the better ones are just about to rotate out, but this is the laziest design they could have come up with. It's just random. There is nothing in terms of "class identity" when it's exactly the same mechanic with a different card pool. It might be fun to play with, but it's not fun at all to play against, best example was the legendary World Championship won by Paveling Book.
The other cards are... ok. I am a bit concerned about Rebuke helping all sorts of Aggro Paladin a bit too much, but it's a nice variation of Loatheb.
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Twitchy posted a message on The Taverns of Time is Here! New Arena Cards, Free Arena Ticket, New Daily QuestsPosted in: NewsCavern Dreamer is just absolute madness. Get this guy out on turn 2 or turn 1+coin and the other play has no immediate answer for it, well then the game is just over.
Edit: To give this statement some proof, this guy just conceded to me on turn 3.
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Horkinger posted a message on Pity Timer - Urban Legend?Posted in: General DiscussionQuote from Schattenlord92 >>Quote from Schattenlord92 >>Statistically if you roll a six sided die 10,000 times there is still, even if infantessimally small, a chance a six never comes up. My disagreement is with the idea of a 'catch up mechanic' in game, not just the statistical Anomoly.
Again, you mix up statistics (analysing data) with stochastic (calculating probabilities). Because this chance is so small, that it will never happen in reality and, thus, statistically the 6 will show up about 1700 times. The pure theoretical possibility that you can calculate a probability of a 6 not showing up during 10.000 dice rolls in a row (which is stochastic) doesn't make it happen in reality.And your disagreement with a "catch up mechanic" in game is just a mere and unsupported feeling while ignoring the statistical support of the 40 pack pity timer theory. If there were no pity timer and everything would be truly random, statistics should (and would) show that roughly every 10th pack opening of 40 packs in a row would not contain a legendary.Oh of course it would happen in reality. We just don't have enough time to make it happen. If you really think it would not happen in reality. There are things that are more improbable and they happen every day.To keep the 10.000 samplesize let me make another example:10.000 couples are having a baby. The probability of a specific sperm to make it to the ovum during the fertilization is way smaller than 5/6(probability of not rolling a 6). And somehow 10.000 specific sperm cells managed to make it ;)That's mishandling of statistics.The probability of ONE SPECIFIC sperm cell reaching the egg is horribly small, yes. However, what you are actually calculating is the chance of ANY ONE sperm cell to reach the babyNo actually, no. What happend is that 10.000 specific sperm cells reached the egg. And this result is really improbable, yet it happend. Anyone studying randomness saying 'you can't roll a dice 10.000 times without ever hitting a 6' just did not well in studying randomness. The correct phrase is 'rolling a dice 10.000 times without ever hitting a 6 is nearly impossible'.In your example you have a couple of flaws which makes it not Fitting at all. One is that you take 10.000 already pregnant couples. And the other is that you then state that a specific sperm made it. You're right, but that doesn't proof your Point at all since you didn't tell me which one of the sperms will make it beforehand. And that is something you will on average guess only 1 time out of 10.000 (if there are only 10.000 sperms). For 10.000 couples, it is even unlikelier than the diceroll and you would never guess all of them right.I guess you wanted to say that despite a very minor Chance of a single sperm reaching the egg, often one sperm actually does it. Like it is very unlikely that a singel person will win the lottery, but there are People who actually win it. However, These probabilities are way more likely than the 10.000 dice roll without a 6 (which is 0. (790 Zeros)154 %. That will never occur in reality.And you said so yourself (" Oh of course it would happen in reality. We just don't have enough time to make it happen. "). You see, we don't have enough time to make it happen. But "enough time" would be a big part of making it real. As I said, just because it's theoretical possible doesn't make it real.Fun fact: If you would try to gamble with a dice that didn't roll a 6 for about 10.000 times, you'd likely end up in jail since this dice would be rigged (for you: with a certainty of nearly 100%). -
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Horkinger posted a message on Should preparation continue to work with Quest cards? (Discussion)Posted in: Card Discussionhttp://www.hearthpwn.com/news/2274-journey-to-ungoro-is-hearthstones-next-expansion#
Read the "clarification". Quests are spells (yong woo).
and ingame they work like spells mechanically.
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Helweek posted a message on New Card Reveals - Likkim & Amani War BearPosted in: Newscalling it now, Spirit Claws 2.0
Spirit claws was one Mana, it never saw play at 2 Mana. This is spirit claws 2.0 in the sense that at 2 Mana it will never be played
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Lancrost posted a message on New Classic Cards Coming to Hearthstone, Tournaments On Hold, Halloween, New Welcome Bundle, New Paladin HeroPosted in: NewsRank 50 chat OMEGALUL
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Ferrafox posted a message on New Classic Mage Spell - IciclePosted in: Card Discussionreleasing trash cards in the classic set is probably the safest bet for long-term game health but it's still pretty boring
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The_Edel_Bernal posted a message on Weekly Card Design Competition 8.12 - Submission TopicPosted in: Fan CreationsVery simple and straight forward card. The idea is that you practice and train your own class by playing cards of that class, and you're rewarded with an upgraded hero power. The upgraded Hero Power is the same as the one from Baku/Justicar.
You don't need to specifically tailor your deck to this quest, but the reward is also less game-changing compare to other quests. The only draw back here is 1 less useful starting hand.
Update: Corrected the Watermark (Un'goro expansion for Quest), also updated the fonts to follow existing example of Hearthstone. E.g Burgle
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Really good patch overall, lots of positive changes with the packs being given out and bug fixes and upcoming events.. My only criticism is that new players have to unlock casual mode I understand to some degree why that decision was made, since casual mode really isn't that casual/new-player friendly most of the time, but that highlights a problem with the casual format more than new players having the ability to choose that game mode. I would feel fairly confused if as a new player I entered a game and ranked mode was available, but casual mode was locked. This is extremely counter intuitive.
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I think its a legacy thing. Back in big druid's debut It wasn't so heavily taunt focused as to call the deck Taunt druid. As well as the fact that there weren't any significant taunt synergies like Hadronox. But now that there are, people generally call the deck taunt druid as opposed to big. But yes they basically are the same archetype with the same goal of survive and play huge things that your opponent cant deal with.
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Sekiro ;)
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yeah, not a bug.
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This. Its terrible for class identity if they make it any good at all. they almost have to make it bad or so niche that its not in every deck, and if you're making something so niche its basically going to be a class card anyways, like how Hench-Clan Thug is neutral, but nobody but rogue uses it and nobody but rogue will ever use it.
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For Wild there's Myra's Unstable Element, Dump your hand, Play Mecha'thun + Counterfeit Coin + Counterfeit Coin into Preparation Assassinate
RIP plan, Assasinate targets enemy only.
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But then they have Mecha'thun in their hand, and still have to play it and kill it off.
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I for one, welcome our new Robot overlords.
But My god, what a card. Insane possibilities with the new rogue legendary. This is frightening, to say the least.
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I like Kripp, but Bandit is right for the most part. He really wont create much hype as he's just not really that kind of guy. I don't think Day9 should really be doing it either though, since as many have pointed out, he really doesn't play a ton of HS anymore. There are plenty of other popular HS streamers that they could and should pick from. Savjz? Thjis, Trump, Noxious, hell even toast. I don't even watch/like all those guys but I'd rather see somebody more connected to the meta and game up there giving some analysis on the cards as they're revealed.
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They give dust refunds for nerfs and changes that affect gameplay. SO while the animation change wouldn't warrant a dust refund, the fact that they're capping the battlecries at 20 should mean they are giving a dust refund.