No offence, but for me it was an arrangement between blizzard and him. Not get sacked just resign. We not gonna have clear vision what is going on behind the curtains... Reasons we not gonna know but after one week the release of the new set looks weird to me.
But the life goes on so Good luck in the future Ben :)
While that may be true, I see little reason to believe it.
I wasn't having fun because the deck I badly wanted to play just did not work. Not even in casual, I couldn't win at all. I eventually figured out that it's a deck that is highly dependent on draw and that I don't like those kinds of decks. So I retooled the deck to a style that is less draw-dependent and contains more early playable cards to give me a chance at getting to my win condition, and it's been much more fun. Still not a great deck, but I at least have a fighting chance.
Well this new meta is weird and apparently engineered so that no matter what, I never draw a card I need when I need it.
Today's games:
Game #1 - Taunt Warrior (me) vs. Shudder Shaman - autoquit.
Game #2 - Taunt Warrior vs. Taunt Warrior. He has Sulfuron by turn 4. I can't draw a taunt to save my life. I'm scraping by on 4 armor per turn and topdecking into the handful of rush clears I have. On turn 9, I've drawn *ONE* taunt minion. Finally draw 3-mana taunt echo, play them all. Brawl clear. Top deck the other one, play them all, brawl clear. Top deck the 5/11 taunt creeper. He silences it. Top deck the other 5/11 taunt creeper. HE SILENCES IT AGAIN. Jesus Christ who runs two silences in TAUNT warrior!?!?!? I finally establish a board but his Sulfuron goes face, face, face, and I'm dead.
Game #3 - Switch to Rush warrior vs. Tess Rogue. Fox gives him brawl. Load the board, brawl. Load the board again, plays Tess, brawl clears everything except her AND he shadowsteps her back. Trying to play around Tess, load 2 minions, brawl, AGAIN leaves Tess. BREWMASTER HER BACK. WHO THE FUCK RUNS BREWMASTER!? Conceed.
Game #4 - Tess Rogue vs. Control Hunter. Opening hand: Tess, Vilespine, Leeroy. Mulligan all of it. Draw Vilespine, Saronite, Saronite. Hang into the game until I have 6 cards left. At this point I STILL HAVE NOT DRAWN TESS although I have played Minstrel *THREE* TIMES. Finally draw Tess, play her, he top decks a kill command and wipes me out.
Game #5 - Tess Rogue vs. Taunt Warrior. Same story. Hang in until I have less than 10 cards left. Still have not drawn Tess. I have played a total of 9 games with Tess since launch, and I have played her in a total of TWO games. I have only DRAWN her in about 4. And these games go LONG. Jesus.
Game #6 - Dude Pally vs. Shudderwock Shaman. Short version: load the board, volcano. Load the board, volcano. Load the board, lightning storm. Load the board, lightning storm. Load the board, saronite/saronite/random taunt total. Clear his shit out, Shudderwock. I just walked away. I don't have the 45 minutes to spare.
I have fun when I'm either meming or climbing. If I'm just playing to finish quests, not so much.
For climbing, I pick whichever class I want to play, and just try to play X number of games per day. Doesn't matter if I win or lose, just play the game as best I can. If I can squeeze in 3-5 ranked games per day over the month this way, I usually end up in the 11-13 range, sometimes as low as 10. We'll see if that holds up with the new ladder formats.
For meming, I make off-meta decks that I never see anybody play and try them. I usually do this once I hit 15. Last month I played a mill shaman that won about 40%. This month I'm playing a totem shaman that I think might actually be a legit deck. I need to tweak it some more but I've had some really good luck with it, using cards I've never once see anybody else play. I advanced from 15 to 14 with it (only to fall back again), and it's really fun to play because nobody know WTF to expect. I get a lot of "well playeds" and people friending me after to ask for the deck list.
What's NOT fun is just trying to get quests done where I just need to win games. Then winning DOES matter and losing is frustrating. I usually finish those in casual mode, but doing them on ladder is miserable.
And I wouldn't call this "proof" of rigged matchmaking. I'd call it "evidence" of a functional matchmaking algorithm. Matchmaking, by design, should make it harder and harder to keep a streak going. The point is to level you out at an overall 50/50 win rate. It is likely that Blizzard's matchmaking algorithm is designed match players running a deck with a high win rate against decks that are hard for that to beat to push that win rate to 50/50. Thus, when you add a third silence, they see that the deck composition crushes Warlocks and they avoid pairing you with them. That's not "rigging" the ladder. I'd love to see you run the same experience at, say, rank 25, and see if you keep getting paired up with decks that are easy for your deck to beat to push you UP to 50/50.
How about people here explain why does blizzard have a patent for matchmaking to encourage people to puchase packs, where is the proof that they are not using it? i have not seen the proof, blizzard simply saying they are not using it is not enough prove, its not illegal for them to lie about it and anyone with a half working brain can understand that they wouldn't admit to it, i want real proof.
As it happens, I am a patent attorney. I'm frankly surprised Blizzard got that patent through. Alice vs. CLS Bank and its progeny have largely killed off this kind of patent. In any case, as the claims are written, I don't think they could implement this in Hearthstone. They could do something similar, but the existence of this patent alone doesn't mean much. Companies routinely pursue patents that never see commercial embodiment, especially big companies.
These themes uncannily resemble some prior card backs. Exodar is a reach. But the first one looks like the Darnassus card back from a few years ago and has a general nature theme + new druid hero. Maybe it'll be a druid/hunter-themed set? The third one screams trolls, also resembles the Darkspear card back, and trolls haven't gotten much love yet. Middle one .... hrm. Sticking with Exodar.
why everyone is always so lucky in this game except me ]!!!!
I got nothing. 3 rares, 12 commons, 100% dust since they were all repeats of stuff I already had. But since that's not interesting I didn't feel compelled to post about it.
Netdecking is annoying but it's what Blizzard wants you to do from 20 to Legendary.
Random off-the-cuff idea to address it: leave the existing ladders alone an add a new type of "rotational" ladder that is structurally similar except:
(1) You can lose stars but not ranks
(2) You don't lose anything at the end of the month but you also don't get monthly ladder rewards until you hit Legendary (see below)
(3) You just keep advancing until you hit Legendary, at which point you get the card back and at month-end you'll get Legendary rank monthly ladder rewards and then reset to Rank 25 again to start over.
This isn't really a "ladder" I guess but it lets people who can't grind out 20-30 games/day get a shot at legendary eventually.
Rank 15 & each player is only trying to cube lock his voidlord or is a priest with a poster of duskbreaker over his bed, Honestly the game is down to two types of people. Questions for the try hards playing these hearthpwn decks, is it awkward playing an opponent with the same deck as you every other game? or are these one trick decks that fun to play?
But seriously Duskbreaker should hit face & carnivores cube should negate death rattle upon consumption or carry over buffs so other classes can play the card. I understand agro was an issue for players that wanted to bash face late game for 32 damage after not playing a card for 7 turns but we didn't need to break the game to deal with it.
Edit: Spelling
I started playing Cube Lock a few days ago, having no idea it was a popular deck. I just needed a Warlock deck for a quest, so I went to HSReplay to find the Warlock deck with the highest win percentage so I could bang out 5 Warlock wins. The top 20-30 decks were all Zoolock, which is boring, so I kept scrolling until I found something called "Cube Lock." Having no clue what it was, I picked it and went about 5-5 with it, but I finished my quest.
I found it incredibly difficult and frustrating to play, with huge swings that can win games at the last minute, but also draws that leave you just hitting End Turn repeatedly with nothing to do. That said, it was fun and had lots of cool and weird combinations, so I made it my main deck for January. Now that I've learned how to play it, I'm around 25-15 with it, which isn't awesome but not bad either, especially considering that I'm hardly an elite player.
I rarely see other Cube Warlocks. I've maybe run into 2 or 3 others. Most of what I see are Summoner priests, Kelesath rogues, secret mage or jade druid here and there, and about 8,000,000 aggro Paladins. Probably 1/3 of all decks I play against are aggro Paladin. Rank range is 16-17.
Then I saw the Hearthpwn article the other day about Cube Lock and I realized this was actually a deck people were playing a lot of, which I thought was weird since I've never once gone up against it until the last few days, when I randomly found it. Now it's cancer already.
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I wasn't having fun because the deck I badly wanted to play just did not work. Not even in casual, I couldn't win at all. I eventually figured out that it's a deck that is highly dependent on draw and that I don't like those kinds of decks. So I retooled the deck to a style that is less draw-dependent and contains more early playable cards to give me a chance at getting to my win condition, and it's been much more fun. Still not a great deck, but I at least have a fighting chance.
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Matter of curiosity, is "autistic" the new insult for teenagers these days? Not a fan.
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Well this new meta is weird and apparently engineered so that no matter what, I never draw a card I need when I need it.
Today's games:
Game #1 - Taunt Warrior (me) vs. Shudder Shaman - autoquit.
Game #2 - Taunt Warrior vs. Taunt Warrior. He has Sulfuron by turn 4. I can't draw a taunt to save my life. I'm scraping by on 4 armor per turn and topdecking into the handful of rush clears I have. On turn 9, I've drawn *ONE* taunt minion. Finally draw 3-mana taunt echo, play them all. Brawl clear. Top deck the other one, play them all, brawl clear. Top deck the 5/11 taunt creeper. He silences it. Top deck the other 5/11 taunt creeper. HE SILENCES IT AGAIN. Jesus Christ who runs two silences in TAUNT warrior!?!?!? I finally establish a board but his Sulfuron goes face, face, face, and I'm dead.
Game #3 - Switch to Rush warrior vs. Tess Rogue. Fox gives him brawl. Load the board, brawl. Load the board again, plays Tess, brawl clears everything except her AND he shadowsteps her back. Trying to play around Tess, load 2 minions, brawl, AGAIN leaves Tess. BREWMASTER HER BACK. WHO THE FUCK RUNS BREWMASTER!? Conceed.
Game #4 - Tess Rogue vs. Control Hunter. Opening hand: Tess, Vilespine, Leeroy. Mulligan all of it. Draw Vilespine, Saronite, Saronite. Hang into the game until I have 6 cards left. At this point I STILL HAVE NOT DRAWN TESS although I have played Minstrel *THREE* TIMES. Finally draw Tess, play her, he top decks a kill command and wipes me out.
Game #5 - Tess Rogue vs. Taunt Warrior. Same story. Hang in until I have less than 10 cards left. Still have not drawn Tess. I have played a total of 9 games with Tess since launch, and I have played her in a total of TWO games. I have only DRAWN her in about 4. And these games go LONG. Jesus.
Game #6 - Dude Pally vs. Shudderwock Shaman. Short version: load the board, volcano. Load the board, volcano. Load the board, lightning storm. Load the board, lightning storm. Load the board, saronite/saronite/random taunt total. Clear his shit out, Shudderwock. I just walked away. I don't have the 45 minutes to spare.
2
The body structure of the Woodchip looks like Hobbes from the Calvin and Hobbes.
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Go!
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I have fun when I'm either meming or climbing. If I'm just playing to finish quests, not so much.
For climbing, I pick whichever class I want to play, and just try to play X number of games per day. Doesn't matter if I win or lose, just play the game as best I can. If I can squeeze in 3-5 ranked games per day over the month this way, I usually end up in the 11-13 range, sometimes as low as 10. We'll see if that holds up with the new ladder formats.
For meming, I make off-meta decks that I never see anybody play and try them. I usually do this once I hit 15. Last month I played a mill shaman that won about 40%. This month I'm playing a totem shaman that I think might actually be a legit deck. I need to tweak it some more but I've had some really good luck with it, using cards I've never once see anybody else play. I advanced from 15 to 14 with it (only to fall back again), and it's really fun to play because nobody know WTF to expect. I get a lot of "well playeds" and people friending me after to ask for the deck list.
What's NOT fun is just trying to get quests done where I just need to win games. Then winning DOES matter and losing is frustrating. I usually finish those in casual mode, but doing them on ladder is miserable.
0
And I wouldn't call this "proof" of rigged matchmaking. I'd call it "evidence" of a functional matchmaking algorithm. Matchmaking, by design, should make it harder and harder to keep a streak going. The point is to level you out at an overall 50/50 win rate. It is likely that Blizzard's matchmaking algorithm is designed match players running a deck with a high win rate against decks that are hard for that to beat to push that win rate to 50/50. Thus, when you add a third silence, they see that the deck composition crushes Warlocks and they avoid pairing you with them. That's not "rigging" the ladder. I'd love to see you run the same experience at, say, rank 25, and see if you keep getting paired up with decks that are easy for your deck to beat to push you UP to 50/50.
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Is it the year of capital cities?
Expansion #1 - Darnassus?
Expansion #2 - Exodar?
Expansion #3 - Darkspear?
These themes uncannily resemble some prior card backs. Exodar is a reach. But the first one looks like the Darnassus card back from a few years ago and has a general nature theme + new druid hero. Maybe it'll be a druid/hunter-themed set? The third one screams trolls, also resembles the Darkspear card back, and trolls haven't gotten much love yet. Middle one .... hrm. Sticking with Exodar.
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Mysterious Challenger, 100%. Should have been a legendary.
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Check out the new version of this deck, updated for K&C:
http://www.hearthpwn.com/decks/1018813-archys-mill-shaman-updated-for-kobs-cats
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Netdecking is annoying but it's what Blizzard wants you to do from 20 to Legendary.
Random off-the-cuff idea to address it: leave the existing ladders alone an add a new type of "rotational" ladder that is structurally similar except:
(1) You can lose stars but not ranks
(2) You don't lose anything at the end of the month but you also don't get monthly ladder rewards until you hit Legendary (see below)
(3) You just keep advancing until you hit Legendary, at which point you get the card back and at month-end you'll get Legendary rank monthly ladder rewards and then reset to Rank 25 again to start over.
This isn't really a "ladder" I guess but it lets people who can't grind out 20-30 games/day get a shot at legendary eventually.
1