for deathrattle comps it gets 3x damage from AOE damage like ghoul, such comps arent strong right now a buff wouldnt make them OP, and even if you consider her addition a buff it would also be a drawback since she takes up board space that deathrattle comps desperately need
non-deathrattle comps she would be a tech card similar to a single targeted ghoul to mitigate a divine shield or have cleave not hit 1 important target once
still countered by ghoul but now also countered by Pyrospawn, Soul Juggler, and Mechano-Tank
lol two posts on this saying the complete opposite of each other. "she was useless", "she was OP" make up your minds guys
and no im not saying "stronger than elistra" im saying "more versatile". elistra had reborn and divine shield, Snapjaw has neither. she would function similarity to ghoul, more a means for playing around your opponents strategies then an build definer
Elistra didnt have a tribe, redirected hits instead of taking the damage, and was limited to taunts
so no, i dont mean her
you can say Snapjaw also doesnt have a tribe and thats a fair counter point but
taking damage in somone elses stead means if they dont take damage then your ability doesnt proc(divine shield), can be a possible counter to poison(poison only kills if it deals damage, and the damage snapjaw takes is from her ability not the enemy), and is useful for both attacking and defending(attackers take damage too)
and the taunt limitation is really debilitating if you want to use her to protect baron / khadgar / whatever else
poison should be a tech card, only spammable in unique scenarios.
1: amalgadon should have poison removed as an option
2: SI:Sefin should only grant poison to itself.
with those two adjustments poison is balanced. murlocks become the only tribe with poison keeping them viable but still nerfing their stupid late game and amalgadons remains the perfect late game stat dumper minion just not the do-it-all it currently is
then maybe finally we can move on to talking about the elemental problem
pre-patch this build had a limit in the form of overwhelming stats such as early nomi. but now with the ability to stack deathrattles into the sky nomi is helpless to stop the Michael Bay level of bombs being thrown around
ok yeah, thats starting to sound like a toned down version of what was going on with wagtoggle. her 1st place is pretty low but 2nd and 3rd is really high
so i was checking out the hsreplay stats to see how my bae tess is doing since her buff when i noticed somthing staggering
A. F. Kay is in 4th place
frigging HOW
her hero power is a once per game effect, and her buddy has a crappy once per turn effect and there are some stupid powerful heroes below her! does she have some sorta pre-nerf wagtoggle scenario going on here?
if your playing reno and the last person you fought was queen wagtoggle, you play murozond and get elder taggawag...would this be good? or would the lack of targeting cause the hero power to do nothing?
or am i completely wrong and murozond cant grab buddies?
part of the reason i gave up on hearthstone is card design like this. what am i supposed to pick up from that card text? how am i as a deck creator supposed to guess if Augmented Elekk works on this or not? card text is for rules, flavor text is for fluff like this
Elven Archer can be replaced with Guardian Augmerchant i think. since the only time you use the damage on an enemy is when you kill them with one damage or with poison (which should still work i think). and now you can use it for divine shield at times
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for deathrattle comps it gets 3x damage from AOE damage like ghoul, such comps arent strong right now a buff wouldnt make them OP, and even if you consider her addition a buff it would also be a drawback since she takes up board space that deathrattle comps desperately need
non-deathrattle comps she would be a tech card similar to a single targeted ghoul to mitigate a divine shield or have cleave not hit 1 important target once
still countered by ghoul but now also countered by Pyrospawn, Soul Juggler, and Mechano-Tank
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lol two posts on this saying the complete opposite of each other. "she was useless", "she was OP" make up your minds guys
and no im not saying "stronger than elistra" im saying "more versatile". elistra had reborn and divine shield, Snapjaw has neither. she would function similarity to ghoul, more a means for playing around your opponents strategies then an build definer
0
Elistra didnt have a tribe, redirected hits instead of taking the damage, and was limited to taunts
so no, i dont mean her
you can say Snapjaw also doesnt have a tribe and thats a fair counter point but
taking damage in somone elses stead means if they dont take damage then your ability doesnt proc(divine shield), can be a possible counter to poison(poison only kills if it deals damage, and the damage snapjaw takes is from her ability not the enemy), and is useful for both attacking and defending(attackers take damage too)
and the taunt limitation is really debilitating if you want to use her to protect baron / khadgar / whatever else
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ok seriously, how is Snapjaw Shellfighter or an equivalent with a tribe not in battlegrounds?
that would be such a cool mechanic to plan around or use in counters
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poison should be a tech card, only spammable in unique scenarios.
1: amalgadon should have poison removed as an option
2: SI:Sefin should only grant poison to itself.
with those two adjustments poison is balanced. murlocks become the only tribe with poison keeping them viable but still nerfing their stupid late game and amalgadons remains the perfect late game stat dumper minion just not the do-it-all it currently is
then maybe finally we can move on to talking about the elemental problem
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Lightfang, Agamaggan, Charlga, Fel Bat, Goldgrubber, Amalgadon, Lucifron
Lightfang hits beast, quilboar, demon, pirate, and all for +12 with Lucifron
Agamaggan + Charlga + Lucifron means +9 for all every turn
Fel Bat buffs itself and Amalgadon by eating the entire tavern
Goldgrubber buffs itself by +84 with a full gold team and Lucifron
Amalgadon should have poison, divine shield, and windfury
Lightfang and Lucifron should be on either end so they dont fall behind too much on stats via rag hero power
quilboar, demon, pirate are the only required tribes even if beast is banned you can still get Agamaggan
strengths:
no APM requirements
holds its own pretty well against stats spam like ele's
weaknesses:
helpless to poison spam
will struggle against a comp with both high stats and divine shields
build requires alot of luck to get the crew together
additional notes:
if Mythrax ever gets his own tribe he would be a great replacement for Goldgrubber
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pre-patch this build had a limit in the form of overwhelming stats such as early nomi. but now with the ability to stack deathrattles into the sky nomi is helpless to stop the Michael Bay level of bombs being thrown around
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base board: Macaw Whirl-O-Tron Baron Hoggarr Brann (in that order)
golden macaw with reborn, divine shield and windfury
Whirl-O-Tron with golden bombs as its death rattle
golden baron, your only buff target
golden hoggar for economy and denying cleave
golden brann with taunt
hoggarr is optional, if there's no pirates just replace it with anything to prevent cleave from ruining you but beast and robo tribes are a must
another option is dont give brann taunt and find the reborn taunt minion
what you look for when you have this board:
friend of a friend, buddy pick order is{
get more Whirl-O-Tron's, use on your Whirl-O-Tron to triple the amount of golden bombs
get Macaw divine shield and windfury
make baron really big
economy}
a second GRDW Macaw
a third non-golden Macaw(sell for board space at the start of a tavern turn)
benefits of build:
pretty much unstoppable
bare minimum allows alot of board space
gives a reason to play sneed
detriments of build:
arriving at the bare minimum requires an enormous amount of luck
highly reliant on 'friend of a friend'
you have to play as sneed
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ok yeah, thats starting to sound like a toned down version of what was going on with wagtoggle. her 1st place is pretty low but 2nd and 3rd is really high
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so i was checking out the hsreplay stats to see how my bae tess is doing since her buff when i noticed somthing staggering
A. F. Kay is in 4th place
frigging HOW
her hero power is a once per game effect, and her buddy has a crappy once per turn effect and there are some stupid powerful heroes below her! does she have some sorta pre-nerf wagtoggle scenario going on here?
0
if your playing reno and the last person you fought was queen wagtoggle, you play murozond and get elder taggawag...would this be good? or would the lack of targeting cause the hero power to do nothing?
or am i completely wrong and murozond cant grab buddies?
0
love the deck, but is there a way to squeeze Elwynn Boar in this deck for the meme's?
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part of the reason i gave up on hearthstone is card design like this. what am i supposed to pick up from that card text? how am i as a deck creator supposed to guess if Augmented Elekk works on this or not? card text is for rules, flavor text is for fluff like this
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how does this work with Da Undatakah?
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Elven Archer can be replaced with Guardian Augmerchant i think. since the only time you use the damage on an enemy is when you kill them with one damage or with poison (which should still work i think). and now you can use it for divine shield at times