None of fights was what I consider hard. It was more about getting the right draws. very rng dependant. It was fun the first few times to kill him. half way through I just wanted it to be done already.
It was always RNG dependent, that's the basis of the game. Agreed that playing the same encounter over and over got a little boring. It would have been more enjoyable with more variety.
Murlocs are clearly the bane of the Lich king. I tried different decks with no success and ended up killing him with fast decks (before turn 7) on 7 classes. only warrior and druid went longer than turn 7.
Murlocs and Vicious Fledgling. Maybe that's why he wanted to Join the HS crew, to Nerf cards. :)
I also used Alarm-o-Bot. You could also stall him on Turn 7 and stop him from attacking with a taunt and KT. From there building up a big enough board to OTK him is easy.
For me the hardest was paladin, but all of them are simple and possible to cheese once you know how and get the right RNG. Overall fun, but the same encounter with all classes? A little more variety would be nice next time.
Not lucky. I read his hero power. He heals to full each turn. So obviously I need to do 30 damage in one turn. Bloodlust seemed like the obvious choice. Flood the board. Lust. Win. Druid and savage roar is another obvious choice. No luck involved. I think you're confusing luck and basic logic.
No, it's 100% scripted. All cards cost more mana than you can play. You always get a rager on the final turn. If it was possible to choose your own deck, sure. As it stands, no.
I used to play Shadowverse, but the game is terrible. It hasn't had a balanced metagame for ages and it suffers from horrible power creep. It's just a worse Hearthstone with big anime titties.
Not true, it balances out big meta titties with loli characters too.
I still have the Maiev quest, and had the Old Gods quest long after the event expired on alt accounts, so I can pretty much guarantee the quest will remain.
As long as you complete 3 arena games, and don't lose all 3, you can complete the quest now, but finish the arena run during the next expansion if you don't want any more UNG packs.
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It was always RNG dependent, that's the basis of the game. Agreed that playing the same encounter over and over got a little boring. It would have been more enjoyable with more variety.
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Too much singing.
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No horns, so no.
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They need to survive that long first, but if they can, then sure, it's OTK, as long as the turn is long enough.
No more OP than any other similar deck that requires extreme late game survival.
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Not lucky. I read his hero power. He heals to full each turn. So obviously I need to do 30 damage in one turn. Bloodlust seemed like the obvious choice. Flood the board. Lust. Win. Druid and savage roar is another obvious choice. No luck involved. I think you're confusing luck and basic logic.
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No, it's 100% scripted. All cards cost more mana than you can play. You always get a rager on the final turn. If it was possible to choose your own deck, sure. As it stands, no.
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NA TB doesn't seem to start for me. Anyone else having that issue?
Asia also seems to have delayed both its quest resets and TB start time.
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Just hit it a few times until you get something you like. Italics.
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I still have the Maiev quest, and had the Old Gods quest long after the event expired on alt accounts, so I can pretty much guarantee the quest will remain.
As long as you complete 3 arena games, and don't lose all 3, you can complete the quest now, but finish the arena run during the next expansion if you don't want any more UNG packs.