• 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from Prudence94 >>

    I don't think the card itself is op... Unless they draw the nuts trying to complete the Quest will make them fall behind on tempo and the Deck doesn't have comeback mechanisms outside of Vanish,so most of the times they'll lose hard to any kind of fast Deck (Pirates,Token Druid,Hunter)... The only problem I have with this Deck (setting aside the fact that imo it's awfully boring to play against) is those charge minions.... How exactly am I supposed to counter a 0/1 mana 5/5 hitting my face 3 times in a row? Just make it so that affected minions can't attack face the turn they are played and I'll be fine with it...  

    You could make a reasonable argument that ALL charge minions should have this behavior by default.  The default rule should be that charge can't hit face on the turn they are played absent card text to the contrary.  E.g., inverse of what we have now.  I'd say Leeroy, Patches, and the 4/3 Warrior charge should get to go face, but others should not.  Having one bounce/charge in Quest Rogue isn't that bad.  Having 3 is silly.
    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    True, but Hex and Poly (and devolve) are already all over the meta, it makes them more competitive and useful.  And the margin on Quest Rogue is that thin.  I don't think it's as overpowered as people think, but I do think it needs to be toned down a little.  Going to 5 bounces isn't the answer, but a few more removal options would help.  Quest ROgue is a "hold on for dear life" type of win in most cases, and adding just a few more ways to counter it is all that's really needed IMO.

    It's taking fire because it's a deck that, when you lose to it, just feels so hopeless and stupid.  If you're going to lose to it, there's usually nothing you can do about it, it's REALLY irritating.  

     

    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    The only nerf I think it needs is that the effect should be on the minion, not global.  that is, I'd change the text to:

    "Whenever you summon a minion, it becomes 5/5."

    this allows tokens to keep getting the 5/5, allows the bounce/Charge combos, but it adds some options for removal and silence.  As it stands, almost all removal has no effect.  Which means you have to either tech for this deck (at the expense of basically everything else) or plan to lose to it in a hopeless and frustrating fashion.

    That said, this deck seems to be a plague only in around the 14-20 range.  Last month I rarely saw it in the 10-12 range (that's as far as I got) and I'm at 13 now and rarely see it.  

    Posted in: Card Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I dunno man.  A good midrange deck will counter almost any of that.  My mid paladin (silver hand, not murloc) has a winning record against all of those decks except priest.  And I'm not that good.  Of course, that also implies my opponents aren't that good...

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Playing my Midrange Pally vs. Mage.  He's playing secret/facespells.  On turn 9he plays Alex to get me to 15.  I hit with Vinecleaver, play Sunkeepeker, kill Alex, hit face.  Next turn he plays Pyro to knock me down to five.  I pop Ice Block off him and play Lay on Hands to get up to 13.  He hits me with Fireball + Frost Bolt + Flame Geyser and puts up another Ice Block, taking me down to 2.  I topdeck Ragnaros, Lightlord, pop his Ice Block, and heal back to 10.  

    He quit and gave me a piece of his mind on his way out the door.  I don't blame him.  I had it coming.  That said, I only had like 8 cards left when I topped Rag, and those 8 cards included Rag, Forbidden Healing, and Ivory Knight.  There was almost a 50/50 chance I was going to draw into some healing.  But he didn't know that.  Poor guy.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from sharkTM >>

    LOOK AT THIS S##T

    FIRST EVOLVE:

    [img]http://i.imgur.com/uSpt6eW.jpg[/img]

    SECOND EVOLVE:

    [img]http://i.imgur.com/iUPwxU1.jpg[/img]

     

    F##K THIS GAME, F##K THAT BEARDED C##KSUCKER BEN BRODE WHO MADE THIS PATHETIC RNG IN THIS GAME ! F#################K !

     Holy shit this happened to me this morning, and I about lost my goddam mind.  I had the game won then evolved into Doomsayer.  My opponent mocked me and I evolved again ... into Doomsayer. @()#*$!#)(%#%*&!#_8#(8!#8#%&_%!#*%%!#*!!!!!!!!!!!!!!!!!!!
    Except Ben Brode is awesome.  RNG is a bitch.
    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Probably the same as the last time I faced a Hunter who did NOT have Alley Cat + Hyena + Razormaw in opening hand.

    EVERY.  SINGLE.  TIME.

    I started keeping track.  When I play Quest Rogue, this happens 100% of the time and I get trounced.

    When I play Midrange Hunter, I end up with 2xSavannah Highmane and like Rhino or something.  Reedick.

    Posted in: General Discussion
  • 0

    posted a message on first time rank 10
    Quote from kendallsg >>

    I made a sandwich today with peanut butter AND jelly!

     Don't hold out on us man.  What did you do with it?
    Posted in: Standard Format
  • 1

    posted a message on first time rank 10
    Quote from KennyOath >>

    just wanted to announce this. I realise "pros" are going to comment saying that it's not even good but it's a milestone for me especially since I've peaked at 11-12 the last several seasons. For those curious I'm using Purify Priest

     Congratulations!  I hit 10 for the first time last month.  Got within 1 win of 9 about a half dozen times but couldn't move to single digits.  
    It's a big accomplishment.  That probably puts you in the top quartile of Hearthstone players.  That's a big deal.  You should be excited and proud and there's no shame in that.
    And, there's nothing "pro" about a player who belittles others for getting this far.  Those guys are unhappy, insecure people who haven't achieved their own goals and they're jealous of your happiness at achieving yours.  They console themselves by downplaying the perceived lesser accomplishments of others because they wish they could be as happy about themselves as you are.  When people treat you poorly, they're just reflecting their own insecurities and shortcomings unto you.  Don't let them get to you.  
    Posted in: Standard Format
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Inverse Rant ...

    So I'm playing my Midrange Paladin.  For all the bitching about Midrange paladin, my deck is nothing like the murloc paladin that's out there.  For one, there's only two murlocs in it - 2xHydrologist.  It's a Silverhand-based deck instead, and I love playing it.  I run 2xBlessing of Wisdom, that's all you need to know.  Anyway, it's REALLY good against aggro and Quest Rogue.  

    So I'm playing vs Pirate Warrior.  Ok, I should win this statistically.  The guy gets good early draw but doesn't get axe until around turn 5.  I had bad early draw but recovered quickly.  Basically, the game went almost exactly to script for Pirate Warrior vs. Midrange Paladin.  He took early lead, I gradually cleared his board while healing up, he stalled out on draw, and I took control, he conceded. 

    I got the invite before the concede animation could even play so I knew I had won.  Now, I dunno bout ya'll, but people have been very nice so far in Un'goro.  I haven't had a single irate high school student use some kind of racial or homophobic slur against me.  

    Until now!  Guy said, and I'm paraphrasing using much nicer language: "My goodness, but you have uncommonly good fortune for such an uncouth little whelp!"

    Or: "nice f*cking b*llshit lucky sh*t draw you f*cking little c*ntwhore"

    Huh?  It's not like I topdecked into my only win condition.  He lost a game that, statistically, he should lose most of the time.

    Anyway.  I felt kinda bad for him.  I was even going to just say sure, it was luck, to defuse him a little, but of course he unfriended me before I could even type "yep."

    Another big tough man on-line, talking shit to strangers and running away to cry.  Poor kid.  If he can't take that shot, he's gonna get chewed up by the real world.

    But kudos to everybody for being mostly pretty cool in the last month.  Seriously, I've made so many new friends in the game, people just seem much more chill.  This is the first temper tantrum I've seen in six weeks.

    Posted in: General Discussion
  • 6

    posted a message on The 100th Tavern Brawl is this Week! Here's What to Expect

    But they're all Grand Tournament.

    Posted in: News
  • 0

    posted a message on I finally caved and crafted The Caverns Below
    Quote from laadeedaa >>

    @Archaelicos, Pirate Warrior absolutely shreds Quest Rogue. Most likely you just drew dead, they drew great, or you misplayed hard. Most aggro decks will beat Quest by turn 5 or 6. But also remember that even the highly favored Pirate Warrior is only about a 60% or 65%. This equates to winning 6-7 games while losing 4-3 games. Sometimes these kind of losses just happen.

     I don't think I have lost yet to a pirate warrior with my quest rogue.  No clue why not, because I agree with you - it should shred.  But I haven't played against one recently, and the ones I was playing against did really stupid things.  Like play Leeroy Jenkins and hand me a pair of 5/5's.  So maybe Pirate Warrior is harder than I think. :)
    Posted in: Card Discussion
  • 0

    posted a message on I finally caved and crafted The Caverns Below
    Quote from Mael >>

    You should win any game that goes past turn 8 unless you draw very poorly but that said, people who know how to play against quest rogue will push for early aggression.  Even if you play the quest turn 5-6 it's often not enough against a proper aggro deck or a mage who plays a strong early game.  Keep playing and once you get past the low ranks you will understand how it balances out.

     I'm in the 13-14 range and it's much harder to win now.  I went from about an 85% win rate to around 65%.  Still by far my strongest deck, which wouldn't concern me if I wasn't otherwise a mediocre player.  I built the Quest to learn how to beat it.  I haven't learned how yet, other than, "Play Midrange Hunter."
    Posted in: Card Discussion
  • 2

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    You can generally get to rank 15 while making a few mistakes per game, as long as they're not consistently big mistakes.

    And I don't think Quest Rogue needs any huge nerfs. I would suggest starting by changing the card text:

    "Whenever you summon a minion this game, make it a 5/5."  And have it be a card effect, so that polymorph, hex, silence, devolve, etc, impact it.  I think the problem is not the Quest itself, it's that once the Quest is done, there are very, very few counters.

    Posted in: Card Discussion
  • 1

    posted a message on I finally caved and crafted The Caverns Below

    I have a winning record with Quest Rogue vs. Pirate Warrior and Murloc Paladin.  Midrange Hunter is definitely hard to beat.  I have never seen Evolve Shaman.  Not since Un'Goro.  NOt sure how Evolve would help, my minions are still 5/5....

     

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.