Here's another card designs that I made recently.
*Before I start, I need to inform that there is no artwork for the cards, since I can't draw.
I personally like the effects of epic cards better because they are unusual or different effects from common rules. They are innovative and not just powerful effects like the legendary ones, although there are exceptions. As a curious fact, the summon Fatespinner of N'zoth will have the deathrattle that you chose and not simply a minion with deathrattle that does not activate.
Innovative for sure, but sometimes, that innovation can lead into the card's relevance. Some cards becomes meta-relevant (like Corpsetaker), some other becomes okay (like Warmaul Challenger), and the other just straight up trash (like Desert Obelisk). Maybe, I can't really think of any other card that has an interesting effect.
Looking to some cards in the past (notably all set before The Witchwood), I came across this card named Fatespinner. The card allows player to choose which Deathrattle effect that player prefers, giving the opponent a bit of a mindgame what they would do with the minion. But after searching for a card that have this kind of effect, I found out that this is the only card that has an effect to choose one of the two Deathrattle effect. Which is quite a shame since I like the idea of this card.
My question is, should they revisit this kind of effect or any other card that has a really interesting effect? I mean yes, sure, we do have Chromatic Egg that works really similarly to Fatespinner, but it's not the same since the effect is the same no matter what you choose, just determine which outcome that you want to get.
Looking at one of the deck in this website for my 2 copies of Apexis Blast, I found a comment that look like this
The concept is cute, but clumsy if done improperly....and a budget version is improper. Here's what I gathered so far from playing it:
- Set "Incanter's Flow" and "Ancient Mysteries" to 1. Replace with "Rolling Fireball" and "Puzzle Box of Yogg-Saron"
- Set "Learn Dragonic" to 1 and replace with "Raid the Sky Temple".
- "Mirror Entity" gets played around way too easily. Switched them out for "Ice Barrier" and found myself having more turns to play.
- I respect "Polymorph", but 2 was weighing down my turn options, even after "Incanter's Flow". Dropped for "Power of Creation".
- "Blizzard" is eh. "Frost Nova" is faster and combo's much with "Ray of Frost". Swapped both Blizzards for 1 Frost Nova and 1 Flamestrike.
- No "Evocation" mean no consistent wins. That card is nice, but it's no "Skull of Gul'dan" (Busted OP POS).
Once you make those changes and enjoy a couple wins after 5 losses in a row, switch to Tempo Mage. I'm up to 75 wins with it and contends well against DH and Face Hunter right now,
When I am trying to follow the steps, it turns out that the comment makes my deck better than before. But it leaves me with a question, how do you know about how many non-legendary copies that you need on a non-highlander deck?
Can somebody explain me how a single (or multiple) change on a card in Attack, Health, and/or Cost (even only 1 number) can completely change the viability of a card (from broken to just good, broken to useless, useless to good, etc.)?
I'd say it's fine. For some decks BLA is pretty much the only hope in otherwise terrible matchup, but unlike e.g Skulking Geist in Jade Druid matchup, it's not like draw it to win the game. BLA can weaken highlander, pure and spell decks, but it's temporal and eventually you'll get rid of both birds. Overall it's well designed tech card, which might be useless in some matchups, but it never feels like dead weight in your deck, due to decent vanilla stats.
Also don't forget, diluting your opponent's deck with 2 fairly useless bird is always worth it
After looking on all the Hero Cards, I found out that all of them have 5 Armor points, no matter how high their cost (well, except Dr. Boom, Mad Genius because he is Dr. Boom). Because of it, it makes me wonder, should Hero Card have and should have 5 Armor points for the rest of the game? or should Hero Cards didn't have Armor points in the first place?
Yes I know I can search it straight from the internet. But I want to hear the information directly from some experienced players so they can share their information with each other, not just ask the person to search on Google using the most negative emotion possible
Yes I know I can search it straight from the internet. But I want to hear the information directly from some experienced players so they can share their information with each other, not just ask the person to search on Google using the most negative emotion possible.
During my lifespan in this game, I do heard a few type of deck in this game, such as Zoo, Aggro, Control, Combo, etc.
But then I heard a deck type like Midrange and Tempo. So, what is this deck type exactly?
Back in the Descent of Dragon, I am constantly Dragon Hunter to climb rank from rank 38 to rank 15 (using the old rank system). After the rotation, I have to replace some cards to be like this.
|Minion (21)||Ability (5)||Weapon (4)|
When I play this deck, I feel like Veranus feels out of place after some experimentation. Also, I am not sure about keeping the small rush package consider Springpaw just rotated recently. So, is there some suggestion for improving this deck?
I did everything what you advice except for the first one since (somehow) I don't have Dragon Breeder, I replaced it with 2 Youthful Brewmaster for now. After the first game against DH, he ragequit on turn 7, since somehow his Skull of Gul'dan draw 2 albatrosses and Crimson Sigil Runner. and the second game against another Demon Hunter, he concedes. I forgot how strong the dragon package from the previous expansion, and I didn't know how good Bad Luck Albatross is. Thank you so much for your advice.
Recently, I made this deck as a temporary answer to pre-nerfed Demon Hunter. While it work as it should, most of the time I lost by fatiguing (which is the first time I have this problem). Here's the decklist.
|Minion (22)||Ability (8)|
Right now, I need some advice about how to make this deck better and how to make a better deck for the future.
*Originally I post this thread on General Deck Building Forum. But I found out that the forum is not very active in the recent time. So I have to post it here so I could get the answer of my question faster. I want to learn from some experienced player.