• 5

    posted a message on Gold & dust saving F2P Tips?

    How to F2P.  You only need 3 tips.

    (1) Log in and complete your daily quest every day, but ONLY if it's 50+ gold quests.

    If you draw a 40 gold quest, mulligan it.  If it's still 40 gold, don't do it.  Save it for tomorrow and draw a new quest and mulligan the old 40 gold quest.  If you get another 40 gold tomorrow, mulligan one of them.  Statistically, you have 2/3 chance of moving up to a 50, 60, 80, or 100 gold quest.  If you REALLY want to min/max you should mulligan 50's, too, but that takes a lot of quest juggling and most people don't have the patience for it.

    If you complete your daily quest every day (even if it's for 40 gold), you will pick up enough gold to randomly draw 10 Legendary cards per year (about once every 4-6 weeks).  The quests are designed so you average 50 gold per quest if you just take whatever they give you.  This is enough for 1 free pack every 2 days.  The Legendary drop rate is tuned so that over the course of a year, you'll average about 10 Legendaries.  That's not an accident, either.  Blizzard designed it this way.  F2P = 10 random Legendaries per year.

    You can game the system a little by mulliganing 40g quests and only finishing 50 gold or more quests.  Through careful min/maxing, you can bring your average gold per day on quests up to around 63-65.  It winds up meaning about an extra 25-35 packs per year, which means around 1-2 extra random Legendaries.

    Additionally, once you have most of the cards, you're going to get a lot of dust.  Assuming you only ever get the minimum of 40 dust per pack, that means you accumulate enough dust for 1 legendary for every 40 packs.  If you're F2P, that takes 80 days, which means you'll have enough dust for about another 4-5 Legendaries per year (365 days / 80 days = 4.56 Legendaries, but, you'll average more than 40 dust per pack).  

    Tavern Brawl is also good for 52 packs per year, which should yield about another 3 Legendaries during the year.

    So there's basically 18-20 free Legendaries per year.  That's enough to make at least 5 viable decks.  It also doesn't take into account any extra gold or dust you earn from Blizzard giveaways or Arena.

    (2) Classic is your foundation; don't chase expansions until your Classic card set is built up

    You're going to suck early on.  For one, you don't know how to play.  For two, you don't know how the cards work/interact.  For three, you don't know the deck archetypes.  For four, you don't have enough cards to tech around them.  For five, you don't have many cards to work with.  And I could list a thousand other reasons.  You are mostly not going to have the resources to chase the meta, so don't bother.  

    Focus on building your skills, learning the game, and mastering the classic set.  This is because those cards are always going to be in the meta, and you need to know them inside and out.  If you're just chasing the latest expansion, you're going to have a bunch of cards that don't work well because you're missing the classic cards you need to really get the most out of them, and that expansion is going to be replaced by another one within 3-5 months.  By the time you get a deck put together, a new meta might obliterate it, and those expansion cards are just going to rotate out.

    With some exceptions, most decks remain heavily focused on classic cards.  For one, it's the biggest set, but moreover, the classic cards are, individually, generally more powerful than the expansion cards and they establish the basic playstyles of each class.  Un'goro did chagne this a bit - I think the modern meta is more expansion-heavy that prior metas, but it's still around 50% classic cards in most decks.

    So focus on getting classic cards at first.  I spent my first sixth months buying almost exclusively classic cards, and just building individual expansion cards that I wanted.  Stick with classic until you've at least got at least 1 copy of most of the rares.

    3.  Know Thyself

    Do you have the patience to wait it out and slog through frustrating games?  Yes?  Then F2P is for you.  With time and patience, you will build up a competitive card set and learn the game and be able to go toe-to-toe with the guy with 20 golden Legendaries and 9 golden heroes.

    If not, then do yourself a favor and go pick up a few extra shifts so you can slap down the clams to buy some cards.  If you're too impatient to play the long game, you'll just drive yourself nuts and feel like you're always behind, and you'll resent people who pay for packs, and you'll feel like it's completely unfair, and you won't enjoy yourself at all, even if you've got a 60% win rate.  Because you won't remember the games you won because you put in teh time to learn the game and with your mediocre deck, you outplayed a guy who dropped $200 on an expansion but doesn't know what he's doing.  That won't stick in your craw.  What will is when you lose a game because a guy who dropped $200 has better than you and misplayed them all but still won.

    So don't drive yourself nuts.  If you like the game and aren't the patient type, just buy in. 

    Posted in: General Discussion
  • 2

    posted a message on New Un'Goro Decks From the Pros: We Don't Always Need Quests

    That hunter deck is pretty solid.  I'm not good with Hunter (it's by far my worst class) and even I can win with it.

    That said I prefer to just make up my own decks with whatever I've got on-hand.  I built Spiritsinger Umbra and am playing around with some combos with Devilsaur Egg and Runic Egg in classes that traditionally have crappy card draw (mainly Priest and Hunter).  With Hunter, I'm intrigued by using Tundra Rhino plus Devilsaur Egg, then hit it with Moat Lurker to spawn the Devilsaur, which then gets charge.  The Moat Lurker then brings the egg back.  If Moat Lurker is too rich, you can also use Terrorscale Stalker at the 3-drop to spawn the Devilsaur.  This is really good if you have coin, you can coin out the egg on T2, and spawn a 5/5 Devilsaur on T3, plus have a 3/3 body and the egg still to pop. Throw in Dire Wolf Alpha, Defender of Argus, or Abusive Sergeant to get more value out of the egg.  Another nice thing is that Loot Hoarder is good here since Hunter has crappy draw, and it's also a deathrattle, so you can trigger the draw with Terrorscale or Umbra.  Fill in with some control and early taunt and you'll get to turn 10 to drop the N'Zoth.  What the deck really lacks is a good deathrattle taunt.  Once I play the N'Zoth, I really need is a bigger deathrattle taunt on the board after playing a N'Zoth.  I wish Abomination did 3 damage, because that would crack the eggs that spawn.   

    Posted in: News
  • 0

    posted a message on Anyone else having less fun than expected?
    Quote from Whateverwithu >>
    Quote from Archaelicos >>

    I don't have any quest cards.  The legendaries I got are Elise the Trailblazer, who is useful basically everywhere but too slow.  By the time I get the pack, the game is out of control vs. Quest Warrior, it's usually over vs. Rogue before I even play Elise, much less get the pack, and I haven't found a deck that cycles fast enough to get the pack when it matters.

    I got Pyros but elemental mage is kind of crappy.  The synergies don't build towards board control the way Dragon Priest did.

    I got Sunkeeper Tarim or whatever - I'm working on a SIlverhand deck for that card but haven't figured it out yet.  

    I got Tyrantus, who I've only ever actually gotten on the board once.  I did win that game, but it was close.  The deck is way too slow.  Game is usually over by turn 5, or turn 8 at the latest.  And then I got a second copy of Tyrantus.  Two in a row!  I also drew 38 epics out of 87 packs, of which half were 3rd copies.  I ended up with over 3500 dust in duplicates.  But Blizzard's RNG is definitely fine (sarcasm font).

    So I have no quests.  I'm not prepared to built one yet, I'm just making do with what I've got.  Here's what's working for me:

    (1) Egg Druid - I'm 4-3 with this deck including 2-0 vs. Quest Rogue.  It needs some tweaking but might be viable in the short term. Cheap, too!

    (2) Secret Mage - I'm 6-4 with this deck, which is fun but doesn't have a clear end-game.  Lots of really interesting decisions to make, though.  Really challenging deck.

    (3) Purify Priest - This uses the Humongous Razorleaf plus Purify for draw & release, and then Inner Fire.  I also threw in a bunch of of the new taunts like Tar Creeper, inner fire works great on them.  Another fun combo:  coin into Radiant Elemental + Power Word: Shield (reduced to 0) + Inner Fire (reduced to 0) = a 5/5 on turn 1.  This deck suffers from crappy draw, though, and not enough of middle game.  I can hold off defeat for a long time with enough taunts.  Adding Ancient Watcher seems natural, as does card]Defender of Argus[/card], but you just slowly bleed out, again with no end game except the Humongous Razorleaf combo.  That said, I've got a lot of games with this deck, mostly through people who conceed due to early leads.  My best combo is turn 3 Humongous Razorleaf, then turn 4 Purifyfollowed by Crazed Alchemist, hit face.  That's an auto-concede about 60% of the time.  Most of my wins with this deck are early concedes due to early big minion threat.  Not a sustainable deck.  I am intrigued by Crazed Alchemist in this meta, though.  It chops through totems, Public Defender, and when paired with small removal, helps to deal with some of the big body taunts in Un'Goro.

    (4) Face Hunter - God I hate face hunter.  Hate hate hate hate hate.  Hate hate hate hate hate.  But it's extremely good right now, I'm winning 60-70% with it and I don't even know how to really play it.  Most of my games are effectively over by turn 4.  

    (5) Burgle Rogue - This deck is feast or famine.  When it hits, I crush people.  When it misses, I get crushed.  I'm about 50/50 with this deck and it's super fun but super uneven.  Best win so far: picked up Nourish withSwashburgler.  On turn 2, Preparation to get the Nourish out, then coin into Edwin VanCleef for an 8/8 EVC on turn 3, plus ramp up to 5 mana.  Instant concede.

    (6) Totem Shaman - Another hard-to-play but fun deck, the loss of Thunderbluff Valient and Totem Golem hasn't really mattered to this deck, because it's based on Wicked Witchdoctor and Bloodlust. Primalfine Totem slots in just fine because it gets another minion on the board to hit with Bloodlust.  My winrate was about 55-60% with this pre-Un'goro, it's dropped to 40-50% now, due mostly to Quest Warrior.  This deck gets eaten alive by control, the minions are too easy to remove.

    What's not working:

    (1) Everything Else - I've got a basic archetype deck for every class and none of them work.  At all.  Not in the least.

    Quest Rogue:

    (1) This is the new pirate Warrior, except it's an even lower-skill deck that basically boils down to draw.  It's an utterly brainless coin flip deck.  Did you get the draw?  Yes?  You win.  Did you not?  I win, almost regardless of what I play against.  That said, I don't find this deck THAT hard to beat.  It starves out on cards a lot and requires super gimmicky low-value early plays to load the quest timer.  I've only lost to it two times now I think?  But I haven't seen it that much, either.  Mostly seeing Quest Warrior.  If the Crystal Core gets played, it's basically over.  It just seems hard to get that to happen.

    Quest Warrior:

    (1) This is the new cancer.  On Day 1 I literally played against this deck 5 times in a row and lost every single game.  I then built an anti-control Warrior deck to spread out the board and it just didn't matter.  Since launch, I am 2-14 against this deck.  It's almost all I see.  Everybody hates Quest Rogue so much but this is the deck I simply cannot figure out how to beat.  Would welcome any tips.

    Another snowflake who thinks his deck takes more thought power than everything else.
    A "snowflake"?  What's that?  Freeze mage?
    And, to the contrary, I design my decks to be easy.  I'm not a particularly good player, and don't have a huge card set, and I don't have the time to get all the cards or get better.  I will never, ever, sniff anywhere near Legendary.  But, that doesn't mean I can't spot easy decks.  If I can win regularly with them, they're easy.
    I find most aggro decks are actually relatively high skill.  The various Shaman decks have all required some skill to play consistently.  The old Face Hunter decks were much trickier than people gave them credit for.  You have to know when to stop clearing and start going face, and that's something you can really only learn by really knowing the meta, knowing what you're up against, and having a good feel for the game.
    I don't have any of that, so I have sucked at those decks.  Except one: pirate warrior.  You can literally write a computer program to hit Legend with that deck.  In fact, it's been done.
    Posted in: General Discussion
  • 0

    posted a message on What are your favorite combos & interactions in Un'goro??

    Coin + Radiant Elemental + Power Word: Shield + Inner Fire = 5/5 minion on turn 1.

    Also: Humongous Razorleaf, then next turn,Purify + Divine Spirit + Divine Spirit + Crazed Alchemist or Inner Fire = 32 damage minion.

    Posted in: Card Discussion
  • 0

    posted a message on Impatient person - which deck to craft next?
    Quote from thebangzats >>
    Quote from YogoWafelPL >>

    The thing is, while I always loved handlock (especially during GvG - probably my favorite deck of all time) I'm not really feeling this deck right now. The only card I would need to craft for it is Elise, however I really don't understand the hype surrounding this card. It is basically add 5 random cards to your hand, and for that to even happen you need to draw another 2 mana card for it. The only reason it has a place in this deck is because, well, it fills your hand, however at the stage of the game that you're able to actually use the Un'Goro pack you should've played your drakes and giants already. So, for now the handlock is a no go for me.

     Elise isn't even all that necessary, for all the reasons you said yourself. Even Trump said he only ran it because he basically ran it in every deck. He loves the value too much. The only place Elise has imo is in Priest with Shadow Visions. Otherwise it's rarely an auto-include.

    I wouldn't discount the viability of Handlock just yet. The 3-mana 4/8 makes Taunt walls happen more often, stopping aggro in its tracks. In fact in my experience laddering so far, now is the time to use big Taunt decks like Handlock and Purify Priest, as Quest Rogue and Pirate Rogue haven't learned to tech in Sap and Execute just yet. They have nothing against huge Taunts. Plus the only thing you have to craft for Plantlock is well... the Plant.

    If you want something new from your list of three, I'd go with Quest Warrior first, Elemental Shaman second, Quest Mage dead last. There are too many aggro on the ladder for Mage to "assemble Exodia". I'm currently running C'Thun Quest Warrior instead of the typical one just to have a secondary win condition. I don't agree with many Quest Warrior lists running Shield Slam because the Quest removes Armor Up, but with Ancient Shieldbearer in a C'Thun Quest deck, it still has value. Plus, Crazed Worshipper and Disciple of C'Thun helps with aggro.
    That's so funny, I ran C'Thun Warrior all through the last meta.  I hit golden Priest in February and wasn't sure what else to play, so I went with that deck, I hadn't seen it since Mean Streets.    It was still very viable.  I even survived an attack of the Aviana C'Thun druid once with it.
    Posted in: General Discussion
  • 0

    posted a message on Impatient person - which deck to craft next?
    Quote from YogoWafelPL >>

    Ended up crafting the warrior deck - tbh it was the one I was leaning towards the most, but I still wanted to hear other peoples' opinion. However, please do keep adding your suggestions if you have them - there's still more than 2k dust I have available! 

     Let us know what you think!
    Posted in: General Discussion
  • 0

    posted a message on Anyone else having less fun than expected?
    Quote from Tarox_Bladewing >>

    Spam the board. Once Sulfuras comes out, start whittling their life down. Finja works wonders. If you're seeing a lot of them, and struggling, Onyxia hurts them a lot.

     That's what I try, but I can't get through their taunts and removals.  I usually lose to that deck having never laid a finger on the hero.
    Posted in: General Discussion
  • 0

    posted a message on Impatient person - which deck to craft next?

    I haven't played any quest decks, but from what I"m hearing from friends, Quest Mage is REALLY tricky to make it work.  I've yet to see anybody win with it vs. me.  Only once have I even seen anybody finish the quest, and I had fatal on the board.  He didn't have enough mana to actually cast it, so he finished and quit.

    I love Shaman.    Golden hero, favorite class, I run 4-5 different shaman decks.  But I simply CANNOT get elemental Shaman to work.  To be fair, I don't have the legend, but I have basically all the other cards and the mechanic is just awkward.  It's a much harder deck to build than it seems. Haven't tinkered with it enough to say much.

    Anecdotally, Quest Warrior is what I'd build.  Reasons: (1) the counter to quests is aggro, the counter to aggro is taunt, and the Warrior quest is taunt, so the Warrior quest is the counter to its own counter; (2) the counter to Die Insect is spread out the board with small minions, but warrior has plenty of small minion removal; (3) if they play big against you, Brawl + Die Insect and keep loading taunts on the board.

    I'm sure there is a counter is a quest warrior but I can't figure out what it is.  I have only beat this deck twice, and both times I won before they finished the quest - I'm not sure what they were doing, they just DIDN'T play any taunts.  If they had, they'd have won.  There are too many taunts, they're too big, and you can draw them situationally with I Know a Guy.

    I'm also holding off but that's the one I'm leaning towards.  The only reason I don't pull the trigger is that the deck just looks boring to play.  Hunter quest looks way more fun but I've never seen a Hunter finish that one either.  Also never seen a Druid, Warlock, or Paladin finish their quest.  Never even seen anybody play the Shaman quest.  

     

    Posted in: General Discussion
  • 0

    posted a message on Anyone else having less fun than expected?
    Quote from UnboundA7X >>

    Any tips for beating taunt warrior?  I'd take pirate warrior back in a heartbeat.  This shit is ridiculous.

     Let me know if you come up with any, I haven't found one yet.  The logical choice to me is to spread the board out so Die Insect is wasted on crappy small bodies, but warrior also has a bunch of small-body removal.  So if I load up with Murlocs or Silverhands or something, they get wiped by Ravashing Ghoul or Whirlwind or Revenge or whatever.  If I play bigger bodies, Brawl.  Best case scenario, Brawl leaves me with 1 big body that Die Insect then immediately kills for 2 mana.  Or it hits my face, leaving my body.  I get one hit to face, which chips away at the 14 armor he's got built up, only here comes Public Defender.
    I've started experimenting with Crazed Alchemist to deal with some of these big-health taunt minions, it at least makes them easier to remove with spells.  Had some luck.  It's of course great against Public Defender.  Trying to find a deck where it also doubles to build up my own minions.  Humongous Razorleaf is workable combo with it if you're running any silence.
    Posted in: General Discussion
  • 2

    posted a message on Anyone else having less fun than expected?

    I don't have any quest cards.  The legendaries I got are Elise the Trailblazer, who is useful basically everywhere but too slow.  By the time I get the pack, the game is out of control vs. Quest Warrior, it's usually over vs. Rogue before I even play Elise, much less get the pack, and I haven't found a deck that cycles fast enough to get the pack when it matters.

    I got Pyros but elemental mage is kind of crappy.  The synergies don't build towards board control the way Dragon Priest did.

    I got Sunkeeper Tarim or whatever - I'm working on a SIlverhand deck for that card but haven't figured it out yet.  

    I got Tyrantus, who I've only ever actually gotten on the board once.  I did win that game, but it was close.  The deck is way too slow.  Game is usually over by turn 5, or turn 8 at the latest.  And then I got a second copy of Tyrantus.  Two in a row!  I also drew 38 epics out of 87 packs, of which half were 3rd copies.  I ended up with over 3500 dust in duplicates.  But Blizzard's RNG is definitely fine (sarcasm font).

    So I have no quests.  I'm not prepared to built one yet, I'm just making do with what I've got.  Here's what's working for me:

    (1) Egg Druid - I'm 4-3 with this deck including 2-0 vs. Quest Rogue.  It needs some tweaking but might be viable in the short term. Cheap, too!

    (2) Secret Mage - I'm 6-4 with this deck, which is fun but doesn't have a clear end-game.  Lots of really interesting decisions to make, though.  Really challenging deck.

    (3) Purify Priest - This uses the Humongous Razorleaf plus Purify for draw & release, and then Inner Fire.  I also threw in a bunch of of the new taunts like Tar Creeper, inner fire works great on them.  Another fun combo:  coin into Radiant Elemental + Power Word: Shield (reduced to 0) + Inner Fire (reduced to 0) = a 5/5 on turn 1.  This deck suffers from crappy draw, though, and not enough of middle game.  I can hold off defeat for a long time with enough taunts.  Adding Ancient Watcher seems natural, as does card]Defender of Argus[/card], but you just slowly bleed out, again with no end game except the Humongous Razorleaf combo.  That said, I've got a lot of games with this deck, mostly through people who conceed due to early leads.  My best combo is turn 3 Humongous Razorleaf, then turn 4 Purifyfollowed by Crazed Alchemist, hit face.  That's an auto-concede about 60% of the time.  Most of my wins with this deck are early concedes due to early big minion threat.  Not a sustainable deck.  I am intrigued by Crazed Alchemist in this meta, though.  It chops through totems, Public Defender, and when paired with small removal, helps to deal with some of the big body taunts in Un'Goro.

    (4) Face Hunter - God I hate face hunter.  Hate hate hate hate hate.  Hate hate hate hate hate.  But it's extremely good right now, I'm winning 60-70% with it and I don't even know how to really play it.  Most of my games are effectively over by turn 4.  

    (5) Burgle Rogue - This deck is feast or famine.  When it hits, I crush people.  When it misses, I get crushed.  I'm about 50/50 with this deck and it's super fun but super uneven.  Best win so far: picked up Nourish withSwashburgler.  On turn 2, Preparation to get the Nourish out, then coin into Edwin VanCleef for an 8/8 EVC on turn 3, plus ramp up to 5 mana.  Instant concede.

    (6) Totem Shaman - Another hard-to-play but fun deck, the loss of Thunderbluff Valient and Totem Golem hasn't really mattered to this deck, because it's based on Wicked Witchdoctor and Bloodlust. Primalfine Totem slots in just fine because it gets another minion on the board to hit with Bloodlust.  My winrate was about 55-60% with this pre-Un'goro, it's dropped to 40-50% now, due mostly to Quest Warrior.  This deck gets eaten alive by control, the minions are too easy to remove.

    What's not working:

    (1) Everything Else - I've got a basic archetype deck for every class and none of them work.  At all.  Not in the least.

    Quest Rogue:

    (1) This is the new pirate Warrior, except it's an even lower-skill deck that basically boils down to draw.  It's an utterly brainless coin flip deck.  Did you get the draw?  Yes?  You win.  Did you not?  I win, almost regardless of what I play against.  That said, I don't find this deck THAT hard to beat.  It starves out on cards a lot and requires super gimmicky low-value early plays to load the quest timer.  I've only lost to it two times now I think?  But I haven't seen it that much, either.  Mostly seeing Quest Warrior.  If the Crystal Core gets played, it's basically over.  It just seems hard to get that to happen.

    Quest Warrior:

    (1) This is the new cancer.  On Day 1 I literally played against this deck 5 times in a row and lost every single game.  I then built an anti-control Warrior deck to spread out the board and it just didn't matter.  Since launch, I am 2-14 against this deck.  It's almost all I see.  Everybody hates Quest Rogue so much but this is the deck I simply cannot figure out how to beat.  Would welcome any tips.

    Posted in: General Discussion
  • 1

    posted a message on Anyone else having less fun than expected?

    At the beginning of the rotation, the set is the smallest. Unlike Old Gods, which had a single mechanic spread across basically all of the classes, we have 9 different mechanics, so everything feels narrower.

    The problem I'm struggling with is what direction to go.  I'm not having much fun because I have literally no competitive decks.  The legendaries I got are in classes that have slow decks, which are being absolutely massacred by Quest Rogue and Quest Warrior.  The only playable decks I have are a Control Shaman of my own design, a Purify Priest that works shockingly well.  But both are golden heroes so I don't really want to play them on ladder right now.

    I think what's frustrating is that too many of the quest mechanics are completely out of my control.  My opponent plays a quest, ok, but now what?  All of them involve my opponent just doing things that I can't prevent. PLay a deathrattle.  Well you either play it or you don't so .... what is there for me to do?

    Posted in: General Discussion
  • 0

    posted a message on The Un'Goro Pack Opening and Screenshots Thread!
    Quote from CVision1 >>

    The question now is what to craft. I'm sitting on about 11k of dust without disenchanting anything other than duplicates. Do you guys think the Rogue quest is worth it or maybe wait? What do you guys recommend. I'm considering elemental shaman just because of that golden Kalimos. I feel like that is not only one of the most powerful cards but also amazing art in golden.

     

     Let me know what you decide!  I've also got about 11k dust and no clue what to do with it.  I didn't get any Quests so there's no obvious decks to make.  I've been playing around with a Silence Priest, went 4-1 with that on ladder but I need a second shadow visions and I don't want to build it yet.  I've also got Elise which is an awesome value card but sooooo slow.  
     I swear Blizzard has some algorithm that goes like this:
    if ( a card was just shuffled into a deck) {
      if ( that card is actually 3 Nerubians) {
           draw at least 2 out of the 3 on the next turn;
      }
      if ( that card is a resurrected C'Thun ) {
        make it the last card in the deck;
     }
    if ( that card is the Un'goro Pack Spell ) {
      stuff it in your last 5 cards somewhere;
    }
    I seriously have yet to draw that pack at a time when it would matter.  Game is out of hand.
    Also - WTF with Sulfuras!?  I am now 0-13 against that deck.  Doesn't matter what I play, that crushes me.  Closest I got was a topdeck race with a Totem Shaman where I had to blow my last Bloodlust to clear some taunts.
    Posted in: General Discussion
  • 0

    posted a message on The Un'Goro Pack Opening and Screenshots Thread!
    Quote from reggin_bolas >>

    Seems like they rigged the legendary ratio. So many complaining about lack of legendaries. I opened 55 packs and got 2 lousy legendaries. 

    My legendary ratio was bad with Mean Streets,too.  I had 62 packs to open, then got 17 extra due to the glitch.  2 total Legendaries in all of that.
    Posted in: General Discussion
  • 1

    posted a message on The Un'Goro Pack Opening and Screenshots Thread!

    I expect no sympathy but I just want to complain.

    What is WRONG with your RNG, Blizzard?  I opened 18 packs.  I got 1 Legendary (yay!), 5 Epics, 2 of which were the same, and 3 copies of 4 different rares, and 4 copies of one rare.  I also have *EIGHT* Volatile Elementals.  Sheesh!

     

    Posted in: General Discussion
  • 0

    posted a message on Predictions for the next meta

    I think Jade Shaman falls off and Jade Druid gets better.  It's easy to tech against aggro and jade Shaman.  I already have a fatigue priest deck that can outlast both easily.  But Jade Druid has no counter other than aggro, and Un'goro is decidedly NOT an aggro expansion.  Thus, I think the aggro decks get slowed down and Jade Druid remains viable and, in fact, thrives in this new, slower meta.

    No clue about new decks but my hunch is that Galvadon Paladin, which I'm officially dubbing "Galvadin," and Beast Hunter become a massive problem.  

    Posted in: Standard Format
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