Firebat didn't ban these, they were voted on. Stupid people have voted to ban cards that are good instead of random. In fact, fireboat's entire rant, iirc, was about trying to eliminate random in a competitive format. So banning cards that are not random doesn't make much sense.
Also, Barnes shouldn't even be on this list. He requires a specific deck build to even really be usable and only will he occasionally hit an amazing target. Also he's legendary so you won't get him every game either.
Also, its nice to see that people want more features like bans that are used in MTG.
I am probably biased here becbard mechanic is copied from the gathering but that is what also gives it appeal. It is simple and a good mechanic but is overpowered. It is like a druid on crack. There is a card that restores 10 health to each hero and that would never get printed because its ablity to stall the game / e incredibly over pow.
whirling zap-o-matic is the heart and soul of this deck. Its infinitely better than flame juggler. The best flame juggler can make you trade favorably but the worst flame juggler can't get you past a zombie chow. The best whirling zap-o-metic will win you the game (by turn 4). The worst will kill a zombie chow.
If your opponent mulligans their hand, coin into zap is AMAZING. Its possible they didn't get removal and that's gonna cost them usually 6-16 life. Abusive + rockbiter.
This is just unbearable. Once again i lose a game because of *** Divine Favor. But the unbearable thing is not the losing itself but the losing against a noob who started 1 month ago to play with Secret Paladin and nothin else.
Please look at the frist pic and tell me what the fuck he is doing? He didnt even know if i was patron or not and played two musters for battle in round 3 and 4(!) But the worst thing is pic number two.
6 Cards ??? Serioussly?!! 6 Fucking Cards??! for 3 Mana? And everyone knows this is not uncommon. Divine Favor punishes Control Decks hard. Too Hard! He would be too far behind but no i lost that game due to "Skill".
*Rant over*. Thanks! i feel better now.
If tou are playing control and and you cant outlast someone that drws 6 extra cards and is going to hit fatigue well before you, maybe its you that are the noob.
Innkeeper is a great tool thanks so much. Is there any chance that innkeeper could upload decks that we have saved in game so that we can publish them to the site / make them public and write a review after innkeeper uploads them?
0
Battletag: Apple#2694
Region: US
Trade Only?: Yes, you first. I can prove i have quest.
0
Battletag: apple#2694
Region : NA
Trade Only : Yes, you go first (can prove quest)
2
Wow, i see people hate the heroic brawls just as much to me. Over 90% ppl dont wanna play that shitty format.
0
Raza the Chained
-1
Firebat didn't ban these, they were voted on. Stupid people have voted to ban cards that are good instead of random. In fact, fireboat's entire rant, iirc, was about trying to eliminate random in a competitive format. So banning cards that are not random doesn't make much sense.
Also, Barnes shouldn't even be on this list. He requires a specific deck build to even really be usable and only will he occasionally hit an amazing target. Also he's legendary so you won't get him every game either.
Also, its nice to see that people want more features like bans that are used in MTG.
2
I'm very confused about the pack opener. It's nothing like i would have ever expected.
The drop rates for cards doesn't seem to reflect the actual rarities.
You can open cards from the base set that you would never be able to open... why?
Why would you assign point values instead of keeping it just dust value?
If you are going to use points, at least tell us what the points mean...
0
I am probably biased here becbard mechanic is copied from the gathering but that is what also gives it appeal. It is simple and a good mechanic but is overpowered. It is like a druid on crack. There is a card that restores 10 health to each hero and that would never get printed because its ablity to stall the game / e incredibly over pow.
2
whirling zap-o-matic is the heart and soul of this deck. Its infinitely better than flame juggler. The best flame juggler can make you trade favorably but the worst flame juggler can't get you past a zombie chow. The best whirling zap-o-metic will win you the game (by turn 4). The worst will kill a zombie chow.
If your opponent mulligans their hand, coin into zap is AMAZING. Its possible they didn't get removal and that's gonna cost them usually 6-16 life. Abusive + rockbiter.
0
15/15 to end the game in 2turns
3
1
Innkeeper is a great tool thanks so much. Is there any chance that innkeeper could upload decks that we have saved in game so that we can publish them to the site / make them public and write a review after innkeeper uploads them?
0
tide caller is not the correct murloc
0
0
i have access to just about wveything but i dont have alot of time. What deck would be the fastest / easiest deck to climb with?
3
sounds like you are playing it wrong. It can deal with aggro fine but you can't have a slow start...