• 3

    posted a message on Bonemare Midrange [/w GUIDE UPDATE]

    Hey my friend! I'm also a huge fan of the Hunter class! I'm running a similar list.

     What do you think about Prince Valanar instead of Infested Wolf? I know the Wolf guarantees Beast Sinergy, but the prince will strenght the Aggro Matchup's.

    And have you been enjoying Corpse Widow? It has a good body, but the ability is hard to trigger, since you want to play it on curve. I'm usually running Rhinos instead.

    Posted in: Bonemare Midrange [/w GUIDE UPDATE]
  • 2

    posted a message on Bonemare Midrange [/w GUIDE UPDATE]

    Hey my friend! I'm also a huge fan of the Hunter class! I'm running a similar list.

     What do you think about Prince Valanar instead of Infested Wolf? I know the Wolf guarantees Beast Sinergy, but the prince will strenght the Aggro Matchup's.

    And have you been enjoying Corpse Widow? It has a good body, but the ability is hard to trigger, since you want to play it on curve. I'm usually running Rhinos instead.

    Posted in: Bonemare Midrange [/w GUIDE UPDATE]
  • 0

    posted a message on Ysera

    Destroyer of Worlds

    Posted in: Ysera
  • 6

    posted a message on Prince Taldaram

    I agree, I probably won't play it, and also don't think it's a Tier 1 or Must have/auto include card, I'm just trying to show people another view on the card. It may has its uses on specific decks.

    Posted in: Prince Taldaram
  • 8

    posted a message on Prince Taldaram

    Guys, everyone is evaluating this card wrong. You DON'T NEED to build a deck without 3 drops to make it work, you just need to have no 3 mana cards when you use it.

    All combo decks usually cycle almost all of the cards before they unleash the combo (Velen Priest, Maly decks, Exodia), so think about this as an alternative card for use in combo decks when you are near fatigue (almost guaranteed no more 3 card in the deck).

    Quest Exodia Mage, for example: You might want to have another Sorcerer's Apprentice (in case you run just 1 molten reflection or had to use one), or even Archamage Antonidas (you can use him on the extra turn, in case you don't have 4 Sorcerer's Apprentice), and Quest Mage only unleash the combo when they are near fatigue (and all 3 mana cards are usually drawn first, the secrets trought Arcanologist for example), so this can be a good addition to it.

    Posted in: Prince Taldaram
  • 1

    posted a message on Open the Waygate

    I know how frustating this can be, I've lost several times as well while ahead and after popping 3-4 blocks, but let's be honest, this deck has a good amount of counters. Eater of Secrets was just an example. You could also use Dirty Rat to drop 1-2 apprentices and ruin their combo. TAnyway, good luck with then! I know it feels bad to use "bad" tech cards to do good against a specific deck, but that's how it works.

    Note:  Dirty Rat is also awesome against the new cancer Cavern Rogue, so should definitelly try!

    Good luck man!

    Posted in: Open the Waygate
  • 4

    posted a message on Open the Waygate

    If you are losing to ice block why don't you run Eater of Secrets?

    It's easier to do a rant comment about how strong it is, than actually do something against the deck, right?

    Every deck has a counter, this one is Eater of Secrets.

    Posted in: Open the Waygate
  • 6

    posted a message on I Hunt Pirates

    Great deck! It feels so good using that krab to crush them, even better when they concede on turn 2! I love it.

     

    Posted in: I Hunt Pirates
  • 1

    posted a message on How are the quests looking so far?

    I've been running this Paladin Quest list, and it's working super well. Rank 20-6 with few loses.

    Low curve, aggro style, board-centric, punishes all these card-draw/combo oriented decks (OTK Mage and Caverns Rogue) with Divine Favor as drawing mechnic. Win condition against slower decks is the quest itself.

    Quest Priest is trash in my opinion. Slow, few good minions, too RNG dependant on cards stolen, and the quest is not a win condition, just a good anti-aggro card.

    Quest Rogue is very good, looks promising, but a bit Draw dependant and can't handle early pressure.

    Quest Warrior is a bit slow, but also good and I think will really make some appearance once the list is refined.

    Hunter and Warlock I guess do better without the quests so far. Just tempo loss.

     

    You should try it, list on my signature.

    Posted in: Card Discussion
  • 2

    posted a message on Mana Bind

    Apart from having the same problem as [card]Counterspell/card], which is: being vulnerable to the coin, this secret is very hard to be played against. Most decks use spells for card draw/board clear/direct damage, which are always useful for a mage. 

    And people saying quests are going to counter this because "you'll never be able to complete them", are wrong, because people will usually play quests in turn 1, because you always get the quest at mulligan, and this costs 3 mana. In very rare cases, if you start with Kabal Lackey and play this you will get the opponent quest (if they are playing it of course, I don't expect every deck in every class to play quests).

    Anyway, very interesting card, even tough I don't think it'll see much play, but I'll definitelly gonna test it.

    Posted in: Mana Bind
  • 8

    posted a message on HCT Bahamas: Live Un'Goro Card Reveals - 10 New Cards!

    Best thing about this article was the 4 mana 7/7 card with a question mark on the front LUL

    Posted in: News
  • 4

    posted a message on The Trinity Series - A Hearthstone Team League

    Where is Reynad and Kolento? :( FeelsBadMan

    Posted in: News
  • 2

    posted a message on [Suggestion] CARD BALANCE (Nerfs and Buffs)
    Quote from salamanss >>

    Instead of ruining cards and making them 100% unplayable, Blizzard can perform soft nerfs and buffs to balance the game. Everybody knows they are breaking Classic cards such below and creating overpowered cards in new adventures or expansions to make new cards necessary and make classic cards unplayable garbage. I think, it's just an easy way..

    So, here my nerf and buff list guys:

    Ancient of Lore -> 6 Mana 5/5 with same effect.

    **Compare with Azure Drake (neutral, rare) and Darkshire Alchemist (priest, common)

    Starfall -> 4 Mana. Same effect.

    **Compare with Consecration (paladin, free) and Flame Lance (mage, common)

    Equality -> 3 Mana. Same effect.

    **It's basically AoE version of Hunter's Mark which is 1 Mana like Holy Smite or Arcane Shot. While their AoE version Volcanic Potion is 3 Mana, Equality also has to be 3 Mana. With Wild Pyromancer, it's basically Twisting Nether; with Consecration its 100% board clear except Deathrattles.

    Blade Flurry -> 3 Mana. Same effect. 

    **Probably, it still will be unplayable because there is no good weapon buff in Rogue.

    Priestess of Elune -> 5 Mana 4/4 with same effect. It is really one of worst designed cards.

    Backstreet Leper-> 2 Mana 3/1 with same effect.

    Felguard -> 3 Mana 4/5 or 3/6 with same effect.

    **Compare with Fierce Monkey (warrior, common), Sen'jin Shieldmasta (neutral, free)

    Spirit Claws and Cogmaster's Wrench -> Both should be 2 Mana with same effect. Let Rogue one stays epic...

    Flamewreathed Faceless -> 4 Mana 7/7 with Overload: (3).

    **Compare with Earth Elemental (same class, epic).

    Drakonid Operative -> 5 Mana 5/5 with same effect.

    **Compare with Netherspite Historian and other dragon-synergy cards. 

    Purify -> 1 Mana. Same effect.

    Power Word: Shield -> 2 Mana. +3 Health instead of +2 Health.

    **Purify and PW:S relation is just stupid. PW:S 1 Mana cycle + bonus health + can be used on enemy; but Purify 2 Mana; cannot be used on enemy and its neutral effect (nor positive neither negative). They both should be changed.

    Ironbeak Owl -> 3 Mana 2/2 with same effect.

    Keeper of the Grove -> 4 Mana 2/3 or 3/2 with same effect. 

    **Compare with Spellbreaker and Kabal Songstealer.

    Millhouse Manastorm-> 2 Mana 4/4 Battlecry: Next spell your opponent casts next turn cost (0).

    Succubus and Totem Golem 's stats should be swapped. Discard has higher drawback then Overload: (1).

    N'Zoth's First Mate -> 1 Mana 1/1 with 1/2 weapon instead of 1/3.

    Ravaging Ghoul-> 3 Mana 3/3 Battlecry: Deal 1 damage to ALL minions.

    Arcane Golem -> 3 Mana 4/5 with same effect.

     

    So, what are you guys thinkin ?

     

     

     Hey man, nice topic, discussion on balances are always welcome, but I really don't agree with most of these changes.
    Ancient of Lore >> 6 Mana 5/5 with same effect. << I think that's a good change. The 7 mana is way too clunky for a small effect, even tough there's versatility.
    Starfall -> 4 Mana. Same effect. >> I have to disagree with this one. The versatility druid has is the price you pay for a card to cost more. There's a HUGE difference between dealing 5 damage and 2 damage AOE, just think of how many times you have single target removal and needs AOE, and the times you need AOE and only have a single target spell. This versatility HAS to cost more, and I think 5 is completelly reasonable for this effect.
    Equality -> 3 Mana. Same effect. >> I disagree completely. This card by itself doesn't do anything, and it hurts BOTH sides. To be good it NEEDS another card to combo with, like consecration or Wild Pyromancer, so 2 is a fine price.
    Blade Flurry -> 3 Mana. Same effect.  >> Yep, they broke the card, even at 3 mana is still bad, because,as equality, it requires setup.
     
    Most of the other I disagree, some cards are just not good, because they are part of the basic set, and all the silences are overpriced now, that's just Blizzard's pilhosophy. Some other cards I just don't think deserve a nerf, like Ravaging Ghoul and Nzoth's First Mate. hey are good, YES, but far from OP.
    Posted in: Standard Format
  • 0

    posted a message on Axe Flinger OTK

    Axe Flinger + Comanding Shout + Bouncing Blade on an empty board = problem solved

    Posted in: Warrior
  • 12

    posted a message on Deck Spotlight: Rufeng's #1 Legend China Pirate Rogue

    This deck shows exactly the reason why they NEVER release good cards from rogue. The only cards in the deck from the new expansion are 2 neutrals Patches the Pirate and Small-Time Buccaneer. No new rogue cards.

    Why? Because almost all they need is on the classic set.

    Anyway, nice deck. I'm not a huge fan of aggro decks but it does work, can outrun Pirate Warrior.

    Posted in: News
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